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Obsidian Entertainment - More Onyx Engine RPGs
October 4th, 2011, 21:07
Originally Posted by Alrik FassbauerYeah but they kind of go together in some sense. You can transfer a UI or parts of it to a degree with the same engine but it's not as easy to do when you are moving over to a completely different engine. You pretty much have to rebuild it.
I don't think that "engine" means "UI" here.
In my opinion, both are separate parts of the whole game.
However, in the interest of 'I don't give a shit enough and don't feel like getting into some stupid internet argument over it'…
Right, engine and UI=totally separate. Onyx=good engine (supposedly), DS3=shit console controls. Let's hope to see more of a good engine with PC specific UIs in the future.
Keeper of the Watch
October 4th, 2011, 21:07
Originally Posted by Alrik FassbauerI'm not sure how you get this, unless you don't understand english that well.
Could be interpreted differently, too : Someone's licensing this engine … Money flows in …
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If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
October 4th, 2011, 21:25
Originally Posted by MotokiNot trying to get into a debate, but I will just point that you *can* really put a vastly different kind of UI and controls on a same engine. You just need to look at the Unreal Engine 3 for instance which has been used for pretty much any kind of gameplay imaginable with vastly different gameplays and UIs.
Yeah but they kind of go together in some sense. You can transfer a UI or parts of it to a degree with the same engine but it's not as easy to do when you are moving over to a completely different engine. You pretty much have to rebuild it.
That's not to say they wouldn't recycle the DSIII UI if they felt it appropriate, but if they aim for a different kind of game, they'd probably go with a different UI (the Alien RPG UI was nothing like it, and it was the same engine)
So I wouldn't worry about it really.
-Sergorn
Watchdog
October 4th, 2011, 23:08
Despite of being an Obsidian fan I'm not exited with this news either. I was disappointed with Dungeon Siege 3. But my disappointment not stem from controls or action gameplay. It's from the narrow, small maps with little room for exploration. Also graphics are too blurry. Actually I don't know if it's the game or the engine that the real culprit here. But I'm not impressed with the engine at all.
—
"Rincewind could scream for mercy in nighteen languages, and just scream in another forty-four."
Terry Pratchett, Interesting Times
"Rincewind could scream for mercy in nighteen languages, and just scream in another forty-four."
Terry Pratchett, Interesting Times
October 4th, 2011, 23:54
Originally Posted by SergornAs another example Civ IV and Oblivion both ran on Gamebryo, and they are fairly dissimilar games..
Not trying to get into a debate, but I will just point that you *can* really put a vastly different kind of UI and controls on a same engine. You just need to look at the Unreal Engine 3 for instance which has been used for pretty much any kind of gameplay imaginable with vastly different gameplays and UIs.
Interfaces are quite often built with 3rd party/ plug in stuff now, things like Flash and the like. No need for them to be built directly into the engine.
Watchdog
October 5th, 2011, 00:52
Originally Posted by GokyabguPersonnally I was impressed by the seamless nature of the engine. My first thought was "God Id love an Ultima that looks like this!"
Despite of being an Obsidian fan I'm not exited with this news either. I was disappointed with Dungeon Siege 3. But my disappointment not stem from controls or action gameplay. It's from the narrow, small maps with little room for exploration. Also graphics are too blurry. Actually I don't know if it's the game or the engine that the real culprit here. But I'm not impressed with the engine at all.
-Sergorn
Watchdog
October 5th, 2011, 01:06
I thought it looked pretty good, with smooth framerates and seamless loading - also, relatively bug-free.
I don't think you can draw too many conclusions from DS3 itself, which was obviously a console project through and through. Obsidian made many comments ("that wasn't in the scope of the project") that lead me to believe Square kept a narrow focus on the project, and that's the way it is when you do work-for-hire.
I don't think you can draw too many conclusions from DS3 itself, which was obviously a console project through and through. Obsidian made many comments ("that wasn't in the scope of the project") that lead me to believe Square kept a narrow focus on the project, and that's the way it is when you do work-for-hire.
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October 5th, 2011, 19:36
Originally Posted by SergornBut in order to provide this seamless world, they had to lower the textures (because of the technical limitation of consoles) and to cover these low textures they overused the bloom effect.
Personnally I was impressed by the seamless nature of the engine. My first thought was "God Id love an Ultima that looks like this!"
-Sergorn
Actually there're two Ultimas that have been made with a seamless engine. DS1 engine remakes of Ultima 5 and 6. Try them, you won't be disappointed.
—
"Rincewind could scream for mercy in nighteen languages, and just scream in another forty-four."
Terry Pratchett, Interesting Times
"Rincewind could scream for mercy in nighteen languages, and just scream in another forty-four."
Terry Pratchett, Interesting Times
October 6th, 2011, 01:31
Not excited at all. Dungeon Siege III was a poor game, on par with Dragon Age II.
And the engine was unoptimised; small world, small textures. yet it needed more computer resources than Witcher 2. But if Obsidian will impove it - who knows…
And the engine was unoptimised; small world, small textures. yet it needed more computer resources than Witcher 2. But if Obsidian will impove it - who knows…
Traveler
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