|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Skyrim - v1.5 - Ranged Killcam Confirmed?

Default Skyrim - v1.5 - Ranged Killcam Confirmed?

March 7th, 2012, 13:40
Originally Posted by Moriendor View Post
or as we say in German "sinnlos, aber geil" .
ROFL !


Originally Posted by Bargeral View Post
Neat. Going to remember that. By which I mean to say, going to remember that once I knew something cool in German, but can't for the life of me recall it.
Literally it translates as : "senseless, but cool". With the word "geil" *originally* having a sexual meaning in this century. Centuries ago, it even had a different meaning.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#21

Join Date: Nov 2006
Location: Old Europe
Posts: 15,622

Default 

March 7th, 2012, 15:27
While I somewhat enjoyed the killcam in Fallout, it was mostly when I had an incredibly long snipe cause a critical. I remember taking the guy in Minetown out from the mountains above the town and the killcam did an awesome job capturing the moment. I'm not sure that the same effect can be reached with the lesser ranged attacks of Skyrim. That's just me though.

What I'd love to see is more fleshed out companions. Lydia has been with me for 400 hours and she only has 20 lines of dialogue. I imagine this will be modded by the community, but you always lose something when it is someone else's vision. Maybe the Makulah chick will record a bunch of dialogue and we could take her as a companion. That'd be way cool

'nut
crpgnut is offline

crpgnut

crpgnut's Avatar
Fantasy Novel Archmage
RPGWatch Donor

#22

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 3,411

Default 

March 7th, 2012, 17:50
i hope it's an option, like we can turn it on or off if we want it or not.

But yeah - fix the dual wield problems, will ya already
xSamhainx is offline

xSamhainx

xSamhainx's Avatar
Paws of Doom

#23

Join Date: Oct 2006
Location: San Diego, Ca
Posts: 4,527

Default 

March 7th, 2012, 18:22
Skyrim crashes regularly for me. Probably because I use the HD textures and run out of memory after a while. Bad design…
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#24

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,645

Default 

March 7th, 2012, 19:37
It's bad design because you are using a mod without having the system to push it?

Get a fucking grip. You sound worse than Bioware antifans.
darkling is offline

darkling

Keeper of the Watch

#25

Join Date: Sep 2009
Posts: 836

Default 

March 7th, 2012, 20:20
No. My system meets the advertised minimum specs and it still crashes. They should fix their specs… :/ That's a "bug" of another color. It was probably designed to work on the min specs, and it doesn't….
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#26

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,645

Default 

March 7th, 2012, 21:14
still no castration / defenestration finishing moves , Bethesda seem to have a problem with windows, is Todd of Austrian ancestry ?

If your system runs out of memory after a while there is probably a leak, i have never experienced memory leaks in Bethesda's games.
Tragos is offline

Tragos

Tragos's Avatar
Otinanist

#27

Join Date: Jun 2009
Location: Athens (the original one)
Posts: 1,431

Default 

March 7th, 2012, 21:17
Yeah, where are the teabagging moves? C'mon Bethesda, that should be easy, too.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#28

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,645

Default 

March 9th, 2012, 02:54
I sure hope this is a feature that can be toggled off. The super finishing moves are already bad enough as it is
xSamhainx is offline

xSamhainx

xSamhainx's Avatar
Paws of Doom

#29

Join Date: Oct 2006
Location: San Diego, Ca
Posts: 4,527

Default 

March 9th, 2012, 17:25
Originally Posted by xSamhainx View Post
I sure hope this is a feature that can be toggled off. The super finishing moves are already bad enough as it is
this.

Currently I'm struggling with Skyrim. For what ever reason (mods?) it has FPS drops <20 pretty often while turning around horizontally.
yllaettaevaet is offline

yllaettaevaet

yllaettaevaet's Avatar
Watchdog

#30

Join Date: Nov 2011
Posts: 114

Default 

March 9th, 2012, 18:33
Like many others here I wish that Beth concentrated on fixing errors rather than on bells and whistles. And I don't mean just game errors but Creation Kit ones as well. Right now modding Skyrim is pretty damn frustrating!
zahratustra is offline

zahratustra

SasqWatch

#31

Join Date: Jan 2008
Posts: 1,996

Default 

March 9th, 2012, 21:54
I welcome any new content as i've not run in to many bugs. I've been playing it flawlessly in 3d with over 40 mods.
sakichop is offline

sakichop

SasqWatch

#32

Join Date: Feb 2011
Posts: 1,883
RPGWatch Forums » Comments » News Comments » Skyrim - v1.5 - Ranged Killcam Confirmed?
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 19:16.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch