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The Totally NEW Team Corwin Thread
December 5th, 2011, 21:26
BUG ! BUG !! Bug !!!
I'm so angry now !!!
I just crafted in the Kundarak crafting halls … I destroyed a shard !!! And before that, days ago, without noticing, another one !!!
And this is the bug :
I successfully crafted a shard of spell resistance.
And I had successfully bound it to one of those weaker belts. I call them "Starter Belts", because I received one at Korthos Island (you can get one called a "Rugged Belt" as a bounty for completing a quest on the Island Vilage of Korthos Island).
So it was a belt of spell resistance. I was proud of it.
Now I successfully crafted/prepared a shard of weaker false life. And I planned to bind it to that belt, too.
BUT IT REPLACED THE SPELL RESISTANCE SHARD WITH THE FALSE LIFE SHARD !!!
AND THAT WITHOUT ANY WARNING MESSAGE !!!
Oh, I'm angry now, really angry. Because I had traded at the halls' crafting shop 2mighty arcane essences for 1 mighty body essence. And that was a loss for me, because I had originally planned to do another shard for which I'd needed these essences. But I really, really wanted to have a belt with these TWO effects *at the same time* !
And then it replaces the one shard with the other one.
Without any asking. Without any warning. Without any error message. Without any hint that this belt might perhaps NOT be able to hold TWo shards at the same time !
Oh I'm so angry right now. I have wasted valuable essences for … getting them destroyed, basically.
The only positive side is the gained crafting experience points for that. *sighs*
I'm so angry now !!!
I just crafted in the Kundarak crafting halls … I destroyed a shard !!! And before that, days ago, without noticing, another one !!!
And this is the bug :
I successfully crafted a shard of spell resistance.
And I had successfully bound it to one of those weaker belts. I call them "Starter Belts", because I received one at Korthos Island (you can get one called a "Rugged Belt" as a bounty for completing a quest on the Island Vilage of Korthos Island).
So it was a belt of spell resistance. I was proud of it.
Now I successfully crafted/prepared a shard of weaker false life. And I planned to bind it to that belt, too.
BUT IT REPLACED THE SPELL RESISTANCE SHARD WITH THE FALSE LIFE SHARD !!!
AND THAT WITHOUT ANY WARNING MESSAGE !!!
Oh, I'm angry now, really angry. Because I had traded at the halls' crafting shop 2mighty arcane essences for 1 mighty body essence. And that was a loss for me, because I had originally planned to do another shard for which I'd needed these essences. But I really, really wanted to have a belt with these TWO effects *at the same time* !
And then it replaces the one shard with the other one.
Without any asking. Without any warning. Without any error message. Without any hint that this belt might perhaps NOT be able to hold TWo shards at the same time !
Oh I'm so angry right now. I have wasted valuable essences for … getting them destroyed, basically.
The only positive side is the gained crafting experience points for that. *sighs*
—
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
December 5th, 2011, 21:36
Originally Posted by Alrik FassbauerUpdate : Point 1 & 2 seem to be the same ?
Just to get this clear :
- I have a Turbine game account there
- I have a server/character account there
- do I need a third account if I want to post in the forums ?
—
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
December 5th, 2011, 22:26
Originally Posted by Alrik FassbauerNot a bug, young tinker. You have to craft all the effects (shards) on the item at the same time. You can't add them one at a time or it will just replace the old enchantment with the new enchantment
BUG ! BUG !! Bug !!!
I'm so angry now !!!
I just crafted in the Kundarak crafting halls … I destroyed a shard !!! And before that, days ago, without noticing, another one !!!
And this is the bug :
I successfully crafted a shard of spell resistance.
And I had successfully bound it to one of those weaker belts. I call them "Starter Belts", because I received one at Korthos Island (you can get one called a "Rugged Belt" as a bounty for completing a quest on the Island Vilage of Korthos Island).
So it was a belt of spell resistance. I was proud of it.
Now I successfully crafted/prepared a shard of weaker false life. And I planned to bind it to that belt, too.
BUT IT REPLACED THE SPELL RESISTANCE SHARD WITH THE FALSE LIFE SHARD !!!
AND THAT WITHOUT ANY WARNING MESSAGE !!!
