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RPGWatch Forums » Games » Divinity Games » Divinity: The Others » Rediscovering Divine Divinity…

Default Rediscovering Divine Divinity…

July 4th, 2011, 14:42
Originally Posted by JemyM View Post
The only thing I remember well is that the game opens up after you get through the first dungeon and sadly many players quit in the first dungeon.
Consider me one of those.
I really ought to give it a shot again, soon. Damn that backlog…

Exitus acta probat.
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July 4th, 2011, 15:28
I remember playing that game for long time but I don't think I have ever finished it. It was nice little game though. Can't say the same thing about the second one.

I will have to replay the first one again.
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July 4th, 2011, 20:01
Originally Posted by JDR13 View Post
I started a playthrough yesterday as a Warrior, and I'm really enjoying it so far. I don't know why I waited so long to go back to this game.

That first dungeon is massive.. and I'm loving every second of it.

Any tips for early-game characters?
Better late than never.

One of my favourite RPGs ever. Perfect mix of action&traditional RPGs.

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July 4th, 2011, 20:06
u make me wanna play it again… i never finish it… i really liked it but somehow i got lost

and now.. how should i play it with my limited time and not lost track of it again !!!!!!!
oh… decisions
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July 5th, 2011, 22:26
Originally Posted by lostforever View Post
I remember playing that game for long time but I don't think I have ever finished it. It was nice little game though. Can't say the same thing about the second one.

I will have to replay the first one again.
You should definitely give it another try. I can't believe how much fun I'm having with it.

Btw: Beyond Divinity isn't a sequel to DD as I understand it, but rather more of a spin-off.
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July 5th, 2011, 22:44
Yes. BD is rather "Divinity 1.5", so to say, assumed that Divinity 2 is "Divinity 2.0", so to say.

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July 5th, 2011, 23:45
DD1 is definitely one of the funnest RPGs I've played. Very forgiving about character development choices, good exploration and secrets to find, some tricky tactical combat (not a pure clickfest). However, managing that inventory is a bit of bitch, if you're a packrat. I remember a lot of fiddling there, hard to distinguish overlapping items. It was the beginning of the end for my eyesight.

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July 6th, 2011, 11:23
Originally Posted by JDR13 View Post
You should definitely give it another try. I can't believe how much fun I'm having with it.

Btw: Beyond Divinity isn't a sequel to DD as I understand it, but rather more of a spin-off.
Going to play it again and then start DKS where did you get your copy pls? gog.com?
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July 6th, 2011, 11:26
Originally Posted by lostforever View Post
Going to play it again and then start DKS where did you get your copy pls? gog.com?
Yes. I have an original boxed copy, but I also purchased it from GOG so I could play it in Windows 7.
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July 6th, 2011, 13:53
Originally Posted by Thrasher View Post
Drummers - go after them first! They buff their their colleagues.
If I remember correctly, the graphics artist responsible for them also "used" his idea in Spellforce 1 …

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July 6th, 2011, 14:30
I've been playing this as well and it's been pretty fun, but I think I'm at a dead end. I might have gone to Stormfist castle a bit too early because I'm in the cellars right now and I'm getting my butt kicked. There's no way to teleport out since that gnome or whatever it was took my teleporter stone. Oh well, I was getting tired of playing mage anyway (spamming frost + meteorstrike was getting boring). I might start over as a survivor, but I'm not looking forward to that first dungeon :/

Is the first dungeon very difficult with a survivor?
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July 8th, 2011, 10:17
What's with items that give you a bonus to hearing? That stat doesn't appear in the status screen, and there's nothing about it in the manual. What does it do exactly?

Also, is there any way to free the soldiers in the military camp that get mind-controlled by those 3 wizards, or is killing them the only option?
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July 8th, 2011, 10:56
Originally Posted by JDR13 View Post
What's with items that give you a bonus to hearing? That stat doesn't appear in the status screen, and there's nothing about it in the manual. What does it do exactly?

