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Default Dungeon Siege 3 - Review Roundup

June 18th, 2011, 07:21
Well, Dungeon Siege 3 is out in EU and the early reviews are in. The response is quite favourable, with these scores a little over or under 8/10. The camera and loot get some criticism but the coop is widely praised and most find the campaign satisfying, despite some niggles.
A general intro from VG Revolution - 8.4/10, X360:
Getting rid of the traditional party-based system, deep character customizations, and slower strategic format of its past two games, Dungeon Siege III is a refreshing take on the series that provides you with a fast-paced action role-playing experience that is great to share with friends.
I’ve noticed that most action RPG games suffer from an identity crisis and either give you too much fighting and little customization or they bombard you with too many potions and not enough battles. Luckily for us, Obsidian Entertainment and Square Enix have teamed up to give us just the right balance of action and role-playing in a nice looking package.
Eurogamer on combat and difficulty - 8/10, X360:
With the exception of a handful of tough fights spread throughout the game, it's possible to go tumbling through Dungeon Siege III with half of your brain playing and the other half chatting idly to your co-op partner. You simply tap away at the attack button, dodge on those occasions when you see an attack being aimed in your direction, and fall back and use your healing ability when you're hurt.
But don't think this means that Dungeon Siege III is a brain-dead game. It's just an adaptive one. Because your character has up to 11 abilities, as well as charged versions of each of those, and each is best used in a slightly different scenario, trying to play Dungeon Siege III perfectly is a totally absorbing dance of glossy particle effects, small victories and even smaller failures.
If you play on Normal, you're never in too much danger of dying, but you'll have plenty of occasions where you spot at the last second that your health bar is a shred of its full self - and you'll duck out of the fight sucking air through your teeth the whole way.
CVG - 7.9/10, X360:
And Dungeon Siege knows its way around a boss fight. That way just happens to be "run for your life!" Big monsters owe more to action games than RPGs; these brutes don't politely wait for a turn to come around, they come at you fast and furious. Identifying attack patterns and timing dodges is as important as keeping an eye on the stats.
ActionTrip, who played on the PC. 7.8/10, PC:
Even with all its frustrations and flawed combat, Dungeon Siege 3 is a well-polished game and can be a good action RPG experience; that's assuming you get used to the gameplay mechanics. Somehow, it still feels satisfying. After you get used to it, it grows on you, so fighting for survival and trying to restore Focus proves to be a rewarding and challenging experience when all's said and done. The single-player campaign could've been a bit longer. Also, we would've appreciated a wider area to explore, more choices and more side-quests. While the lack of potions might be a problem for some gamers, it's not impossible to get used to the gameplay as it is. Just takes a bit of practice, that's all. Notwithstanding the drawbacks, we did enjoy this game and we appreciate the fact that Obsidian Entertainment finally managed to launch a technically sound game. Issues we noticed may easily be addressed in a potential sequel (or reboot or whatever the hell they plan to do). Dungeon Siege has clearly been brought to life and we're double-glad things turned out the way they have. The developers now have firm ground on which to build upon and if they take the time to rethink and address some of the issues, in addition to providing extra content and possibly more open-ended gameplay (or slightly less linear, if you will) then we have no doubt this will continue to be a well-liked franchise in the world of action RPGs.
PC Gamer on the story campaign - 78%, PC:
[quote] The real shocker for Dungeon Siege fans is the terrific 18-hour story’s memorable characters and choices, where a spared enemy might turn out to be a convenient ally later.

But adding story depth seemed to cause Obsidian to forget some action-RPG fundamentals. The mini-map provides no indication of which direction you should be going, conv…More information.

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June 18th, 2011, 07:21
I've seen most reviews of 7's and 8's mostly. One site I visited even said its better than The Witcher 2. I couldn't stop laughing my ass off.They gave The Witcher 2 a 6.5 and DS3 a 7.5.

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June 18th, 2011, 08:01
Well, according to the trailers I saw from the game and the demo's reception, I thought this game is going to mostly score around 4 or 5 out of 10. I am surprised by these positive reactions. ( Especially by Eurogamer's positive reaction. )
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June 18th, 2011, 15:25
Most reviews i have seen are all console reviews, and we all know you have to lower your standards for those toys. Very angry at console gaming for lowering gaming quality.
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June 18th, 2011, 16:13
I'm likewise surprised by the very positive reviews (that EG one in particular; though they may not exactly be old school RPG gamers I didn't expect someone affiliated with the PC-centric Rock Paper Shotgun blog to care much about a game like DS3 at all).

Personally I can't see much point in buying a linear-ish hack'n slasher now that I'm currently busy with games like Two Worlds II and Witcher 2, but when the PC version gets cheap(er) I just might pick it up…
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June 18th, 2011, 16:40
I think 7-8 is about right as a console game in the same vein as Dark Alliance. As a PC game with the DS legacy - I'd have to say 8 is too high. 7 at the most, and I'd probably rate it 6.5 myself.
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June 18th, 2011, 16:58
Well I thoought the controls sucked and that is -2 right there and while the graphics weren't the best I though they were quite charming. It is a style. Also they pc reviews claim the game is 18 hours (bit short but better than 10). Still definitely not a $50 game;esp with some wonderful indies games out there these days for $10 and $15.
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June 18th, 2011, 17:07
As much as I hate this game's controls, menus etc, I find it amazing, they are asking $20 less for a PC version (amazon). Still, the asking price is about 3times more compared to what I would pay.
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June 18th, 2011, 18:30
Nice collection of reviews. Got me the feeling these reviewers some wrote to fill space, having little to say on the game.

The guy's review with the story of identity crisis is the funniest to read.