Oh, I'm angry now, really angry. Because I had traded at the halls' crafting shop 2mighty arcane essences for 1 mighty body essence. And that was a loss for me, because I had originally planned to do another shard for which I'd needed these essences. But I really, really wanted to have a belt with these TWO effects *at the same time* !
And then it replaces the one shard with the other one.
Without any asking. Without any warning. Without any error message. Without any hint that this belt might perhaps NOT be able to hold TWo shards at the same time !
Oh I'm so angry right now. I have wasted valuable essences for … getting them destroyed, basically.
The only positive side is the gained crafting experience points for that. *sighs*
. The next problem you'll run into is that items have a maximum enchantment value (shown in the upper corner of the description window) and you can't put more "shard levels" on the item than it is capable of holding. You won't be able to put multiple "good" shards on a starter belt.
—
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Bring on Training Camp! / / Detroit Red Wings: Scalp the Hawks!
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Bring on Training Camp! / / Detroit Red Wings: Scalp the Hawks!
December 5th, 2011, 22:41
At the same time ??? *faints*
Edit : Wait, I could add the shards to the cape one after the other if I remember correctly …
… I'm Confused right now …
Edit : Wait, I could add the shards to the cape one after the other if I remember correctly …
… I'm Confused right now …
—
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
December 5th, 2011, 23:39
Now I know why I stay well clear of anything to do with crafting!!
—
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
December 6th, 2011, 03:29
I agree with ya there. I only just started. At least it is fairly quick in the early part; I built Ijii a set of mail of Invulnerability after only about an hour or so. I did add a +2 enhancement shard to it later, without losing the invulnerability, but I haven't seen any decent prefixes I could add.
—
It was the night before Hogswatch
I became insane with long intervals of horrible sanity - Edgar Allan Poe
It was the night before Hogswatch
I became insane with long intervals of horrible sanity - Edgar Allan Poe
December 6th, 2011, 03:57
I didn't think you could do that, but perhaps I'm wrong. It's been a while since I've made anything but shards. I AM certain about the enchantment limits on items, though. Maybe you exceeded your belt's limit.
—
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Bring on Training Camp! / / Detroit Red Wings: Scalp the Hawks!
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Bring on Training Camp! / / Detroit Red Wings: Scalp the Hawks!
December 6th, 2011, 11:57
Originally Posted by dteownerI fear that, too. Especially since I have received a bigger belt once as the "bounty" for completing a quest. Of course I sold it. I was young, and I needed the mioney …
Maybe you exceeded your belt's limit.

But still - there should imho be a warning message ! That would be at least polite !
—
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
December 6th, 2011, 12:44
Originally Posted by dteownerWe're all getting to level 2 to match Corwin and it's just 5k XP. It takes about 30 minutes of play to get to level 2.
What the hell? I thought we were waiting to run the TR's together? I've sat on Phurry for over a week waiting for jm to be ready and for az to get all the Shroud mats he wanted. CM hasn't even TR'd yet. The rest of y'all are already level 2. I must say I'm a little pissed.
My paladin will play with the group and he's level 2. My cleric will mainly be with PUG's, but may replace the paladin when that's needed. He's already off Korthos and is level 3. I will make sure he can keep up with my paladin once the guild will start with the low levels.
I propose you just do the initial quests on hard to get to level 2 before Friday. We expect to do them on elite together on Friday. Then we will do the wilderness quests on elite (if CM is there to open for us) to get to level 3 and then to Misery's peak to finish Korthos. We should be able to do all on Friday since all quests are rather short.
If you start at level 1 or 2 on Friday won't matter because you quickly get to level 2 when we do quests on elite.
—
Paladin of Tyr
Paladin of Tyr
December 6th, 2011, 13:28
Originally Posted by Peter StauffenbergErr … I needed at least a week for that … Or two …
It takes about 30 minutes of play to get to level 2.
Edit : Today's discount says there's "75 % off airship amenities".
—
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Last edited by Alrik Fassbauer; December 6th, 2011 at 13:56.
December 6th, 2011, 21:08
Originally Posted by Peter StauffenbergSo the plan is that I take a squishy wizzy being run by a casting neophyte and just solo everything on hard, eh? I think I trusted the previous plan better, but apparently I was in the minority.
I propose you just do the initial quests on hard to get to level 2 before Friday. We expect to do them on elite together on Friday. Then we will do the wilderness quests on elite (if CM is there to open for us) to get to level 3 and then to Misery's peak to finish Korthos. We should be able to do all on Friday since all quests are rather short.
