If you were hoping the move to a paid game meant whoopdedoop 3D graphics, youíre outta luck, sunshine. DD remains resolutely 2D and even unanimated, and thatís just how I like it Ė emphasising that itís a highly tactical affair whose every move requires patience and forethought. It is to something like Diablo what Chess is to Pictionary. The only extent to which chance comes into it is in what items the game deposits into each dungeon when you first enter them, and even then youíll often need to weight up pick-upsí advantages, long-term and short term. This is particularly true of spells, only a couple of which you can hold at any one time. Is instantly turning an enemy into stone better than mildly bullying it with a fireball? No, because you wonít get any experience points for the former. But: yes, because it does give you a 50% experience boost on your next kill, and if your next kill is of a monster of higher level than you, that means mega-points. Or maybe you could just trash both spells, which if youíre a Human warrior will give you a permanent boost to your attack power. Choices, choices, agonising choices. Important choices, every one of them.
I've been playing and loving this game for a long while now. Started playing the beta a few days ago. Initially the hand-holding and unavoidable tutorial were irritating, but now that I'm a little farther in it is just as engaging and fun as the alpha. The biggest problem is that to me the interface seems to have gone backwards. It's more alpha now than it was before. Still more than worth the pricetag though [US$10].