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December 8th, 2011, 21:08
So we are running misery peak as group first time? Works for me. I got lvl 2 just running some on hard and explores. I don't know if I did all the outside on hard, but will so won't need to log this one in then until tomorrow. Might run Tao to finish her to 20 tonight barring any new emergencies here.

Bart and Corwin should just admit that when it gets down to it, I will have the final say.
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December 8th, 2011, 21:29
That's what was instructed in this thread, so that's what I did. Of course, we seemed to have a little trouble sticking to the plan previously, so maybe I'm being overly optimistic, but my fury over that particular debacle has just about run its course. I think I ended up with 6100XP by following the plan (~110 slayers, 2 rares, which would vary for everyone obviously).

Sorry. No pearls of wisdom in this oyster.
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December 8th, 2011, 21:32
Originally Posted by Cm View Post
So we are running misery peak as group first time?
Too bad that I'm level 5 now.
I'd really like to do this quest with you !

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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December 8th, 2011, 21:36
Originally Posted by Alrik Fassbauer View Post
Too bad that I'm level 5 now.
I'd really like to do this quest with you !
I'm giving serious consideration to building a monk to run so that I'm not tempted to run Phuury outside of the group. If that happens, I'd need to hit the Peak at some point and we could party up.

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
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December 8th, 2011, 21:38
Okay, we'll see if this happens or not.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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December 8th, 2011, 22:41
I'll party up with you sometime Alrik, my artificer is level 5 too, just got to turn the level in yet
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December 8th, 2011, 23:09
Remember I'm on dial-up this week. Hope I have no lag issues.

If God said it, then that settles it!!

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December 9th, 2011, 01:00
I've become level 6 this time !

Any I had a nice chat with Cm again - any time I chat with her my respect for her increases !

Now I'm going to sleep, because it is 1 in the middle of the night.
The small program I have here says that it is now 9 in the evening in New York, and 12 (high noon) in Canberra.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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December 9th, 2011, 01:14
An addendum : I have found a list with translated names for items in DDO - German-English : http://forums.ddo.com/showthread.php?t=270493

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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December 9th, 2011, 03:58
Jo will probably be best to ask for Monk advice; I've not managed to find a build I liked. I did end up burning to +5 Lesser Hearts to bring Rachail to pure Fighter after all. At about 9-10 I lose interest. I know Halfling I took the Dragonmarks, and had considerable healing ability. I healed a few groups using just those, actually. Surprised a few people. Also was funny when they ran out and the Cleric we didn't have started getting cursed at.

Of course, taking the marks means sacrifice elsewhere; you burn 3 feats to get Heal, and considerable ap to get more uses. Fighter is a better class for taking Dragonmarks; no other class can fit the feats, or at least all of them.

Ijii the FvS is almost 6, but I have to hold off until my bro's Pally and Ranger catch up. Which means I won't be running anything low level for awhile. Pump is shelved until they fix the stupid pet going inactive bug.

Blame Corwin, since he ran to 2 before any of us even TRed. I also blame Peter, because he's the group scapegoat in the rare case that it isn't his fault.

You'll have lag, Corwin, but it's only Korthos so we should be fine. We'll just park you at the entrance and complete, and you can come along as you can and get the chests afterwards.

It was the night before Hogswatch…

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December 9th, 2011, 15:00
I may be stuck at a high school fairyball game tonight, playing taxi for my pep bander. If I'm not on the scene at start time, don't wait.

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
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December 9th, 2011, 15:46
I think we can do the 3 wilderness quests on elite before doing Miserys peak on elite. My pally have only done the quests on the village on elite.

My cleric soloed the wilderness quests and Miserys peak on hard. It was not too bad. He's in Stormreach as level 3.

If someone is missing the Korthos village quests on elite then we can do them first. We do Miserys peak last when all other quests are done

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December 9th, 2011, 17:56
I TRed Mirys last night. Unlike Fireflash I skipped Korthos initially and got some gear out. Did all but one of the Korthos quests before MP on hard. This life shes and Evoker caster build, though at low levels I'm just meleeing with a scimmy and a large shield.

It was the night before Hogswatch…

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December 9th, 2011, 18:57
Originally Posted by azraelck View Post
Jo will probably be best to ask for Monk advice; I've not managed to find a build I liked.
I've gotten 7 pages deep in the DDO forums and not found much useful outside of unanimous agreement that the built-in DDO builds suck. Most of the discussions are framed around a couple high level raids that I'll never qualify for, much less actually run. Most of the builds involved +2 supreme tomes or TRs. I might just camp out with the character plaaner and wing it.

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
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December 9th, 2011, 23:44
I haven't done any of the village quests on elite.

If God said it, then that settles it!!

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December 10th, 2011, 00:12
The pre-built builds suck no matter the class though.

There seems to be two schools of Monks; Min-maxed ones focusing on STR/CON or WIS/CON, or 'balanced' ones like Rachail's old build, my old Halfling Monk, and presumably Mariannelle and Kerriatao's builds.

I can't say which is more effective.

My first Monk, Wind Stance was king. Then Ki regen was weakened, making Sun equal. Now all 4 are equal pretty much, with Earth being strong for tanking, Sun or Wind for DPS, and Water for AC/DC's on Stunning Fist.

AP's are extremely tight for Monks, and the requirements for the best of the stances are high; you won't be getting too many. It's also a clicky-based class, moreso than even Paladins. You have to constantly stream ki strikes, in combos to open up finishers.

I'd go Light since you have no gear for a Monk, and those have better self healing and more utility. Dark Monks are better for DPS, with 2d6 SA damage and Touch of Death (500 neg energy damage, 250 on save).