If you start at level 1 or 2 on Friday won't matter because you quickly get to level 2 when we do quests on elite.
—
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Bring on Training Camp! / / Detroit Red Wings: Scalp the Hawks!
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Bring on Training Camp! / / Detroit Red Wings: Scalp the Hawks!
December 6th, 2011, 21:14
I thought we were waiting as well….I have shit here at home this week………I may not have time to even research for a TR.
I was just going to log in early Friday, hope JM was on skype and go from there unless I get the chance to do it through the week. Oh well, if I get TR'ed I get TR'ed.
I was just going to log in early Friday, hope JM was on skype and go from there unless I get the chance to do it through the week. Oh well, if I get TR'ed I get TR'ed.
—
Bart and Corwin should just admit that when it gets down to it, I will have the final say.
Bart and Corwin should just admit that when it gets down to it, I will have the final say.
December 6th, 2011, 22:02
We don't have to use TR's just yet. We can play high levels.
You can hire a hireling in Korthos for each quest. Get a fighter or cleric.
That's what I did.
Next week and the week after I won't be available on Friday. I have to help preparing for Christmas.
You can hire a hireling in Korthos for each quest. Get a fighter or cleric.
That's what I did.
Next week and the week after I won't be available on Friday. I have to help preparing for Christmas.
—
Paladin of Tyr
Paladin of Tyr
December 6th, 2011, 22:23
Originally Posted by CmI wasn't kidding about sending you my RhoGu build. You might not want exactly that, but it would probably be a decent starting point for a melee-centric trap monkey build (which probably suits your play style more than a sneaky type). You could drop the dwarf and dwarven axes in favor of something else if you didn't want a fat anklebiter.
I thought we were waiting as well….I have shit here at home this week………I may not have time to even research for a TR.
I was just going to log in early Friday, hope JM was on skype and go from there unless I get the chance to do it through the week. Oh well, if I get TR'ed I get TR'ed.
—
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Bring on Training Camp! / / Detroit Red Wings: Scalp the Hawks!
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Bring on Training Camp! / / Detroit Red Wings: Scalp the Hawks!
December 6th, 2011, 23:31
I'm currently home and available if someone wants me to 'run' with their new TR and do the explorers on Korthos (which is all I did).
—
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
December 7th, 2011, 00:00
Originally Posted by dteownerYou can always team up on questing with me, if you need help.
So the plan is that I take a squishy wizzy being run by a casting neophyte and just solo everything on hard, eh? I think I trusted the previous plan better, but apparently I was in the minority.
Originally Posted by Peter StauffenbergWorks as well, but you could have asked me, too. The only drawback is that I'm … rather a "Free Agent", so to say … I'm not particularly good in following orders. I rather do what must be done. I'm too much "own-headed", so to say, for real team work.
You can hire a hireling in Korthos for each quest. Get a fighter or cleric.
That's what I did.
On the other hand, with Cm things worked just fine - from my point of view. I don't know how she saw it.
Anyway, if you need help, then inform me. I guess that you know by now when I'm available : Around 11 in the night (rather after that) in the Berlin time zone.
P.S. : The only thing I can't do is disarm traps. My character just can't do it.
(Although I'm trying next time.)
—
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
December 7th, 2011, 01:33
Ok Dte, if I catch you in game I can take a look. Going to look at wiki for it now and see if that makes sense to me. lol
@Alrik: I thought our team up session went well. We got a lot done. Only problem we had was language based and we sorted that fast enough.
@Alrik: I thought our team up session went well. We got a lot done. Only problem we had was language based and we sorted that fast enough.
—
Bart and Corwin should just admit that when it gets down to it, I will have the final say.
Bart and Corwin should just admit that when it gets down to it, I will have the final say.
December 7th, 2011, 02:25
Yes, Cm has trouble with English!!
—
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
December 7th, 2011, 02:51
That's because she, and me, speak American. The correct language.
CM, I'll slap something together tonight. Probably Assassin since we haven't had one in the group yet, and because I think having you a walking killing machine would be more up your alley than stick-man or pewpewpew.
Alrik, you might be a bit high level for a level 1 to group with. TR's need more xp than first life characters, so We need to work on Phuury at level.
