|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » Gothic 3 » Gothic 1/2 » [Mod] Vurt's Gothic II Texture Pack

Default [Mod] Vurt's Gothic II Texture Pack

June 2nd, 2012, 19:17
Originally Posted by vurt View Post
Did you remember to tweak the .ini after reinstalling?
Those were more or less my values too in the previous installs (including the last one that crashed). Didn't bother tbh, this time, as it crashed before installing your mod (I found a save that crashes at the exact same spot every time)…

Anyways, since I've actually started some serious gaming again (having quite a bit of fun with KB:Legend that was sitting on my backlog for the last year or so), I'll bother with it again when you put up the next version… (Only thing different now from my original install, are those English translation dats… seems a new game is the way to go)
JonNik is offline

JonNik

JonNik's Avatar
SasqWatch

#81

Join Date: Oct 2006
Posts: 1,734

Default 

June 4th, 2012, 17:50
yay, more mountains!

vurt is offline

vurt

vurt's Avatar
Serial Modderer

#82

Join Date: Apr 2011
Location: The land of rape and honey
Posts: 1,639

Default 

June 6th, 2012, 21:54
New version out, see first post.

Edit: some more download links here: http://www.multiupload.nl/E7F5RFJIO1
Last edited by vurt; June 6th, 2012 at 23:11.
vurt is offline

vurt

vurt's Avatar
Serial Modderer

#83

Join Date: Apr 2011
Location: The land of rape and honey
Posts: 1,639

Default 

June 7th, 2012, 00:18
Originally Posted by bemushroomed View Post
* New water. 80 frames of animation (original is 10 frames). Water caustics(one place only so far, look or dive at the docks where Lares is).
Would you mind elaborating on that?
* New rain, sun, skies (sun is still experimental).
Any chance of screens? Since the Gothics are all about exploration I consider the sky very important.

Also, I still have the 157MB Texture Pack in my torrent client. Should I delete it/is every improvement in it included in the new versions?

I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
Kostas is offline

Kostas

Kostas's Avatar
Dormant Watcher

#84

Join Date: Aug 2008
Location: Dear Green Place
Posts: 1,648

Default 

June 7th, 2012, 07:21
My water caustics arent as advanced as those in Risen 2 or anything (since they're done with a shader), mine is simply an animated texture layer on the bottom of the sea. They've visible from above sea level too, like they should be in shallow water.

Skies

And yes, that mod is now outdated.
Last edited by vurt; June 7th, 2012 at 08:33.
vurt is offline

vurt

vurt's Avatar
Serial Modderer

#85

Join Date: Apr 2011
Location: The land of rape and honey
Posts: 1,639

Default 

June 7th, 2012, 19:44
Anyone got a save from Jharkendar and / or Dragon Island? That would help me when doing those areas..
vurt is offline

vurt

vurt's Avatar
Serial Modderer

#86

Join Date: Apr 2011
Location: The land of rape and honey
Posts: 1,639

Default 

June 7th, 2012, 21:03
Found some (amazingly enough did not have one on my last playthrough).

Will upload tomorrow morning. Multiupload is free I guess right ?

EDIT: And amazingly enough those saves do not crash anywhere… weird shit…
JonNik is offline

JonNik

JonNik's Avatar
SasqWatch

#87

Join Date: Oct 2006
Posts: 1,734

Default 

June 8th, 2012, 08:10
Here they are. I believe they are from a pretty old NOTR playthrough (might even be my first one ) they should contain at least one save from each "world"…


EDIT: Checked out the new version. The mountains really transform the landscape, nice.
Worth the performance drop (down to 30 fps to some places again).

A couple of bugs (see comments below): Rotating tree and energetic sheep
Last edited by JonNik; June 8th, 2012 at 18:25.
JonNik is offline

JonNik

JonNik's Avatar
SasqWatch

#88

Join Date: Oct 2006
Posts: 1,734

Default 

June 9th, 2012, 02:15
Great thanks a lot for the saves. Yes i know about those bugs (but i actually had forgotten all about them until you now mentioned them hehe)

jharkendar up next + bug fixes

http://piclair.com/data/lrrzf.jpg
http://piclair.com/data/r0urc.jpg
http://piclair.com/data/4rvon.jpg
vurt is offline

vurt

vurt's Avatar
Serial Modderer

#89

Join Date: Apr 2011
Location: The land of rape and honey
Posts: 1,639

Default 

June 9th, 2012, 07:27
Originally Posted by vurt View Post
jharkendar up next + bug fixes
Can't wait My favorite area…
JonNik is offline

