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Skyrim - Official Strategy Guide Blog about Maps in Skyrim
Skyrim - Official Strategy Guide Blog about Maps in Skyrim
November 14th, 2011, 15:08
The Bethesda Blog has a piece written by co-author of the officiel Skyrim strategy guide, David Hogson. It deals with the maps and how the game world is mapped. An excerpt:
Fortunately, our map makers (the good folks at 99 Lives studio, with over 20 years of map-making experience) decided they didn’t need much of a summer, and stitched together every single section of the game world from about 20 feet off the ground; resulting in a messy, but workable tapestry of landscapes. While I spent my evenings checking, plotting, and referencing all the topography and locations, our cartographers painstakingly transformed the map into a gigantic, useable, and highly accurate representation of the Province of Skyrim itself. This is a map you’ll find exclusively in the guide, online map tool, and iPad app. But just how much detail is there?More information.
SasqWatch
RPGWatch Team
November 14th, 2011, 15:08
Funny the special edition guide is now bringing 50.00 to 142.00 on e-bay. I had the guide in my hand but put it down to try and find a PC copy of the game. When I came back there was no guide any more. I see there is a copy about 30 miles from me at another Best buy store………
November 14th, 2011, 15:53
Weird that people pay such an amount for a guide for a game not that complex.
November 14th, 2011, 16:34
I find the in-game world map very hard to read. There are no roads that I can see, just a mess of snow and mountains with towns overlaid. How the hell am I supposed to find my way in Skyrim like that? It took me a long time to travel to that Graybeards hell hole!
SasqWatch
November 14th, 2011, 16:44
Originally Posted by ThaurinThat´s right, the map isn´t especially serviceable when it comes to getting to some places, but personally I certainly like that.
I find the in-game world map very hard to read. There are no roads that I can see, just a mess of snow and mountains with towns overlaid. How the hell am I supposed to find my way in Skyrim like that? It took me a long time to travel to that Graybeards hell hole!
The game´s world design is very good in use of z-axis and general raggedness and it results in exploration being a sorta environmental puzzle sometimes, like it was in Morrowind or Gothics, and too detailed/"clean" map would probably, at least partially, ruin that.
—
What you think about most, is what you become.
What you think about most, is what you become.
November 14th, 2011, 16:52
Originally Posted by ThaurinThat's one of my favorite aspects of the game!
There are no roads that I can see, just a mess of snow and mountains with towns overlaid. How the hell am I supposed to find my way in Skyrim like that? It took me a long time to travel to that Graybeards hell hole!
I enjoy exploration without using fast travel and each new destination ends up being a very interesting journey, with lots of encounters along the way. I find that I keep checking the map for landmarks and looking around to get my bearings, just as I would in a real expedition.
November 14th, 2011, 16:58
Ah, then I was playing it wrong.
I decided to just visit that one place and it turned out to be a pretty long horse ride away, made worse by it being far from a straight line to my destination in most places, and also a river separating me for much of the way. So I should stop trying to get to placed and just look for interesting stuff around me. 
I'll never get anything done in this game.
I decided to just visit that one place and it turned out to be a pretty long horse ride away, made worse by it being far from a straight line to my destination in most places, and also a river separating me for much of the way. So I should stop trying to get to placed and just look for interesting stuff around me. 
I'll never get anything done in this game.
SasqWatch
November 14th, 2011, 17:38
Originally Posted by Thaurin
There are no roads that I can see, just a mess of snow and mountains with towns overlaid. How the hell am I supposed to find my way in Skyrim like that? It took me a long time to travel to that Graybeards hell hole!
Originally Posted by CountChocula
That's one of my favorite aspects of the game!
I enjoy exploration without using fast travel and each new destination ends up being a very interesting journey, with lots of encounters along the way. I find that I keep checking the map for landmarks and looking around to get my bearings, just as I would in a real expedition.
Originally Posted by ThaurinSo is the game still unfocussed like Morrowind/Oblivion then or is it a challenge to get to the next step in the objective in the game like Wizardry 8.
Ah, then I was playing it wrong.I decided to just visit that one place and it turned out to be a pretty long horse ride away, made worse by it being far from a straight line to my destination in most places, and also a river separating me for much of the way. So I should stop trying to get to placed and just look for interesting stuff around me.
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I may be responding to the wrong Count about this.
I'm not a fan of fast travel between cities either until it becomes largely tedius - especially later in the game. Often a good price for fast travel or an item like a travel gem or horse is the trick but its not something that should just be handed to the player IMO.
—
"Your hat is stupid!" -Ice King
"Your hat is stupid!" -Ice King
November 14th, 2011, 18:45
Originally Posted by ikbenrichardA lot of people (for example, like ME) buy guides for their favorite games as collector pieces and references for subsequent play-throughs to find experiences that may have been missed during an initial play-through.
Weird that people pay such an amount for a guide for a game not that complex.
It's a lot of fun to have a guide years after the release of a game - for the most part, the guides will contain everything you'd ever want to know about the game all in one place.
—
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
November 14th, 2011, 18:47
Originally Posted by ThaurinPrior to the release of Skyrim, I thought I read somewhere or saw a video that stated that as you explore the world, the 'cloudiness' of the map dissipates. Can anyone who has played a lot of Skyrim confirm?
I find the in-game world map very hard to read. There are no roads that I can see, just a mess of snow and mountains with towns overlaid.
—
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
November 14th, 2011, 18:48
Originally Posted by Lucky DayIf you want a more RP friendly fast travel, you can use the carriage travel network that will take you to any of the capitals of the nine Holds for a fee.
