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RPGWatch Forums » Games » Gothic 3 » Gothic 1/2 » [Mod] Vurt's Gothic II Texture Pack

Default [Mod] Vurt's Gothic II Texture Pack

July 11th, 2011, 17:44
Ah, when I saw this thread, I pounced on it, because the mods Vurt did for Morrowind are absolutely brilliant!
Will have to try this.
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December 22nd, 2011, 05:34
I just bought Gothic II on the GOG sale, so it was great to find this mod right away.
I've played Gothic 3 but this is the first time for G2, good to start out in style
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December 27th, 2011, 23:16
Have fun. G2 Gold isn't easy to get into, but it's one of the most rewarding games out there.
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May 8th, 2012, 00:28
It's amazing how good that engine can still look.
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May 8th, 2012, 00:38
Looks good. The other day I was thinking about G&G2 and regretting that I never was able to finish them. This might help me push for another try
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May 8th, 2012, 00:43
Originally Posted by JDR13 View Post
It's amazing how good that engine can still look.
Best of all: no irritating LOD that changes in the distance or pops up just before your eyes. The game has quite large view distance when using ZFOGZONE in the console.
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May 8th, 2012, 00:56
Gog should incorporate this in their distributed version. Looks fantastic.

On another note I think I remember you posting something about helping on Gothic RELOADED, has there been any progress on that front?

And while I'm at it Which of the Risen MDS mods is your Dark Risen TexturePack incompatible with?

I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
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May 8th, 2012, 01:13
I decided against working with them, for various reasons.

Any graphical mod that changes the flora textures is incompatible with my Risen mod, or rather one will override the other..
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May 8th, 2012, 01:17
Originally Posted by vurt View Post
Any graphical mod that changes the flora textures is incompatible with my Risen mod, or rather one will override the other..
So that would be LowPolyTexturmod and possibly LowPolyVegetationTexture-Mod?

I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
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May 8th, 2012, 01:32
Yes you dont need those if you have my mod installed.
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May 8th, 2012, 13:31
Originally Posted by vurt View Post
I will be releasing an update to this mod soon

Screens of the current progress
[snip]
http://piclair.com/data/yu5dc.jpg
Ahhh, Khorinis. Home sweet home.
Looks splendid.

Exitus acta probat.
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May 13th, 2012, 10:45
Video: http://www.youtube.com/watch?v=4VOIIBSeuVw

Some of the new features in the update:

* New tree meshes. Pines now comes in 3 variations instead of 1. Conifers comes in 5 variations. The only difference with PB's different versions were sizes, the models were exactly the same.

* New Plant models, reeds, grasses etc.

Suggestions are welcome.
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May 13th, 2012, 11:19
Dirtier looking sheep texture

Other than that it looks great! (Must. Resist. Replay. So soon)
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May 14th, 2012, 06:59
The flora is looking great, nice work. The thing that's always brought me down is the lack of contrast b/w the ground / terrain textures, and everything else. It's a fantastic landscape with all that verticality, but it ends up looking like a wall of olive green most of the time.

I have no idea what could be done about that, but I'd be interested to see what the world would like if that moss texture that covers most of the place was replaced with something else - fallen autumn leaves?
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May 14th, 2012, 19:47
Originally Posted by vurt View Post
Video: http://www.youtube.com/watch?v=4VOIIBSeuVw.
The sun rays shining through the trees are impressive. How hard was that to implement? Gothic 2's engine is DirectX 7, correct?
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May 14th, 2012, 23:41
That's not done by me, it's in the original game too, but just at one place in the whole game.. Later on, if i edited the level meshes themselves, i'm going to add more things like that.

I think i've just found the most horrible looking mesh in the game thus far:



It seriously needs an overhaul hehe

edit, my overhaul:
Last edited by vurt; May 15th, 2012 at 01:37.
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May 15th, 2012, 01:03
Very cool, Vurt!
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May 15th, 2012, 05:10
Happy you like it

In-game shot of the new tree stump, some retextured mushrooms, grass and a new mesh for that ugly tropical plant in the old world.


..oh and new trees in the background.
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May 15th, 2012, 05:21
Originally Posted by badmofo View Post
The flora is looking great, nice work. The thing that's always brought me down is the lack of contrast b/w the ground / terrain textures, and everything else. It's a fantastic landscape with all that verticality, but it ends up looking like a wall of olive green most of the time.

I have no idea what could be done about that, but I'd be interested to see what the world would like if that moss texture that covers most of the place was replaced with something else - fallen autumn leaves?
Yeah, people will complain if it looks too colorful though, but i think it's better than everything turning into a big blur. I'm trying to keep it true to the original, but without being too anal about it (the reason i can't work with the Gothic Reloaded team lol).
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