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Default KoA: Reckoning - Visionaries Q&A: Ken Rolston

April 29th, 2012, 14:47
Catching up on a couple of items, here's a community interview with Ken Rolston from the Amalur website:
We know that new tech constantly pushes forward the games industry and changes how developers create RPGs. But aside from those kind of tangible improvements, where and how did the RPG genre improve, change, and mature? And what have been some of the more important reasons as to why the genre did move in the direction it has? – By Goatrek
Ken: I could probably write a couple doctoral theses on that topic.
Off the top of my head, I can think of four major developments in CRPGs (Computer Role Playing Games). About two of them—MMORPGs and BioWare narrative games—I can't speak as a developer.
About the other two—freeform-open-world RPGs and action-combat RPGs—I have some insight.
The freeform aspect of CRPGs was prefigured in tabletop and LARP gaming, and followed a logical evolution into CRPGs. The open-world aspect of CRPGs was the result of Bethsoft's [Bethesda Software] development of engines that could produce vast, procedural worlds, and the tools to make the titanic boatloads of content to fill those worlds (relatively) easily.
The long-neglected and somewhat underdeveloped state of RPG combat looked like an opportunity—in particular, on consoles, which already had lots of models of compelling action combat—which Reckoning was designed to exploit.
Why does the RPG genre move in certain directions? Because the genre moves in the direction of underserved player fantasies and desires. First, someone has to identify an underserved player fantasy or desire; then, someone has to figure out how to make systems, engines, and tools that can create the CRPGs. And then someone has to figure out how to get the message and product into the minds and hands of the gamers.
More information.
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April 29th, 2012, 14:47
"visionaries" …ffs! and i LIKED KoA, thought it was a very good game, better than nwn, but not quite up to bethesda standards but pretty damn good for a fable clone anyway… the frickin questions, if they'd been any more softball, they'd have been on cable news. i'm surprised "what kind of tree" didn't come up. no questions about LEVEL LOCKS WTF WERE YOU THINKING!? ok i'm finished ;
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April 29th, 2012, 18:46
I enjoyed KoA a great deal for the first 25 or 30 hours; then the game entered a phase of overwhelming (almost mind-numbing) tedium… I literally couldn't bring myself to launch the game and throw those damn chakrams another 3,000 times. Which means the devs (including Rolston) failed with world-building.. with keeping my interest. I know others here played much further in the game and enjoyed it for what it was, but I don't think I could ever even consider buying another KoA game, if it was designed the same way.
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April 29th, 2012, 21:09
Good interview… I've finished KoA and didn't enjoy it much! In my opinion It wasn't a solid RPG because of its poor dialog system (lack of freedom), H&S combat system etc. KoA wasn't the game I'd expect but a good one. In spite of its positive reviews I don't like this kind of games anyway and never purchase Rolston's next game unless he transforms his game completely.
Last edited by Vahid; September 11th, 2012 at 23:13.
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April 29th, 2012, 22:44
Ken the Visionary!

I like it.
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April 30th, 2012, 21:42
Visionary?! What a load of #$%^&…
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May 1st, 2012, 00:20
It makes me think of Tom the Visionary from Newsradio. Real far out guy, into computers. http://www.youtube.com/watch?v=dyPpg0l1jMA#t=93s
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May 1st, 2012, 01:46
I love Ken Rolston. There's interviews I've watched with the guy that had me laughing my ass off at how crazy he is. I think he did a great job with Reckoning.
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May 1st, 2012, 03:05
Yes, we know there isn't an RPG you don't love.
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May 1st, 2012, 21:36
Originally Posted by Thrasher View Post
Yes, we know there isn't an RPG you don't love.
I thought that was Rune_74!

I'm glad for these guys that they enjoy almost everything that comes out. I'm a little more discerning, but I end up playing less new games because of it. Which is okay with me, because it leaves my money free for other interests. There is good and bad in being picky!

As far as Ken Rolston being a visionary: I wonder how he feels now that Skyrim and Reckoning have both come out. Ken left Bethesda to pursue his own vision of what makes a great crpg. He was able to pit his skills against that of his old company and they were lacking; at least economically/critically. If Ken is a visionary, what does that make Todd Howard and crew? Oh yeah, rich

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May 1st, 2012, 21:40
I don't have time (or a desire) to play everything.
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May 1st, 2012, 23:25
I don't love every rpg, I just don't believe there is ultimately a black and white for what is good as an rpg to me.

If you don't stand behind your troops, feel free to stand in front.
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May 2nd, 2012, 01:12
Originally Posted by crpgnut View Post
I thought that was Rune_74!
As long as it was made in America.
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May 2nd, 2012, 04:36
Originally Posted by JDR13 View Post
As long as it was made in America.
Funny…I'm not american, you dork.

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May 2nd, 2012, 04:45
I meant North America. Since you seem to love everything by American or Canadian developers while rarely giving any praise to European developed titles.
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May 2nd, 2012, 04:54
Well, suffice it to say you are misinformed, I play most of the european games….I just don't kiss their ass and give them a pass for shoddy work if it is there. Like risen 2 for instance, it's fun, but clearly inferior in it's engine and graphics. (Note I didn't say it was a bad game I bought it after all).

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May 2nd, 2012, 04:56
No, instead you give developers like Bioware a pass for garbage like DA2.

And no, Risen 2's graphics are not inferior. The outdoor environments are some of the best looking I've ever seen in a game.
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May 2nd, 2012, 04:59
Hey I gave Piranaha Bites a pass on Gothic 3. Anyways, technically DA2 was superior to Risen 2 in the Graphics department. Not saying in game play mind you.

I only support the big companies though, just ask basilisk games and spiderweb I don't really need to defend myself though so whatever.

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May 2nd, 2012, 07:23
Well I can only assume that "technically" superior doesn't mean that it actually looks better.
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May 2nd, 2012, 15:55
I've not played Risen but I hope it's a graphic style more like Skyrim than Reckoning. I'm not too big into the comic book graphic style. How do female humans look in comparison to Skyrim? Can I play a female? I prefer looking at women when I play instead of dudes

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