I can help thursday if CM and Dte want to log in. Gotta fix a leak in my roof, since a tree limb came through it, but that won't take long. Silicone fixes everything.
CM, I'll slap something together tonight. Probably Assassin since we haven't had one in the group yet, and because I think having you a walking killing machine would be more up your alley than stick-man or pewpewpew.
Alrik, you might be a bit high level for a level 1 to group with. TR's need more xp than first life characters, so We need to work on Phuury at level.
I can help thursday if CM and Dte want to log in. Gotta fix a leak in my roof, since a tree limb came through it, but that won't take long. Silicone fixes everything.
—
It was the night before Hogswatch
I became insane with long intervals of horrible sanity - Edgar Allan Poe
It was the night before Hogswatch
I became insane with long intervals of horrible sanity - Edgar Allan Poe
December 7th, 2011, 03:34
I found some very useful info about rogues and you can read here:
http://forums.ddo.com/showthread.php?t=274155
I tried to make an assassin build for Testovina and think it can work great for her as a basis for her change into a rogue.
[code]Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page
http://forums.ddo.com/showthread.php?t=274155
I tried to make an assassin build for Testovina and think it can work great for her as a basis for her change into a rogue.
[code]Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page
Code:
Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page Testovina Level 20 True Neutral Human Female (20 Rogue) Hit Points: 242 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 9 Reflex: 19 Will: 5 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 14 14 Dexterity 17 24 Constitution 16 16 Intelligence 13 15 Wisdom 8 8 Charisma 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 8 Bluff -1 6 Concentration 3 4 Diplomacy 3 23 Disable Device 5 27 Haggle -1 0 Heal -1 0 Hide 7 39 Intimidate -1 0 Jump 6 26 Listen -1 0 Move Silently 7 39 Open Lock 7 32 Perform n/a n/a Repair 1 3 Search 5 26 Spot 3 23 Swim 2 3 Tumble 7 31 Use Magic Device 3 23 Level 1 (Rogue) Skill: Diplomacy (+4) Skill: Disable Device (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Past Life) Past Life: Fighter Feat: (Selected) Toughness Feat: (Human Bonus) Two Weapon Fighting Enhancement: Rogue Haste Boost I Enhancement: Human Versatility I Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Sneak Attack Training I Level 2 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Skill Boost I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Improved Hide I Enhancement: Improved Move Silently I Level 3 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Weapon Finesse Enhancement: Racial Toughness I Enhancement: Improved Disable Device I Enhancement: Rogue Dexterity I Level 4 (Rogue) Ability Raise: DEX Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Damage Boost I Enhancement: Improved Hide II Enhancement: Improved Move Silently II Level 5 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Damage Boost II Enhancement: Rogue Skill Boost II Enhancement: Rogue Subtle Backstabbing I Level 6 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Power Attack Enhancement: Rogue Assassin I Level 7 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Human Adaptability Dexterity I Enhancement: Human Improved Recovery I Level 8 (Rogue) Ability Raise: DEX Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Haste Boost II Enhancement: Racial Toughness II Level 9 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Rogue Sneak Attack Accuracy II Enhancement: Rogue Sneak Attack Training II Level 10 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Improved Evasion Enhancement: Rogue Sneak Attack Training III Enhancement: Improved Open Lock I Level 11 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Sneak Attack Accuracy III Enhancement: Rogue Improved Trap Sense I Level 12 (Rogue) Ability Raise: DEX Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Piercing Weapons Enhancement: Rogue Faster Sneaking II Enhancement: Rogue Assassin II Level 13 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Opportunist Enhancement: Rogue Haste Boost III Level 14 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Subtle Backstabbing II Enhancement: Rogue Faster Sneaking III Level 15 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Rogue Sneak Attack Training IV Level 16 (Rogue) Ability Raise: DEX Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Crippling Strike Enhancement: Rogue Sneak Attack Accuracy IV Level 17 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Haste Boost IV Level 18 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Oversized Two Weapon Fighting Enhancement: Human Versatility II Enhancement: Rogue Assassin III Level 19 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Skill Mastery Enhancement: Rogue Subtle Backstabbing III Level 20 (Rogue) Ability Raise: DEX Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Skill Boost III Enhancement: Rogue Deadly Shadow
—
Paladin of Tyr
Paladin of Tyr
Last edited by Peter Stauffenberg; December 7th, 2011 at 04:05.
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