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Lionhead Studios - Peter Molyneux Leaves
March 9th, 2012, 00:01
Sir_Brennus points out that Peter Molyneux has left Lionhead Studios and also relinquished his role as creative head for Microsoft Studios Europe. He will be joining other ex-Lionhead staff at an independent venture called 22 Cans. With the Carter brothers (original founders of Big Blue Box and the Fable series) having left last year, you have to wonder about the future of Lionhead. From Kotaku:
"It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of Fable: The Journey.," Molyneux said in a statement to Kotaku. Fable: The Journey is this year's forthcoming Fable game for the Xbox 360 Kinect. Molyneux will continue to be involved in that title as a creative consultant."More information.
March 9th, 2012, 00:01
I'm dissapointed.
When I heard the name of the studio I thought it was called "Twenty Toucans". Now THAT is a name for a studio.
Pfft, 22 Cans, whatever.
When I heard the name of the studio I thought it was called "Twenty Toucans". Now THAT is a name for a studio.
Pfft, 22 Cans, whatever.
Sentinel
RPGWatch Donor
March 9th, 2012, 00:03
*braces for the wave of Molyneux hate*
If I were a game designer who had already made some money in the biz and was stuck making Fable for the Kinect, I'd quit and open an indy studio, too.
If I were a game designer who had already made some money in the biz and was stuck making Fable for the Kinect, I'd quit and open an indy studio, too.
March 9th, 2012, 00:09
I don't think working at Microsoft is meant to be exciting, except for this guy.
March 9th, 2012, 02:14
Ass-hat
March 9th, 2012, 02:22
It seems that eventually any studio that is usurped by Microsoft sees it's key people leave and the studio wither.
Might have been a good call by Bungie to pull out / sever the bonds.
I recently read about what happened with/at Rare.
Might have been a good call by Bungie to pull out / sever the bonds.
I recently read about what happened with/at Rare.
Sentinel
RPGWatch Donor
March 9th, 2012, 03:46
Originally Posted by SantosHow disappointing.
Man, I hate that guy.

Originally Posted by hishadowIt's Steve Jobs' alcoholic and much-angrier older brother, an underachiever by nature who is really just trying too hard here. But who could blame him for getting so pumped up? Miami Sound Machine does that to me every time…
I don't think working at Microsoft is meant to be exciting, except for this guy.
March 9th, 2012, 05:34
MS/LHS has lost a great visionary. I know a lot of people dislike Peter, I think he's a legend.
March 9th, 2012, 06:25
I would love the guy if he could ever develop a game as he advertises it. He has good ideas but falls short with his new games. I did love his earlier games though.
—
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
March 9th, 2012, 08:22
I heard he's already announced plans to create a new indie RPG franchise.
It's going to be the greatest indie RPG ever made, and it will revolutionize the genre.
It's going to be the greatest indie RPG ever made, and it will revolutionize the genre.
March 9th, 2012, 08:24
iOS indie?
—
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."-unknown poster
"Those who dont read history are destined to repeat it." Edmund Burke
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."-unknown poster
"Those who dont read history are destined to repeat it." Edmund Burke
March 9th, 2012, 10:42
It's fun to hate on Molyneux, Romero and Garriott but they did contribute.
22 Cans. These guys are brits so it's gotta be a drinking reference. I'm looking forward to what they come up with. Populous is among the legends.
22 Cans. These guys are brits so it's gotta be a drinking reference. I'm looking forward to what they come up with. Populous is among the legends.
Sentinel
March 9th, 2012, 10:50
The strange thing here is that I have trouble imagening PM doing an indie game (again). I remember the old days of Bullfrog, but they were anything but indie after releasing Popoulos early in their career.
After that their games always were AAA titles with big budgets, innovative grafics and a lot of marketing. This guy has been advertising major titles for 20+ years.
After that their games always were AAA titles with big budgets, innovative grafics and a lot of marketing. This guy has been advertising major titles for 20+ years.
—
blackcanopus:
blackcanopus:
Steam is out of question. It's not convenient, it's not easy to use, it's not simple and fast. It's terrible.
March 9th, 2012, 11:57
Originally Posted by JuliusMagnusI assume there is word-play included.
Pfft, 22 Cans, whatever.
22 cans.
22 people, maybe.