Very little information on the coop quality through five reviews.
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June 18th, 2011, 20:47
Originally Posted by rich ruffo View Post
Most reviews i have seen are all console reviews, and we all know you have to lower your standards for those toys. Very angry at console gaming for lowering gaming quality.
I laugh at your elitist views. Ha!

Originally Posted by DArtagnan View Post
I think 7-8 is about right as a console game in the same vein as Dark Alliance. As a PC game with the DS legacy - I'd have to say 8 is too high. 7 at the most, and I'd probably rate it 6.5 myself.
And that's exactly what it is. And it does this quite well! On the Xbox 360 (one of my "toys" lol), the controls are pretty much flawless, one of the best I've experienced on the platform (a few camera issues aside). It is paced well, the story is interesting and the graphics are pretty good.

So it is linear… as far as I'm concerned, it is supposed to be that. And I love it for it! I don't get this "it needs to be open world or it sucks" attitude. Sometimes I want the former, sometimes the latter. The platformers we used to love in the '80s were linear to the extreme. So? Anyhow, it's a mindless hack-and-slasher, as most of them are. And that's what I want to play sometimes as opposed to The Witcher 2 or some of the other "deeper" games.

Compared to DS1 and DS2? I wouldn't know. I do smell their influences in the art and level design.
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June 18th, 2011, 20:55
Only two words: boooooring, ugly

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June 18th, 2011, 21:14
Thaurin, If you played DS2 and expantion you would understand why people are complaining about the controls and the linearity. Its a step backwards from the originals . My question is why would they it be a less than experience from a game made 5 or 6 years ago.
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June 18th, 2011, 21:52
Linearity of DS3 is only one problem. DS2 had so much more going for it in this way, though. It had HUGE expansive levels with a ton of worthwhile backtracking - many interesting puzzles and secrets to be found.

My primary issues are about simplistic character mechanics, limited selection of classes with no gender option, inflexible multiplayer options, lack of ability to take your character through the game at progressively higher difficulty levels - increasing longevity, relatively short length, counterproductive focus on story given the multiplayer legacy of the franchise, simplistic loot diversity, lack of strategic gameplay, unforgivably poor mouse/kb implementation, checkpoint saving, low-res textures on PC, and more.

In short, Obsidian completely ignored the history of the franchise and they just didn't get the strengths of Dungeon Siege.

What they DID do instead, was create a decent little timewaster hack/slash with a good story.

That's fine, but they should have called the game something else.
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June 18th, 2011, 22:51
See, i have no trouble taking the game on it's own. It probably helps that I was craving for a game like this. I have played both DS1 and 2, the first one almost to the end before I lost interest. They are not really the same, DS3 and it's prequels, but so far it is a very competent game for what it tries to do, I.e. admittedly console hack and slash. That has nothing to do with less quality, but yet I feel the same neurons firing when playing this. Calling this simplistic is just perspective. I could be much simpler and I do recall people complaining about 1 & 2 that the game almost "played itself". Don't suddenly pretend the first games were deep experiences, because they were not. They were mindless hack and slash just the same. This has better story and dialogue. Can't comment on the skills/talents/proficiency system yet.

Seriously though? No gender choice? Who fucking cares, it's a hack and slash.
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June 18th, 2011, 22:53
There is no gender choice - but a choice between a male or a female character.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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June 18th, 2011, 23:01
Originally Posted by Thaurin View Post
See, i have no trouble taking the game on it's own. It probably helps that I was craving for a game like this. I have played both DS1 and 2, the first one almost to the end before I lost interest. They are not really the same, DS3 and it's prequels, but so far it is a very competent game for what it tries to do, I.e. admittedly console hack and slash. That has nothing to do with less quality, but yet I feel the same neurons firing when playing this. Calling this simplistic is just perspective. I could be much simpler and I do recall people complaining about 1 & 2 that the game almost "played itself". Don't suddenly pretend the first games were deep experiences, because they were not. They were mindless hack and slash just the same. This has better story and dialogue. Can't comment on the skills/talents/proficiency system yet.

Seriously though? No gender choice? Who fucking cares, it's a hack and slash.
The first game was crap, in my opinion - but it had some strengths that should have been kept intact.

The second game is vastly more deep and complex than you give it credit for, and I doubt you've really played it - or you should be remembering it better. DS2 is a fantastic hack/slash game - end of story.

It's fine that you like DS3 for what it is, but don't get upset because other people have higher demands

I happen to like investing myself even in a hack/slash game, and for that - I don't like playing female characters. It doesn't work well for me.

So, I fucking care.
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June 18th, 2011, 23:14
checkpoint saving
Can someone explain about this?
I hope it doesn't mean you can save your progress and XP points you gained only at certain points.
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June 18th, 2011, 23:15
Checkpoint saving was turned off in the demo - in the demo there was no saving at all …

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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June 18th, 2011, 23:17
Originally Posted by Frozen Fireball View Post
Can someone explain about this?
I hope it doesn't mean you can save your progress and XP points you gained only at certain points.
That's exactly what it means.

But, from what I played of it - the checkpoints are rather generously placed.

So, it's not a big concern - simply an unnecessary and annoying console concession.
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June 19th, 2011, 00:51
Im glad people are enjoying it . Im sure its a great game when playing on console. The PC calls for a better experiance that why i will put my money on Grim Dawn, TL2, D3. Hope they reach consoles so they can see how a hack and slash is suposed to be developed. People say dont expect greatness , its a decent game for what it is . What it is is another dumbed down port. Its a hollowed out hack and slash. People still play diablo2 . I mean 18 hours Really ? I still Sacred 2 .
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