So is the game still unfocussed like Morrowind/Oblivion then or is it a challenge to get to the next step in the objective in the game like Wizardry 8.
I may be responding to the wrong Count about this.
I'm not a fan of fast travel between cities either until it becomes largely tedius - especially later in the game. Often a good price for fast travel or an item like a travel gem or horse is the trick but its not something that should just be handed to the player IMO.
Not exactly sure what you mean by unfocused. It's an open world sandbox game, so naturally it's up to you to decide what you want to do next.
The main quest, faction questlines, even the smaller sidequests, as well as the NPCs, are a lot more engaging than previous TES games IMO. So there is a more compelling reason to complete quests. Also once you learn your first dragon shout, you will certainly want to progress in order to learn more.
Originally Posted by TheMadGamerIt's a bit similar to the fog of war in Civ 5. As you explore more areas, you are able to see the corresponding terrain features on the map better.
Prior to the release of Skyrim, I thought I read somewhere or saw a video that stated that as you explore the world, the 'cloudiness' of the map dissipates. Can anyone who has played a lot of Skyrim confirm?
November 14th, 2011, 19:55
Originally Posted by CountChoculaReally? That's great. I hadn't noticed that yet, but I'll look for it now. That may fix the map for me. It's not that I need everything spelled out for me, but some direction would be nice.
It's a bit similar to the fog of war in Civ 5. As you explore more areas, you are able to see the corresponding terrain features on the map better.
SasqWatch
November 14th, 2011, 19:55
Originally Posted by CountChoculaNot by much CC. I don't consider it a problem but difference between explored and unexplored areas on the world map are subtle. You still can't see features like roads or bridges.
It's a bit similar to the fog of war in Civ 5. As you explore more areas, you are able to see the corresponding terrain features on the map better.
SasqWatch
November 14th, 2011, 20:07
Originally Posted by zahratustraMainly I use it for figuring out how to navigate mountain passes, etc.
Not by much CC. I don't consider it a problem but difference between explored and unexplored areas on the world map are subtle. You still can't see features like roads or bridges.
Roads are for milk-drinkers!
November 14th, 2011, 20:19
I think completists like the guides, since they can check to see if they missed anything during exploration (but apparently some small caches aren't even in the guide).
November 14th, 2011, 20:40
Actually, you often CAN see where roads are. From looking at the map I figured out how to get to a remote location in the mountains via what was obviously a road.
—
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
November 14th, 2011, 20:52
Maybe I should look more closely then. By the way, I keep mouse dragging the world map and it doesn't allow that. Drives me insane!
SasqWatch
November 14th, 2011, 21:01
LOL! Me too. All those accidental custom markers that, by the way, took me WHILE to figure out how to delete. Nice unintuitive undocumented interface Bethesda. 
I wish there was a better zoom in capability so you could see the roads better. The zoom levels I think are pretty weak. I would like being able to zoom in all the way to your character ala Sup Com.

I wish there was a better zoom in capability so you could see the roads better. The zoom levels I think are pretty weak. I would like being able to zoom in all the way to your character ala Sup Com.
November 14th, 2011, 21:12
Originally Posted by CountChoculaI hadn't noticed this, despite looking for it. I was pretty bummed that it did not do this, so if it actually does that would be cool.
It's a bit similar to the fog of war in Civ 5. As you explore more areas, you are able to see the corresponding terrain features on the map better.
Does that mean those cloud covered mountain regions on the far bottom and far left are explorable? I figured they were closed off.
November 14th, 2011, 21:39
If you want to zoom in to the map a lot more add the below to your /my documebts/my games/skyrim/skyrim.ini file.
[MapMenu]
fMapWorldMaxPitch=360.0000
fMapWorldMinPitch=0.0000
fMapWorldYawRange=360.0000
fMapLocalCursorPanSpeed=200.0000
fMapWorldTransitionHeight=130000.0000
fMapMenuOverlayNormalSnowStrength=20.000
fMapMenuOverlayNormalStrength=20.000
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0.0001
fWorldMapDepthBlurScale=0.0001
fWorldMapMaximumDepthBlur=0.0001
fWorldMapFocalDepth=4500.0000
fMapWorldMaxHeight=130000.0000
fMapWorldMinHeight=150.0000
fMapWorldCursorMoveArea=0.9000
fMapWorldHeightAdjustmentForce=100.0000
fMapMoveKeyboardSpeed=0.015
fMapLookMouseSpeed=6.0000
fMapZoomMouseSpeed=10.0000
fMapWorldZoomSpeed=0.1
sMapCloudNIF=
It allows you to zoom in to ground level but if you try zooming in far away you only get the lod details.
[MapMenu]
fMapWorldMaxPitch=360.0000
fMapWorldMinPitch=0.0000
fMapWorldYawRange=360.0000
fMapLocalCursorPanSpeed=200.0000
fMapWorldTransitionHeight=130000.0000
fMapMenuOverlayNormalSnowStrength=20.000
fMapMenuOverlayNormalStrength=20.000
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0.0001
fWorldMapDepthBlurScale=0.0001
fWorldMapMaximumDepthBlur=0.0001
fWorldMapFocalDepth=4500.0000
fMapWorldMaxHeight=130000.0000
fMapWorldMinHeight=150.0000
fMapWorldCursorMoveArea=0.9000
fMapWorldHeightAdjustmentForce=100.0000
fMapMoveKeyboardSpeed=0.015
fMapLookMouseSpeed=6.0000
fMapZoomMouseSpeed=10.0000
fMapWorldZoomSpeed=0.1
sMapCloudNIF=
It allows you to zoom in to ground level but if you try zooming in far away you only get the lod details.
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