What does the term "it is canned" mean ? Usually it is either stored somewhere or simply thron away.
"22 Cans" could therefore mean : these are people Microsoft didn't want. Maybe they are too creative, too much old school or have protested against certain roadmaps in Microsoft gaming, maybe (I'm purely speculating here).
But names express often more than is visible on the first glance
The conspiracy theorist in my just stumbled on an expression : "canned lion huning". The source links to this : http://en.wikipedia.org/wiki/Canned_hunt
This Wikipedia article on a "canned hunt" says this :
A canned hunt is essentially a trophy hunt in which the animal is kept in a more confined area, such as in a fenced-in area, increasing the likelihood of the hunter obtaining a kill. According to one dictionary, a canned hunt is a "hunt for animals that have been raised on game ranches until they are mature enough to be killed for trophy collections."[1]And the former company's name was "Lionhead" Ein Schelm, wer Bφses dabei denkt … (dict.leo.org translated this German proverb as : "Honi soit qui mal y pense. ")
—
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
March 9th, 2012, 15:18
To me, Peter Molyneux is like George Lucas in the sense that they are fallen angels and have sunk to unrecoverable depths.
In my book, Peter could do nothing wrong ever since Populous 2 ..until I played Fable, which I disliked to such an extreme that it eventually turned into irrational hatred, especially after seeing footage of many juvenile elements of the later Fables. In particular the retarded juvenile "farting" was key to landing the death blow.
In my book, Peter could do nothing wrong ever since Populous 2 ..until I played Fable, which I disliked to such an extreme that it eventually turned into irrational hatred, especially after seeing footage of many juvenile elements of the later Fables. In particular the retarded juvenile "farting" was key to landing the death blow.
March 9th, 2012, 16:16
Personally, I liked Fable1 very much (does this mean that I'm immature and juvenile ?
) - the only real dislike is that the enemies level, too.
As soon as I had found this out, I had stopped playing. Because levelling enemies totally break the feeling of an "achievement" for me. In an role-playing game I just *need* the feeling of an achievement - at one point or other. Giving me auto-levelling enemies gives me the message : "You are not allowed to achieve something." Which is totally immersion-breaking for me, personally. (Typo : "Immersion-braking", lol)
) - the only real dislike is that the enemies level, too.As soon as I had found this out, I had stopped playing. Because levelling enemies totally break the feeling of an "achievement" for me. In an role-playing game I just *need* the feeling of an achievement - at one point or other. Giving me auto-levelling enemies gives me the message : "You are not allowed to achieve something." Which is totally immersion-breaking for me, personally. (Typo : "Immersion-braking", lol)
—
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
March 9th, 2012, 16:54
Originally Posted by Alrik FassbauerI didn't like the cartoonish and childish style of Fable and I dind't enjoy the game that much for several reasons. I particularly found the concept of the "poses" to impress people extremely stupid. It was the combination of things like the childish art style, Peter's PR talk, the footage of hand clapping with NPCs, farting in their faces etc. that started to resonate and amplify my initial healthy dislike to pure unhealthy hatred towards the franchise.
Personally, I liked Fable1 very much (does this mean that I'm immature and juvenile ?) - the only real dislike is that the enemies level, too.
Perhaps I am too radical but I just cannot respect any developer who puts handclapping with NPCs and farting in their faces as humorous elements into an RPG,.
March 9th, 2012, 19:16
Well, I haven't seen farting Orcs and Goblins either so far.
Although it would be more fitting for them.
Although it would be more fitting for them.
—
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
March 9th, 2012, 19:58
I actually enjoyed both Fable 1 and 2. Fable 3 wasn't as good though. The thing is: I enjoy them for what they are - light-hearted, humorous RPGs. I play them when I'm in the mood for something relaxing, instead of something that actually requires me to make an effort. I'm not always in PS: T mood where I feel like reading one wall of text after the other.
SasqWatch
March 9th, 2012, 20:09
Originally Posted by AsdraguuhlRight there with you on that score. I hear that Peter's next project involves building a cyborg, and teaching it to love (and fart); I should add, however, that a guy named Molyneux is my source.
..until I played Fable, which I disliked to such an extreme that it eventually turned into irrational hatred, especially after seeing footage of many juvenile elements of the later Fables. In particular the retarded juvenile "farting" was key to landing the death blow.
Ass-hat
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