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Default Dark Souls - Hands-on @ RPS, Eurogamer

August 9th, 2012, 15:01
Rock, Paper, Shotgun has gone hands-on with the PC version of Dark Souls. For the fans desperate to play it on their preferred platform, it's Dark Souls on the PC. For those dubious about the quality of the port, be prepared to have your fears justified:
This was never part of the plan. Dark Souls is coming to PC because so many people asked for it, just as Demons’ Souls only travelled West because an unexpected demand arose. There have been worrying signs that the port will be less than optimal and, having now played the Prepare to Die edition, it’s my sad duty to report that the experience is far from smooth. It’s still Dark Souls though, with more content than on console, and, framerate issues or not, there’s nothing else quite like it.
GFWL, or whatever it’s called these days, is in. That’s the worst of the bad news I think, although I do seem to dislike Microsoft’s sentry system more than most. The official word is that it’s being used to implement the all-important multiplayer, including a PvP system that is new for the Prepare to Die edition. The game will be available direct from Namco’s digital store, through Steam or in an actual box with all sorts of fancy goodies, but wherever you get it, you’ll have to sign in to GFWL.
Eurogamer also has a preview up, with some differences in the detail of their experience:
To cut to the chase, the frame-rate on consoles has always been a major area of complaint among Dark Souls fans, and the notorious Blight Town or New Londo Ruins areas are usually singled out as the big offenders. The implication of a PC release is obviously that all these problems can be tackled by the brute force of a faster CPU, and though there are very light hitches here and there, it's a relief to say Blight Town now plays without all the constant chugging. The improvement is staggering to those that endured the treacle-like pace of the area on PS3 and 360, already making this version a winning proposition.
There is bad news which could hit PC gamers pretty hit hard, though. While the frame-rate's rough edges have been filed down, you're still going to be playing at 30FPS out of the box, as widely rumoured. A graphics menu has been added in, but there are no obvious ways to raise the bar to the preferable 60FPS mark. In fact, options are pretty meagre overall on this front; you have the standard resolution and refresh rate settings (it does nothing to solve this), and also check-boxes to remove anti aliasing or motion blur. Barebones and to the point.
More information.
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August 9th, 2012, 15:01
Another article on the same preview with more on the technical details:

http://www.eurogamer.net/articles/20…devils-bargain

This sounds good to me as I am not too much bothered about graphics if the gameplay and game mechanics are superiour.

Edit: oops, didn't see the 2nd half of Dhruin's post which is the same Eurogamer article.
Last edited by SpoonFULL; August 9th, 2012 at 15:34.
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August 9th, 2012, 16:00
If I understand correctly the PC version is not exactly a bad port, it suffer from the same technically problem as the console version did. Including framerate locking.

I guess we should call it a fairness?
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August 9th, 2012, 16:14
The eurogamer reporter did not notice the severe framerate drops that were in the console version which is a bonus. Plus we get more content - I really can't ask for more. I just need to prepare to die!
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August 9th, 2012, 17:02
I played this on the PS3, was waiting to play it again on the PC, but if I have to play online or sign into some silly service to play it, I'll take a pass. Good game, but I'm not jumping hoops just to play it again.


-Carn
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August 9th, 2012, 17:02
I just hope the pc controls are at least decent. There was some talk that it will not have full keyboard & mouse support, which I've no idea what that could mean. Either a game has support or it doesn't. Maybe they mean it will have bad support. But that will break the game for me. I'm not buying it to play with a controlller.
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August 9th, 2012, 17:12
Originally Posted by danutz_plusplus View Post
I just hope the pc controls are at least decent. There was some talk that it will not have full keyboard & mouse support, which I've no idea what that could mean. Either a game has support or it doesn't. Maybe they mean it will have bad support. But that will break the game for me. I'm not buying it to play with a controlller.
From what I have read and from the game manual (which you can find in Steam), there is mouse and keyboard support with re-definable keys. Nevertheless they say that the game is designed for a gamepad. By this I think that they mean the movement and action keys are better and more naturally excuted on gamepad, not that the mouse and keyboard support is poor. We just to have wait and see.
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August 9th, 2012, 17:15
Originally Posted by Carnifex View Post
I played this on the PS3, was waiting to play it again on the PC, but if I have to play online or sign into some silly service to play it, I'll take a pass. Good game, but I'm not jumping hoops just to play it again.
-Carn
I have not played it on console. