|
Your continuous donations keep RPGWatch running!
Legend of Grimrock - Weekly Update
October 7th, 2011, 22:08
Von Paulus sends in the latest Grimrock update, with Almost Human talking about the end-game and various improvements:
More information.
We have been working on the end game this week and the whole thing has grown a lot bigger and cooler than we initially thought. First we had the idea that there should be a chamber with a boss fight at the end but we quickly scrapped this as it didn’t feel epic enough. We want to make the ending really memorable to you as a player and we want it to explain some aspects of the mountain and tell you some of the background lore we have. So, instead of just a big fight, the game will climax in an intense multi-level combat and puzzle solving episode with a surprise at the end. We don’t want to spoil the experience by giving too much details, but just want to say that it’s going to be awesome!There's also a nice screenshot on offer.
Some other highlights from this week:
+ Antti has been adding new items to the game and we have almost one hundred unique items now. I think we are still going to add some more but I think we should have almost everything we need now.
+ We have added some more dungeon levels this week but they’re not in alpha stage yet. We have placeholders for two more levels and then all the levels should be in place.
+ Projectile routines have been rewritten. The old code was inaccurate, inflexible and was in dire need of some love.
+ We had our very first high profile vip visitor at the office on Thursday. The meeting went well, except our second-hand coffee machine (yeah, we are that cheap ) didn’t co-operate with us, so the first batch of coffee pretty much vaporized into thin air somehow – we are a bit lost what exactly happened (believe or not, none of us are coffee drinkers). Thankfully the second batch worked out.
More information.
October 7th, 2011, 22:08
Pretty screenshots.
The game looks really good graphic wise, it's kind of scary.
The game looks really good graphic wise, it's kind of scary.
SasqWatch
RPGWatch Donor
October 8th, 2011, 00:24
Very nice textures,shadowing and light glow(on the new screenshot).
Looking forward to LOG. Looks interesting.
It is even hard to believe that it as a indie game
Looking forward to LOG. Looks interesting.
It is even hard to believe that it as a indie game
October 8th, 2011, 02:28
Originally Posted by Black RuneExactly.
Very nice textures,shadowing and light glow(on the new screenshot).
Looking forward to LOG. Looks interesting.
It is even hard to believe that it as a indie game![]()
I would buy it just for sake of the art.
It's better not to imagine, that one day they might want to do something related with a Cthulhu theme. I would give them all my money.
October 8th, 2011, 13:21
Looking very nice. Gonna have to pick this one up.
—
"From knowledge springs Power, just as weakness stems from Ignorance."
"From knowledge springs Power, just as weakness stems from Ignorance."
October 8th, 2011, 16:36
they do look very good. I think I am buying it if it gets some decent reviews.
Keeper of the Watch
Sentinel
October 10th, 2011, 18:16
Looks great! I miss the old Dungeon Master/Eye of the Beholder games.
Where do I preorder?
Where do I preorder?
October 10th, 2011, 18:34
Sure looks great and I like the sound of the endgame, but ffs is this game developed super-fast or what? I know the guys are supposed to be an experienced bunch, but with such a speed I still have hard time believing there isn´t some sort of catch to that
.
.
—
What you think about most, is what you become.
What you think about most, is what you become.
October 11th, 2011, 12:53
Originally Posted by DeepOIf they're going for a replica of Dungeon Master, I shouldn't expect it to need a long development time.
Sure looks great and I like the sound of the endgame, but ffs is this game developed super-fast or what? I know the guys are supposed to be an experienced bunch, but with such a speed I still have hard time believing there isn´t some sort of catch to that.
But a more "meaty" game like Wizardry 7 or something with deep lore, interesting dialogue and intricate mechanics, takes quite a while to create.
Well, unless they're "superhuman" or something
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 05:48.