It was the night before Hogswatch…

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December 10th, 2011, 06:11
Sorry for the abrupt disappearance; my net crashed out. Dial-up can do that.

If God said it, then that settles it!!

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December 10th, 2011, 21:59
Originally Posted by Corwin View Post
I haven't done any of the village quests on elite.
Some are fairly easy, imho. At least for a ranger like my character.
I think I did them even on level 4 or perhaps even level 3.
On elite, I mean.
The imho most difficult one can be The Collaborateur - because of the many foes there. A hireling could help there, perhaps.

P.S. : I saw you in the "who's online" list being on the island. I would have liked to be there, too, but I thought that you wouldn't see me because of different instances.

So I did "protect Baudry's interests" instead to gain more Free Agents favour - but It soon made me remember why I hated this quest chain.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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December 11th, 2011, 02:27
Code:
Character Plan by DDO Character Planner Version 03.11.01
DDO Character Planner Home Page

Level 20 True Neutral Dwarf Male
(20 Fighter) 
Hit Points: 422
Spell Points: 0 
BAB: 20\20\25\30\30
Fortitude: 18
Reflex: 5
Will: 5

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             18                    28
Dexterity             8                     8
Constitution         18                    22
Intelligence         13                    13
Wisdom                8                     8
Charisma              6                     6

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               1                    14
Bluff                -2                    -2
Concentration         4                     6
Diplomacy            -2                    -2
Disable Device        n/a                   n/a
Haggle               -2                    -2
Heal                 -1                    -1
Hide                 -1                    -1
Intimidate            2                    32
Jump                  4                     9
Listen               -1                    -1
Move Silently        -1                    -1
Open Lock            n/a                   n/a
Perform              n/a                   n/a
Repair                1                     1
Search                1                     3
Spot                  0                    10
Swim                  4                     9
Tumble                0                     0
Use Magic Device     n/a                   n/a

Level 1 (Fighter)
Skill: Balance (+2)
Skill: Intimidate (+4)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Two Handed Fighting
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Power Attack


Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)
Feat: (Selected) Toughness


Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Combat Expertise


Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)


Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Feat: (Selected) Shield Mastery


Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)


Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Cleave
Feat: (Selected) Greater Two Handed Fighting


Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)


Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)
Feat: (Selected) Quick Draw


Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Great Cleave


Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)


Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Improved Sunder
Feat: (Selected) Skill Focus: Intimidate


Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+0.5)


Level 20 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Spot (+1)
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Armor Class Boost III
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Extra Action Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Weapon Alacrity
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Shield Mastery I
Enhancement: Dwarven Shield Mastery II
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Stalwart Defender III
Enhancement: Fighter Greataxe Specialization I
Enhancement: Fighter Greataxe Specialization II
Enhancement: Fighter Item Defense I
Enhancement: Fighter Item Defense II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV

It was the night before Hogswatch…

I became insane with long intervals of horrible sanity - Edgar Allan Poe
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December 11th, 2011, 02:54
Code:
Character Plan by DDO Character Planner Version 03.11.01
DDO Character Planner Home Page

Level 20 True Neutral Warforged Male
(20 Barbarian) 
Hit Points: 400
Spell Points: 0 
BAB: 20\20\25\30\30
Fortitude: 19
Reflex: 5
Will: 4

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             18                    25
Dexterity             8                     8
Constitution         20                    24
Intelligence          8                     8
Wisdom                6                     6
Charisma              6                     6

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               1                    10
Bluff                -2                    -2
Concentration         5                     7
Diplomacy            -2                    -2
Disable Device       n/a                   n/a
Haggle               -2                    -2
Heal                 -2                    -2
Hide                 -1                    -1
Intimidate            2                    21
Jump                  4                    27
Listen               -2                    -2
Move Silently        -1                    -1
Open Lock            n/a                   n/a
Perform              n/a                   n/a
Repair               -1                    -1
Search               -1                    -1
Spot                 -2                    -2
Swim                  4                     7
Tumble                1                     1
Use Magic Device     n/a                   n/a

Level 1 (Barbarian)
Feat: (Selected) Two Handed Fighting


Level 2 (Barbarian)


Level 3 (Barbarian)
Feat: (Selected) Power Attack


Level 4 (Barbarian)


Level 5 (Barbarian)


Level 6 (Barbarian)
Feat: (Selected) Cleave


Level 7 (Barbarian)


Level 8 (Barbarian)


Level 9 (Barbarian)
Feat: (Selected) Stunning Blow


Level 10 (Barbarian)


Level 11 (Barbarian)


Level 12 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Barbarian)


Level 14 (Barbarian)


Level 15 (Barbarian)
Feat: (Selected) Improved Two Handed Fighting


Level 16 (Barbarian)


Level 17 (Barbarian)


Level 18 (Barbarian)
Feat: (Selected) Greater Two Handed Fighting


Level 19 (Barbarian)


Level 20 (Barbarian)
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Damage Boost III
Enhancement: Barbarian Damage Boost IV
Enhancement: Barbarian Extra Action Boost I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extend Rage IV
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Hardy Rage III
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Barbarian Frenzied Berserker II
Enhancement: Barbarian Frenzied Berserker III
Enhancement: Barbarian Might
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Brute Fighting II
Enhancement: Warforged Brute Fighting III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Great Weapon Aptitude I
Enhancement: Warforged Great Weapon Aptitude II
Enhancement: Warforged Great Weapon Aptitude III

It was the night before Hogswatch…

I became insane with long intervals of horrible sanity - Edgar Allan Poe
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