Also, is there any way to free the soldiers in the military camp that get mind-controlled by those 3 wizards, or is killing them the only option?
Well, hearing improves detecting enemies as a red dot on mini-map.
I thought there's no way to free them. But I saw the last post of this thread:
http://www.larian.com/forums/ubbthre…&Number=438753
in Larian forums which says:
Actually, you meet one of the 3 wizards that cast the mind control spell later in the game, after which the effect will be gone. Until then there is no way to get help or inform anyone about the situation.
Last edited by Frozen Fireball; July 8th, 2011 at 11:26. Reason: correcting a mistake
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July 8th, 2011, 11:03
Originally Posted by Frozen Fireball View Post
Well, hearing is like sighting. It improves detecting enemies as a red dot on mini-map.
I thought there's no way to free them. But I saw the last post of this thread: ( Some minor spoilers )
http://www.larian.com/forums/ubbthre…&Number=438753
in Larian forums which says if you don't kill the soldiers and then kill the wizards later in the game , they get free. Although you could use the XP you get from killing them.
On the Faq from GameBanshee they say :
http://www.gamebanshee.com/divinediv…thoverview.php
21 - Military Camp

When you walk far enough into the camp, three evil wizards named Cornelius, Josephina and Antx will take over the minds of the soldiers and turn them against you. There isn't any way to cure the soldiers, so go ahead and kill them all unless it makes you feel too guilty. You'll meet the three evil wizards again
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July 8th, 2011, 11:47
I got DD last night and started to play for bit and the big thing I noticed was how some of these old top down 2D games have nice "charm" about them which is greatly lacking in some new 3D games. Can't put word on but it sort of felt "good" exploring the first village

Being playing D2 demo recently and it's nice to see how dungeon design from DD has transferred over to the D2. The dev must love candles!
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December 12th, 2012, 04:49
I've been playing this for several hours now (Level 14). Tried to play it some years ago and only made it about this far. Boy do I miss pixel art! Game looks great. A couple oddities:
1. Windows 7 - for me *very* unstable until put in "XP SP3" Compatibility. Now it is rock stable.
2. Random untargetable Hostile Creatures. This is a tough one. So far only two creatures have become "untargetable" for right click spell attacks… a wasp and a boar. Its a very odd problem. Apparently, once this bug hits the creature is *forever* untargetable. For the Boar I ran away. I teleported away. I slept. I reloaded. Eventually I would reencounter the Boar. The way I was force to kill him was to aggro some orcs to help weaken the creature and then I went melee with my staff (I'm a very physically weak spell caster). Needless to say… if this bug hits on a tough creature I'm screwed!

Besides that I've encountered no bugs.

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December 12th, 2012, 12:11
Just remember after you've finished the game, to enter your character into the RPGWatch Honour Roll that I created in the Divinity 2 thread.
We haven't got very many characters so far, so get to it you lazy heathens!

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You've a goodly way to go.
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December 12th, 2012, 14:27
Will do . BTW I forgot one more anomaly I'm facing: Every once in a while my menu bar vanishes and gets replaced with 2 or 3 lines of crazed pixels. I have to save and reload (not exit the game thankfully). Stupid little oddities, nothing worrisome.

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December 12th, 2012, 15:25
Originally Posted by ToddMcF2002 View Post
Will do . BTW I forgot one more anomaly I'm facing: Every once in a while my menu bar vanishes and gets replaced with 2 or 3 lines of crazed pixels. I have to save and reload (not exit the game thankfully). Stupid little oddities, nothing worrisome.
I had that too, and remember being confused by it. I think it happens when you right-click on it. Another right-click one those "lines" should bring it back, if I remember correctly.

Exitus acta probat.
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December 13th, 2012, 07:51
Yes, that is a feature. Right clicking on the menu bar minimizes it to 3 lines (red for health, blue for mana and yellow for stamina); right clicking on the lines brings back the full menu bar.

In latest download version of the game (1.006) this feature was removed, since it caused more problems than it was worth, and is less useful with people playing at higher resolutions than when the game was first released.


And just for the heck of it, if anyone would like to discover DD with the GOG release, here is a gift code (first come, first serve): -redeemed-
Last edited by Raze; December 31st, 2012 at 01:29.
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