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RPGWatch Forums » Games » Divinity Games » Divinity 2 » Enjoying DKS despite a few issues…

Default Enjoying DKS despite a few issues…

September 24th, 2011, 11:37
I finally started a real playthrough of DKS. Been playing since yesterday, and I'm currently level 7 and finishing up some random quests in Broken Valley.

A very good experience so far, but there are a few things that keep it from being great. I won't go into the gameplay related aspects, as those are subjective, but I'm also experiencing a few technical issues.

First, while the game runs great (most of the time), I'm getting major stuttering during the FMV cutscenes, and the audio constantly cuts out during those scenes. It's not a huge deal since the cutscenes are so infrequent, but it's annoying nonetheless.

Second, I've noticed that some of the NPCs are slightly transparent. It's not overly distracting, but sometimes I'll notice during a conversation that I can actually see through the person I'm talking to.

Finally, although the game runs fine most of the time, sometimes the mouse/camera will suddenly become very laggy, and the only way to fix it is to exit from the game and reload. I'm guessing this is due to a memory leak.

Despite those issues, I'm enjoying it a lot. There are a few (imo) gameplay flaws that keep it from being on the same level as something like Gothic, but I think it's going to be a worthwhile timesink for me.
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September 24th, 2011, 13:16
What system do you have and which version of Directx ?

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September 24th, 2011, 20:57
Windows 7 64 Bit
Phenom II 965
Geforce GTX 470
4GB RAM
Creative Labs Sound Blaster X-Fi

All drivers and Direct X files are current.
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September 24th, 2011, 21:20
Originally Posted by JDR13 View Post
Second, I've noticed that some of the NPCs are slightly transparent.
Disabling desktop composition in the program´s compatibility options might help.
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September 25th, 2011, 04:00
Thanks DeepO, unfortunately that didn't seem to have any effect.

Also, is there really no way to drop items in this game? Will I at least come across someplace where I can store things?
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September 25th, 2011, 23:12
You can destroy items in your inventory and you get a chest you can store stuff in when you get your tower on Sentinel Island.

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September 25th, 2011, 23:17
Originally Posted by JDR13 View Post
Thanks DeepO, unfortunately that didn't seem to have any effect.
Hm, check out the FAQ here then, maybe there´s something useful (point 27 might be).
I had some transparency issues too actually, but for me updating my at that time rather hopelessly old drivers solved it.
Last edited by DeepO; September 25th, 2011 at 23:30.
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September 26th, 2011, 07:47
Gameplay question: How exactly does Dual-Wielding work?

I noticed that my weapon damage stat actually decreases when I equip a second sword. Is that stat multiplied x2 for dual wield?


Also…

Spoiler – A quest that is bugging me..
Last edited by JDR13; September 26th, 2011 at 08:11.
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September 26th, 2011, 23:21
I didn't use dual wielding so I wouldn't know.

As to your question, there are 3 options:
Spoiler – Feast or Famine


I took option C.

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September 26th, 2011, 23:31
Thanks for those details, Myrthos. I'm curious though…

Spoiler – consequences
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September 26th, 2011, 23:50
There is a 4th option
Spoiler
There are no consequences regarding the famine.

'nut
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September 27th, 2011, 00:12
Originally Posted by crpgnut View Post
There are no consequences regarding the famine.
I suspected as much. DKS wasn't striking me as a game with real C&C.

Ah well… Richard is toast.
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September 27th, 2011, 00:44
I played DKS to about half way (I am dragon now) and then stopped.

It doesn't really have any real C&C, which is shame however it still offers number of different ways to do the quests.
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September 27th, 2011, 14:05
The only consequences are that you can not do some other side quests, but other side quests open for you. Resulting in that you simply cannot do all of the quests.

I'm doing DKS on the Xbox 360 and like before on the PC I have some issues getting myself motivated enough to continue playing in the Orobas Fjords. it is less fun than Broken Valley is.

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September 28th, 2011, 00:34
Divinity 2 is a great RPG. I love how it doesn't hold your hand, i.e. no quest markers, no magical compass, etc. Great stuff. I also like how things are hidden and you have to search every nook and cranny to find everything. I respect the developers for going a more hardcore route.
I'm also a big fan of the design of the game systems, such as loot, advancement, combat abilities, etc. It just feels like a very solid RPG. Like others though, once I got to be a dragon I quit. I just got bored with it. Still a great game though.
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September 28th, 2011, 01:22
Originally Posted by Myrthos View Post
I have some issues getting myself motivated enough to continue playing in the Orobas Fjords. it is less fun than Broken Valley is.
Yeah I just wanted another couple Broken Valley's. I was really enjoying myself one moment and then… wasn't.