JonNik

JonNik's Avatar
SasqWatch

#90

Join Date: Oct 2006
Posts: 1,734

Default 

June 13th, 2012, 04:05
download v0.7: https://rapidshare.com/files/8949210…verhaul_v07.7z

0.7 updates the mod with new flora in Jharkendar and fixes the wall infront of the cave entrance on the Island (outside of City of Khorinis harbor). I've also removed collision from some trees below Xardas Tower and on the farm (on the way to the city). Jharkendar also has new textures for ocean, sand and sky. The swamp is now animated with a new texture. Pirate's camp has a few extra details added like sea shells and ocean foam. Canyon has a new cacti, updated default plant/cacti textures and added grass and a new type of dead tree.


Swamp

Cacti

Beach

Beach II

Beach III

Foam and sea shells
Last edited by vurt; June 16th, 2012 at 19:48.
vurt is offline

vurt

vurt's Avatar
Serial Modderer

#91

Join Date: Apr 2011
Location: The land of rape and honey
Posts: 1,639

Default 

June 16th, 2012, 07:37
Originally Posted by vurt View Post
Download v0.7
Damn I should have downloaded sooner Clicking the link gets me a:
Error (509)
This account's public links are generating too much traffic and have been temporarily disabled!
JonNik is offline

JonNik

JonNik's Avatar
SasqWatch

#92

Join Date: Oct 2006
Posts: 1,734

Default 

June 16th, 2012, 11:56
good to know, i'll put it up on another link later today.
vurt is offline

vurt

vurt's Avatar
Serial Modderer

#93

Join Date: Apr 2011
Location: The land of rape and honey
Posts: 1,639
vurt is offline

vurt

vurt's Avatar
Serial Modderer

#94

Join Date: Apr 2011
Location: The land of rape and honey
Posts: 1,639

Default 

June 16th, 2012, 21:15
Thanks vurt. These look great. It's like playing a hole new game.
Dean is offline

Dean

Watchdog

#95

Join Date: Oct 2009
Posts: 101

Default 

June 17th, 2012, 10:32
I love what you did in Jharkendar, looks great. Nice touch on the water on the pirate cove, very Carribean (It would probably look more natural if the color darkened further out but I like it a lot it as it is too). No performance issue there that I could see except a strange hitching on the camera on few spots (I doubt its the mod of course).

A couple of bugs I've seen and you might not know about (see comment below):
floating trees and semi visible crates
JonNik is offline

JonNik

JonNik's Avatar
SasqWatch

#96

Join Date: Oct 2006
Posts: 1,734

Default 

June 17th, 2012, 13:08
Interesting with the "broken" crates, i have that too on my main computer (nvidia) in the vanilla game, but not on my laptop (ati).. do you also have a nvidia card? it's a really odd thing and it doesnt seem to be because of the mod.

Hmm are the trees really floating there? arent they standing on the cliff? difficult too see in your screen.
vurt is offline

vurt

vurt's Avatar
Serial Modderer

#97

Join Date: Apr 2011
Location: The land of rape and honey
Posts: 1,639

Default 

June 17th, 2012, 15:52
I have a gtx670 on my PC now. I guess its a driver bug then…

The bottom of the trees aligns with the cliff, but when they animate they move as a whole, instead of like having their base fixed on the ground and being pushed by the wind…
JonNik is offline

JonNik

JonNik's Avatar
SasqWatch

#98

Join Date: Oct 2006
Posts: 1,734

Default 

June 17th, 2012, 16:06
yeah that's how they work because they're just 2D planes, make them have a fixed 3D mesh as a trunk would not be very performance friendly so it won't look perfect.
vurt is offline

vurt

vurt's Avatar
Serial Modderer

#99

Join Date: Apr 2011
Location: The land of rape and honey
Posts: 1,639

Default 

June 17th, 2012, 16:14
Ah, ok then, it just seemed odd and I thought that it was something along the lines of the rotating tree branches… Should be ok as it is not easy to notice but I seem to have an eye for those things for some reason

OT: It seems Nvidia has a few glitches with this game. I had no problems with the HD5870. The camera hitches are particularly annoying. I'll need to see if there is something to be done about it…
JonNik is offline

JonNik

JonNik's Avatar
SasqWatch

#100

Join Date: Oct 2006
Posts: 1,734
RPGWatch Forums » Games » Gothic 3 » Gothic 1/2 » [Mod] Vurt's Gothic II Texture Pack
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 00:26.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch