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The Witcher 2 - 1.7M Sold
May 31st, 2012, 12:24
From CD Projekt Red's Summer Conference comes news they have shifted 1.7M copies of The Witcher 2 worldwide across X360 and PC.
More information.
More information.
May 31st, 2012, 12:24
Well that sounds great, but Kingdoms of Amalur sold almost that many and was a failure. Wonder what this counts as?
Daniel.
Daniel.
SasqWatch
May 31st, 2012, 12:46
Originally Posted by darklordThis game is developed in Poland.
Well that sounds great, but Kingdoms of Amalur sold almost that many and was a failure. Wonder what this counts as?
Daniel.
U.S. salaries and costs >>>> Poland salaries and costs
Considering the quality of TW 2 compared to what most U.S. games companies pushes out one can wounder why……
May 31st, 2012, 13:12
Well the development cost of the pc version was near $10 million USD so I would say yes. They made more than enough but deserved more.
Edit-Changed the amount to be accurate there.
Edit-Changed the amount to be accurate there.
—
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
Last edited by Couchpotato; May 31st, 2012 at 14:35.
May 31st, 2012, 13:20
May 31st, 2012, 13:29
Wasn't CDP in some sort of financial trouble itself a while ago, though? 1.7M isn't bad, but I would have expected a little higher actually. I hope it's enough for them. Well I guess not being a US developer still is a bit of a disadvantage, even now.
May 31st, 2012, 13:34
Originally Posted by CouchpotatoSource?
Well the development cost of the pc version was near $15-25 million so I would say yes.
Afaik, it was around 25 million, but Polish zloty, not dollars.
Meaning, the cost was around 7 million dollars.
—
What you think about most, is what you become.
What you think about most, is what you become.
May 31st, 2012, 13:39
Yes the studio had some financial troubles.
The first Witcher came with some development videos , in one of them they said that they used a Chinese studio to make the models ( and all the NPC models they made were looking Chinese LOL ) , it is likely that they are keeping costs down by moving work here and there.
The first Witcher came with some development videos , in one of them they said that they used a Chinese studio to make the models ( and all the NPC models they made were looking Chinese LOL ) , it is likely that they are keeping costs down by moving work here and there.
May 31st, 2012, 13:57
KoA wasn't a failure.
38 Studios as a business was a failure.
Curt should have hired a few talented people and used his guest house as an office and made the same game with less overhead.
38 Studios as a business was a failure.
Curt should have hired a few talented people and used his guest house as an office and made the same game with less overhead.
Sentinel
May 31st, 2012, 14:13
Originally Posted by DeepOSorry what they spent is the equivalent of $10 million USD here. I don't know what the port job cost though. Remember this is an estimate as I can't find any more proof anywhere else. This was gathered from forums and various news sites
Source?
Afaik, it was around 25 million, but Polish zloty, not dollars.
Meaning, the cost was around 7 million dollars.
—
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
May 31st, 2012, 14:29
Originally Posted by darklordI thought Kingdom of Amalur sold only about 410,000 copies?
Well that sounds great, but Kingdoms of Amalur sold almost that many and was a failure. Wonder what this counts as?
Daniel.
http://www.joystiq.com/2012/04/18/ki…rpass-410-000/
May 31st, 2012, 14:30
Originally Posted by DeepOI guess you didn't read the sorry part did you.
So where was the "$15-25 million" figure gathered from? Better check your sources next time before claiming anything as facts.
No need to get an attitude. I was off by 5 million the first time it was an estimate.
—
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
May 31st, 2012, 14:44
So it seems they have sold an additional 600k units since the re-promote?
(1.1 million sold during 2011)
570k Xbox 360 units
410k PS3 units
170k PC packaged retail discs
(PC digital download sales not disclosed)
(1.1 million sold during 2011)
Originally Posted by Eisberg
I thought Kingdom of Amalur sold only about 410,000 copies?
570k Xbox 360 units
410k PS3 units
170k PC packaged retail discs
(PC digital download sales not disclosed)
May 31st, 2012, 16:54
They have always had huge obstacles to overcome and better be budget conscious irregardless of sales. The biggest, it's not their license and secondly it is/was an obscure series internationally.
That doesn't even get to the sales limiting game designs, which were aimed at the hardcore audience. Not to mention their Much Too Strict adherence to the series, just to please an even smaller base of book fans will ALWAYS keep this an obscure title with no hope of being a breakout success.
I'm glad they are working on something else, maybe this time they won't constantly handicap themselves.
That doesn't even get to the sales limiting game designs, which were aimed at the hardcore audience. Not to mention their Much Too Strict adherence to the series, just to please an even smaller base of book fans will ALWAYS keep this an obscure title with no hope of being a breakout success.
I'm glad they are working on something else, maybe this time they won't constantly handicap themselves.
—
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
SasqWatch
May 31st, 2012, 17:13
Would it be fair to assume the XBOX360 version wasn't as successful as they'd want?
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There is great need for a sarcasm font.
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