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Default Risen 2 info

April 26th, 2011, 18:08
3 islands, each the size of 1 out 3 climatic lands in g3 seems fair to me
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April 26th, 2011, 20:01
- about the size of Gothic 3
Great news if that's accurate. That would make it more than double the size of Risen 1.


- combat system multi-direction with recovery time
I'm curious as to what exactly that means.


- alcohol and women play an important role
I would expect nothing less.


polyvalent equipment options
Um…. what?


Originally Posted by Roi Danton View Post
Also I don't think that Gothic 3 lacked meaningful content as much as story structure.
Personally, I thought it lacked both. Exploration was almost pointless in G3 because so few of the dungeons/caves had anything worthwhile.
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April 26th, 2011, 20:57
Originally Posted by DArtagnan View Post
But, in recent games, I think Fallout 3 is actually THE best game out there for exploration. It's shock full of interesting locations and little bits of unique story here and there.
I kinda agree. Fallout New Vegas was the first game in quite a while where I bothered to explore the whole map and every location. And I loved every second of it.
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January 24th, 2012, 14:58
some new info/old info, currently replaying the first, but whne looking at how risen looks 2 , wow

http://www.risen2.com/characters/jaffar/
http://www.youtube.com/watch?v=XSWYVzHNNr4 The Making Of Risen 2 — Episode 1 — Creating Worlds [Europe]
http://previews.teamxbox.com/xbox-36…ark-Waters/p1/ Risen 2 Captain Steelbeard Character Bio!
http://www.risen2.com/us/story/pirates/#c672
http://www.youtube.com/watch?v=JQp6JfpgWAk The Making Of Risen 2 — Episode 2 — The Factions [Europe]
http://www.rpgamer.com/news/Q4-2011/112911a.html
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January 24th, 2012, 18:00
also this http://www.worldofrisen.de/english/i…article&id=390
Harald Iken joined Piranha Bytes as a story designer. He already worked as a tester on Risen 2 and it seems it's already in his favourite games list, right after Gothic 2 (NotR included).
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January 24th, 2012, 18:39
Thanks for the links.

PB is already ramping up for the next project. Their managing director posted that the new people they're bringing in weren't hired for Risen 2.

Risen 2 should be nearly finished by now. 3 months left until release, inlcuding console approval.
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January 25th, 2012, 01:32
3 months never felt so long.
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January 25th, 2012, 20:34
http://www.youtube.com/watch?v=dJYe6Sjqkxw

some gameplay in german with focus on voodoo; looks awesome , they improved alot of things, the npcs still look kinda weird, not so realistic
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January 26th, 2012, 00:00
and also something about the voodoo stuff

http://forum.deepsilver.com/forum/sh…ine-02-2012%29
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January 26th, 2012, 00:48
Originally Posted by porcozaur View Post
http://www.youtube.com/watch?v=dJYe6Sjqkxw

some gameplay in german with focus on voodoo; looks awesome , they improved alot of things, the npcs still look kinda weird, not so realistic
I think the npcs look ok, but not as good as the monster graphics/animation. I was impressed by the cinematic at the beginning. It looks to be of much higher quality than anything PB has done before.

The voodoo looks interesting, but they don't really show much of it.

What I'd really like to see is footage of the most recent build showing gunplay. I wasn't too impressed with what I'd seen previously.
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January 26th, 2012, 03:29
Originally Posted by porcozaur View Post
http://www.youtube.com/watch?v=dJYe6Sjqkxw

some gameplay in german with focus on voodoo; looks awesome , they improved alot of things, the npcs still look kinda weird, not so realistic
Was one of the voodoo effects, getting monsters to fight each other? That looked promising.
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January 26th, 2012, 08:42
Must. Resist. Spoliers.
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January 26th, 2012, 10:44
I really like the look of the setting. It has a lot of potential. Hopefully, they're still capable of getting the music right despite KaiRo no longer working there, as it's always been an important part of the special Gothic/Risen atmosphere.
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January 26th, 2012, 12:06
that big golem pic its awesome, would love a wallpaper with that
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January 26th, 2012, 20:18
More news on official forum, in fact translated from german PC Games:
http://forum.deepsilver.com/forum/sh…ine-02-2012%29

Hello friends!

German print magazine PC Games is reporting about the magic system. While the magazine will be available at Wednesday, subscribers already have it and people are already discussing the details in the German forum. So I thought I should give you a summary as well.

