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Age of Decadence - Public Beta 2 Released
May 3rd, 2012, 14:11
The promised updated release of The Age of Decadence Public Beta is now available, offering a slew of fixes and improvements. You can grab the updated version via these links:
AoD Public Beta Release 2:Torrents:…and this thread has the full changelog if you need a reminder. A small snip from the lengthy list:
AoD Public Beta Release 2:Torrents:…and this thread has the full changelog if you need a reminder. A small snip from the lengthy list:
ExplorationMore information.
- Added a new encounter with a gang in the slums.
- Added a character you talk to in the graveyard.
Improvements:
- Added the option to leave screens by pressing the same key that you use to enter it.
- You can access the crafting screen by pressing R.
- You can switch between screens with the hotkeys (from inventory to character screen, for example).
- More buttons with sounds.
- Better formating for the description text in the character screen.
- You can resize and move the textbox in the main gui.
- Added synergy and background description to the character creation screen.
- Added tooltips to the tabs.
- Q and E now rotate the camera.
- Character creation is now tailored to resolutions between 900h and 1080h.
- Added new dialogues screens, with bigger fonts, darker background and better formatting.
- Anisotropic filtering now also affects all weapons, armors and some minor items.
- Now you get a rank if you are part of a faction.
- Notices in dialogue (text between *) now are centered and with a different color.
- Added expanded dialogues about the world with the Inkeeper and Feng.
- Now there is a list with all locations on the right side of the map.
- Now there is a menu from which you can select which bodies you want to loot when 2 or more are in the same place.
- Added sitting animations to filler characters.
- New look for the lorica segmentata.
- All screens fit higher resolutions better.
May 3rd, 2012, 14:11
That looks like a great list of fixes and enhancements, especially for just two-three months worth of work.
I played a Thief in the first version, and the dodging ability didn't seem to do much, neither did the daggers in combat. So I would try this out after my exams probably. 1 month left
I played a Thief in the first version, and the dodging ability didn't seem to do much, neither did the daggers in combat. So I would try this out after my exams probably. 1 month left
May 3rd, 2012, 18:31
Originally Posted by PladioMore buttons!
That looks like a great list of fixes and enhancements, especially for just two-three months worth of work.
I played a Thief in the first version, and the dodging ability didn't seem to do much, neither did the daggers in combat. So I would try this out after my exams probably. 1 month left![]()
Accessing the crafting screen with a key press!
Rotating the camera!
Sounds really amazing
Traveler
May 3rd, 2012, 19:41
Originally Posted by PladioThat changelog is for a month of work.
That looks like a great list of fixes and enhancements, especially for just two-three months worth of work.
—
Iron Tower Studio Developer.
Iron Tower Studio Developer.
May 3rd, 2012, 23:22
Finally preordered the game. They truly deserve this.
—
"Rincewind could scream for mercy in nighteen languages, and just scream in another forty-four."
Terry Pratchett, Interesting Times
"Rincewind could scream for mercy in nighteen languages, and just scream in another forty-four."
Terry Pratchett, Interesting Times
May 4th, 2012, 01:54
Originally Posted by GokyabguYou are a true patriot
Finally preordered the game. They truly deserve this.
—
Iron Tower Studio Developer.
Iron Tower Studio Developer.
May 5th, 2012, 00:55
Pre-ordered on the first day I could. I also like my ITS mousepad. 
Did a run through of the new bets last night with an assassin and had no trouble at all with the combat. I hadn't tried an assassin in the first beta, so I guess I can't compare. Thankfully, my drifter and grifter still got roughed up, so hopefully they didn't tone down the difficulty too much. And, no, I did not hit the "awesome" button.

Did a run through of the new bets last night with an assassin and had no trouble at all with the combat. I hadn't tried an assassin in the first beta, so I guess I can't compare. Thankfully, my drifter and grifter still got roughed up, so hopefully they didn't tone down the difficulty too much. And, no, I did not hit the "awesome" button.
May 7th, 2012, 17:41
We now have a trailer for AoD. Thanks felipepepe for his great work, a true patriot 
http://www.youtube.com/watch?v=e-Oz5Jn3JQU

http://www.youtube.com/watch?v=e-Oz5Jn3JQU
—
Iron Tower Studio Developer.
Iron Tower Studio Developer.
May 10th, 2012, 20:49
Not been convinced.
The combat system seems to be random. Same implementation of combat routines lead to different outcomes.
Another point: it looks like it is purely stats against stats. Playing a heavy armoured character and after cornering a light armoured NPC, the hit chances were not increased compared to when the same NPC had 7 seven cases free.
Not against turn by turn combat but the system should not be frozen in the past and should improve on its own.
The combat system seems to be random. Same implementation of combat routines lead to different outcomes.
Another point: it looks like it is purely stats against stats. Playing a heavy armoured character and after cornering a light armoured NPC, the hit chances were not increased compared to when the same NPC had 7 seven cases free.
Not against turn by turn combat but the system should not be frozen in the past and should improve on its own.
SasqWatch
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