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Default Diablo 3 - Why Fallout 1 Could be succesfull Today @ Pixelitis

June 29th, 2012, 20:10
Originally Posted by fadedc View Post
Well M&M 1 was certainly very limited in the number of choices you had. For your fighter, you just hit attack over and over again.
I don't think that's the kind of choice CountChocula was referring to. I'm pretty sure he meant having choices that weren't related to just killing things.
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June 29th, 2012, 20:39
I'm not sure what he means, but certainly Might and Magic had none of that, nor did many other classic old school RPGs.

Originally Posted by JDR13 View Post
I don't think that's the kind of choice CountChocula was referring to. I'm pretty sure he meant having choices that weren't related to just killing things.
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June 29th, 2012, 20:52
Once again it boils down to "A cRPG is what I say it is" and with ten of us arguing we come up with fifteen definitions somehow.
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June 29th, 2012, 20:52
Originally Posted by fadedc View Post
I'm not sure what he means, but certainly Might and Magic had none of that, nor did many other classic old school RPGs.
I must have missed that he was referring only to the first game. I was thinking of the M&M series in general.


Originally Posted by BillSeurer View Post
Once again it boils down to "A cRPG is what I say it is" and with ten of us arguing we come up with fifteen definitions somehow.
True dat.
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June 29th, 2012, 21:06
Well I was the one who brought up M&M, not him.

This is off topic from our already off topic conversation, but did any of the M&M games have choices out of combat? I certainly don't remember any, but it has been a long time since I played them. Maybe there was one where you could pick a faction to join?

Originally Posted by JDR13 View Post
I must have missed that he was referring only to the first game. I was thinking of the M&M series in general.
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June 29th, 2012, 21:48
Originally Posted by fadedc View Post
This is off topic from our already off topic conversation, but did any of the M&M games have choices out of combat? I certainly don't remember any, but it has been a long time since I played them. Maybe there was one where you could pick a faction to join?
I'm pretty sure all the later titles had some choices that weren't combat related. As far as joining a faction though, the closest thing would probably be having to choose your party's alignment halfway through M&M 7 - which significantly effects your party options from that point as well as the way the game ends.
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June 29th, 2012, 21:55
Ah yes, alignment, that was what I was thinking of. It mostly effected your combat choices, but yeah it did effect whether you got ending #1 or ending #2.

Originally Posted by JDR13 View Post
I'm pretty sure all the later titles had some choices that weren't combat related. As far as joining a faction though, the closest thing would probably be having to choose your party's alignment halfway through M&M 7 - which significantly effects your party options from that point as well as the way the game ends.
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June 29th, 2012, 22:08
It also affects quests, spells, and class promotions. As well as determining if certain areas will be hostile to your party. It was definitely significant beyond just the endings.
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June 29th, 2012, 22:09
When I increase my fighter´s mace skill by 1 during a level up, I roleplay.

What you think about most, is what you become.
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June 29th, 2012, 22:37
Originally Posted by DeepO View Post
When I increase my fighter´s mace skill by 1 during a level up, I roleplay.
That's why DeepO has to keep replacing all the furniture … ;-)
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June 29th, 2012, 22:41

What you think about most, is what you become.
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June 30th, 2012, 00:27
Well spells and class promotions were just combat related choices. But yeah, I remember now, it was a choice between story #1 and story #2, not just ending #1 or ending #2.

Originally Posted by JDR13 View Post
It also affects quests, spells, and class promotions. As well as determining if certain areas will be hostile to your party. It was definitely significant beyond just the endings.
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June 30th, 2012, 02:54
Originally Posted by fadedc View Post
Well spells and class promotions were just combat related choices. But yeah, I remember now, it was a choice between story #1 and story #2, not just ending #1 or ending #2.
No, it's more than that. Not all spells and/or skills are combat related in M&M. We're not talking about Diablo.
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June 30th, 2012, 03:30
I'm not sure that's true about spells. Here is a list of spells in M&M 9.

http://ancienthomeofdragon2.homestea…IX_Spells.html

Every spell is related to either combat, or movement/travel. Diablo has those too.

Originally Posted by JDR13 View Post
No, it's more than that. Not all spells and/or skills are combat related in M&M. We're not talking about Diablo.
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June 30th, 2012, 03:45
Interesting that you would suddenly switch to M&M IX when we were talking about VI. Regardless, that doesn't say anything about the skills.

Anyways, I'm done dragging this thread off topic. I'll be more than happy to continue this discussion if you want to create a thread in the general RPG section.
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June 30th, 2012, 03:49
Technically we were talking about VII, that was the one with good and evil choices (6 had no choices at all). It was just easier to find spell lists for 9. But I did manage to look up the difference between good and evil characters in 7, and they are all purely combat related.

But I agree, we've spent enough time talking about this, I don't think there is that much need to continue it.

Originally Posted by JDR13 View Post
Interesting that you would suddenly switch to M&M IX when we were talking about VI. Regardless, that doesn't say anything about the skills.

Anyways, I'm done dragging this thread off topic. I'll be more than happy to continue this discussion if you want to create a thread in the general RPG section.
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June 30th, 2012, 03:54
That was a typo, I obviously meant VII.

I also thought we were talking about choice in the game in general, not just character development, but if that's what you wish to claim then that's fine.
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June 30th, 2012, 04:03
Well you were the one who used getting different spells based on your choice of good/evil as an example of non combat choices. But seriously, it's not like we disagree that much about the main point of all of this. I was asking about non combat options in M&M because I was curious, and nostalgic about a series I used to enjoy, not to start a fight. And your right, there are a few more things there then I rembered. So we can just leave it at that.

Originally Posted by JDR13 View Post
That was typo, I obviously meant VII.

I also thought we were talking about choice in the game in general, not just characters, but if that's what you wish to claim then that's fine.
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June 30th, 2012, 04:27
Well you do get different spells based on your choice of good/evil, I just couldn't remember which ones. I guess I should have broken out my strategy guide to check first. It's really a moot point though because the non-combat skills still exist in the game regardless of your alignment choice.

Anyways, I didn't mean to seem so argumentative there. I think it was probably a poor idea for us to try to compare two games that are so different.
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June 30th, 2012, 12:47
I read that in the Ishar games sometimes group members disagreed on - for example - helping other group members.

The game that comes imho closest to pen & paper role-playing is imho the NLT - the "Realms Of Arcania" games.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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