We already know that the magic will be Voodoo. As it seems, there will be no dedicated mage class in the game. Does not fit the concept anyway. It is a pirate game and you are supposed to be a pirate. And a good little pirate fights with muskets and/or cutlasses! Magic has been reduced to a support role, similar to the dirty tricks. It may also open new solutions for quests but based on what is currently known, I seriously doubt that you will be able to play a pure mage, i.e. get through the game with reasonable effort only relying on magic and without using conventional weapons.

The option to learn magic is presented to you on the first island after the tutorial. There, you will find two factions opposing each other: The Inquisition and the natives. You will have to team up with one of them (no, there will not be a third faction to choose from). If you join the Inquisition, you get access to firearms. If you join the natives, you get access to Voodoo.

Voodoo magic in the game is governed by the attribute "Black Magic" and consists of these elements:

Dolls
You can make real Voodoo dolls of your enemies. You will need something of them (like hair) and some other ingredients (herbs, animal teeth, etc.) which you can either collect yourself or buy from the local Voodoo dealer. The dolls are made at an altar and allow you to control the people they represent. This is used at certain, pre-defined points in the game as an alternative solution for problems. There are also curse-dolls which weaken someone. But like all Voodoo magic, it does not deal direct damage. Dolls disappear after they have been used.

Sceptres
Sceptres work similar to wands in D&D games like NWN. They have a specific function that can make your life easier. They can be used multiple times but like the dirty tricks, they have a cooldown period. Sceptres also do not directly damage an opponent but provide support for certain situations (causing fear, help with stealing, freezing time etc.).

Ghost summoning
This is a bit of a mystery at the moment. Apparently, this was mentioned in "GameStar TV" (a video stream for subscribers/payers of the German magazine GameStar). They discovered this in the character screen as a skill. But it was not available to them and they did not know what it would do. I am not even entirely certain it is really a part of Voodoo but it seems plausible, of course.
They didn't specify if you can make J.E.Sawyer doll and have some fun with it after playing Lionheart.
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January 26th, 2012, 21:08
yes it was posted above

1 more location added on the site
http://www.risen2.com/world/tacarigua/
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January 26th, 2012, 21:09
I must say, based on the info above, I'm less keen than I was before I like magic, and i like it to provide a viable path in the game - if this article is correct, it is really just there in a support role because you're a 'good little pirate and should be using a cutlass'. If the 3 elements outlined above for voodoo are 'it', that is indeed disappointing. Where is offensive magic (besides curses and debilitating effects)? And if you want voodoo, do you lose out on firearms? How are they going to justify your loss of 'regular' magical abilities, assuming you played as a mage before? Its like you're an entirely new character - well, if that is so, then they should developed this around some new 'nameless pirate' rather than the all conquering hero from Risen 1.

I'm not sure why they felt they had radically depart from the elements in Risen - time will tell whether they've miscalculated.
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January 29th, 2012, 12:09
Originally Posted by booboo View Post
Where is offensive magic (besides curses and debilitating effects)?
Yeah, it's gone. They are going for a mix and match character system this time around where you can choose from a few different combat styles and create your own custom build. Voodoo is one of the styles like dirty fighting that has more of a support character than being a fully fleshed out path.

And if you want voodoo, do you lose out on firearms?
Well, if you want to be really good with firearms and max your skill then you need to join the Inquisition. Since Voodoo magic is acquired from the Tonka (which is the other faction) it may very well be that firearms and Voodoo are mutually exclusive or at least you won't be able to become a master of both paths.

How are they going to justify your loss of 'regular' magical abilities, assuming you played as a mage before? Its like you're an entirely new character - well, if that is so, then they should developed this around some new 'nameless pirate' rather than the all conquering hero from Risen 1.
A few years have passed since Risen and our nameless hero has turned into a depressed alcoholic in the meantime. He is only a shadow of his former self when Risen 2 begins so that could be used as an explanation why he has unlearned it all.
I also hope that there is a good explanation for the disapperance of crystal magic in general, not just for why our hero has forgotten his past skills.
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January 30th, 2012, 05:51
Originally Posted by Moriendor View Post
I also hope that there is a good explanation for the disapperance of crystal magic in general, not just for why our hero has forgotten his past skills.
I definitely expect there to be some sort of in-game explanation for the absence of normal magic, and I'll be greatly disappointed if there isn't one. Especially when you consider how important magic was to the Inquisition in the first game.

As far as voodoo and firearms being exclusive to different paths, I hope that's indeed the case. It's never been possible to play a "jack of all trades" type character in PB's games, and I would like to see it continue that way.
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