I more than got my money's worth out of it though, and I haven't even started the expansion yet.
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September 28th, 2011, 03:18
Originally Posted by Fluent View Post
Divinity 2 is a great RPG. I love how it doesn't hold your hand, i.e. no quest markers, no magical compass, etc. Great stuff. I also like how things are hidden and you have to search every nook and cranny to find everything. I respect the developers for going a more hardcore route.
Absolutely agree. I just reached level 12, and I'm really loving this game. It's hard to believe it was made with the Gamebryo engine. It just looks and feels so much better than other games I've played that used Gamebryo. (i.e. Oblivion, Fallout 3). At max settings, this is one of the best looking crpgs I've ever played. Close to The Witcher 2 in terms of visual "wow".


Originally Posted by Fluent View Post
I'm also a big fan of the design of the game systems, such as loot, advancement, combat abilities, etc.
I have to admit, the loot system is one of the few things I don't like about DKS. It's just too randomized for my taste. I don't mind random loot for normal enemies and chests, but I think they went too far in making it random even for locked chests and bosses.

Also, who was in charge of naming these weapons? Hey look, I just found a Magical Light Brutal Iron Sword of Destruction.
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September 28th, 2011, 08:58
As far as naming is concerned let's not forget the sword that is named "Myrthos"

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September 28th, 2011, 19:03
Originally Posted by JDR13 View Post
Absolutely agree. I just reached level 12, and I'm really loving this game. It's hard to believe it was made with the Gamebryo engine. It just looks and feels so much better than other games I've played that used Gamebryo. (i.e. Oblivion, Fallout 3). At max settings, this is one of the best looking crpgs I've ever played. Close to The Witcher 2 in terms of visual "wow".




I have to admit, the loot system is one of the few things I don't like about DKS. It's just too randomized for my taste. I don't mind random loot for normal enemies and chests, but I think they went too far in making it random even for locked chests and bosses.

Also, who was in charge of naming these weapons? Hey look, I just found a Magical Light Brutal Iron Sword of Destruction.
Yeah, I really liked the art style too. Places like Lovis Tower and Maxos Temple were amazing to look at. The music was also great and fit each scene perfectly. Then you had no level scaling, no respawning, and you had to actually put in a little effort to figure things out. The game even has some really cool puzzle and platforming elements. Divinity 2 is just loaded with great ideas.

I somewhat agree about the loot system. I too prefer more hand-made, hand-placed loot in RPGs, but overall I liked most of what I found in Divinity 2. I liked how it looked on your character, I liked finding Legendaries, and I liked how stacked with buffs the armor and weapons were. It was also fun tinkering with the gems and charms. Once you hit the next play area the loot really ramps up and you come across some great pieces.

If I had to pick one area I thought could use some improvement, it would be the Warrior's combat abilities. I generally didn't find any of them too useful, but then again I didn't try them. They just didn't sound useful to my character. However, there were plenty of other cool abilities to invest in that were well worth it, so it somewhat made up for that.

Overall though, it's an underrated gem of an RPG.

Originally Posted by Myrthos View Post
I'm doing DKS on the Xbox 360 and like before on the PC I have some issues getting myself motivated enough to continue playing in the Orobas Fjords. it is less fun than Broken Valley is.
The Orobas Fjords are tedious. I like the fact that you have to search every nook and cranny of the map, but literally landing on every piece of land that in some way resembled a ledge or a small area to stand on was tedious. Then trying to remember every small ledge you landed on was just painful. And if you didn't do that you missed out on stuff.
Last edited by Fluent; September 28th, 2011 at 19:38.
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September 28th, 2011, 23:44
Originally Posted by Fluent View Post
If I had to pick one area I thought could use some improvement, it would be the Warrior's combat abilities. I generally didn't find any of them too useful, but then again I didn't try them. They just didn't sound useful to my character. However, there were plenty of other cool abilities to invest in that were well worth it, so it somewhat made up for that.
Yeah, I'm playing as a dual-wielding warrior, but I agree the warrior's selection leaves something to be desired. Other than Jump Attack, which is actually over-powered imo, I'm not impressed with that skill tree so far.

I also agree with the claims that archery is over-powered in this game. They really should have nerfed it in one of the patches. It's bad enough that you have unlimited ammo, but the fact that you can basically fire arrows as fast as you can click your mouse almost amounts to being an exploit.
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