|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » General MMORPG » "Guild Wars 2 closed beta by end of year"

Default "Guild Wars 2 closed beta by end of year"

October 18th, 2011, 04:43
This is the first date out of the GW2 camp in a long time… I'm excited for it to finally be wrapping up.

http://www.nowgamer.com/features/108…interview.html
Drithius is offline

Drithius

Drithius's Avatar
Misbegotten Alien

#1

Join Date: Nov 2008
Location: Florida, USA
Posts: 2,364

Default 

October 18th, 2011, 13:25
Finally! The only MMO'RPG' that I really want to play… I hope to receive the invite
Ball_Breaker is offline

Ball_Breaker

Ball_Breaker's Avatar
Sentinel

#2

Join Date: Sep 2011
Location: Europe's Boot
Posts: 341

Default 

October 19th, 2011, 09:19
I'll check this out when I get the chance. It would be nice to compare the hype to reality.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#3

Join Date: Oct 2006
Location: Denmark
Posts: 13,891

Default 

October 19th, 2011, 11:22
I have been following GW2 on and off. It looks very pretty but there are some things I am not keen on, for example you will be levelled *down* when you participate in dynamic even that is not of your level. If they are going to do that, then why have levels?
lostforever is online now

lostforever

Keeper of the Watch

#4

Join Date: Oct 2009
Location: UK
Posts: 959

Default 

October 19th, 2011, 14:49
Challenge. The novelty of running around in god mode wears off right quick.

City of Heroes does this auto-leveling fantastically well these days. Gone are the days of having to find a group with the precise level range opening, or not being able to easily participate in an event if you're too low or too high.

I've been looking forward to GW2 for so very long. Don't much care for SWTOR or any other MMO at this point. I just hope that their design for the game doesn't make micro-transactions obnoxiously obtrusive.
Drithius is offline

Drithius

Drithius's Avatar
Misbegotten Alien

#5

Join Date: Nov 2008
Location: Florida, USA
Posts: 2,364

Default 

October 19th, 2011, 15:10
why have levels then? why not get rid of levels?

I am all for challenge but reducing your level seem artificial challenge to me.
lostforever is online now

lostforever

Keeper of the Watch

#6

Join Date: Oct 2009
Location: UK
Posts: 959

Default 

October 26th, 2011, 04:33
Originally Posted by lostforever View Post
why have levels then? why not get rid of levels?

I am all for challenge but reducing your level seem artificial challenge to me.
If they don't level you down for them then they are going to have to ban you from them. They can't have level 40's wandering through a level 15 zone event one-shotting everything in sight. This way your high level character can PARTICIPATE in the events rather than ruining them for everybody. If you don't want to get your character auto-nerfed for the event then stay with events designed for you but, if you've got a friend that's new to the game, this will allow you to play together without having to roll up a special character just for that purpose. The "lockstep level or lose your friends" rule is finally dying.

City of Heroes actually has 'level neutral' enemies for zone events but zone events there are more of a novelty - just fun little things that happen from time to time and give everyone a chance pile in on a big furball of super powers. In GW2 the zone events are going to be a way of life so they will need to be a lot more careful about balance.
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#7

Join Date: Aug 2008
Location: Kansas City
Posts: 2,648

Default 

October 27th, 2011, 15:48
Originally Posted by Zloth View Post
If they don't level you down for them then they are going to have to ban you from them. They can't have level 40's wandering through a level 15 zone event one-shotting everything in sight. This way your high level character can PARTICIPATE in the events rather than ruining them for everybody. If you don't want to get your character auto-nerfed for the event then stay with events designed for you but, if you've got a friend that's new to the game, this will allow you to play together without having to roll up a special character just for that purpose. The "lockstep level or lose your friends" rule is finally dying.

City of Heroes actually has 'level neutral' enemies for zone events but zone events there are more of a novelty - just fun little things that happen from time to time and give everyone a chance pile in on a big furball of super powers. In GW2 the zone events are going to be a way of life so they will need to be a lot more careful about balance.
I understand why they have to level you down but that's not my point. My point is, its bad design. I think they should get rid of levels…

Its one thing if *you choose* to level down so that you can play with your friends but the game forcing you is another thing…
lostforever is online now

lostforever

Keeper of the Watch

#8

Join Date: Oct 2009
Location: UK
Posts: 959

Default 

November 1st, 2011, 04:30
I'm pretty sure you would be choosing. You aren't likely to stumble into a low level event unless you're hanging around in a low level area.

As for getting rid of levels - even if they do, they won't. Instead you'll have scores of skills that each have a level.
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#9

Join Date: Aug 2008
Location: Kansas City
Posts: 2,648

Default 

November 2nd, 2011, 01:21
I like it the way it is, I love levels, and I like that I can play out-of-level content and it still providing a challenge.
wolfing is offline

wolfing

wolfing's Avatar
Wonders what SasqWatch is

#10

Join Date: Sep 2008
Posts: 3,113

Default 

January 1st, 2012, 15:15
Not much news in the way of this beta so I had been wondering if it had been pushed back (again). Found this via reddit:

We will officially enter Closed Beta Testing this Friday [12/16/11]. It will be marked with an increase in our pool of testers. To clarify, this phase of testing is still under NDA and is not open to the public.

Based on the feedback we get from our current Closed Beta Testing, we will determine the next phases of our beta program in which we will open beta access to more people.
Old news, but news to me… finally!
Drithius is offline

Drithius

Drithius's Avatar
Misbegotten Alien

#11

Join Date: Nov 2008
Location: Florida, USA
Posts: 2,364

Default 

January 2nd, 2012, 08:05
This could be a biggie… Can't wait for release.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#12

Join Date: Oct 2006
Location: Denmark
Posts: 13,891

Default 

January 2nd, 2012, 22:21
I can! I've got game overload already! Maybe this coming Christmas…
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#13

Join Date: Aug 2008
Location: Kansas City
Posts: 2,648

Default 

January 23rd, 2012, 17:09
It's the Year of the Dragon!

No release date yet, but if they are already giving the press beta time it means they want to ramp up the marketing and the game isn't far away anymore.

Woot!
azarhal is offline

azarhal

SasqWatch
RPGWatch Donor

#14

Join Date: Oct 2007
Posts: 2,414

Default 

January 24th, 2012, 04:36
Open beta in march
So, this means what? Game in April or May?
Not excited yet, but it should be fun eventually, they have been working on it for 5 years
redman5427 is offline

redman5427

redman5427's Avatar
Keeper of the Watch

#15

Join Date: Oct 2006
Location: its kinda frozen
Posts: 774

Default 

January 24th, 2012, 12:17
I am so stoked for this!!!!

I like how they are designing it to be very different from the run-of-the-mill MMORPGs
Dr. A is offline

Dr. A

Dr. A's Avatar
Keeper of the Watch

#16

Join Date: Oct 2006
Location: Singapore
Posts: 801
RPGWatch Forums » Games » General MMORPG » "Guild Wars 2 closed beta by end of year"
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 15:23.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch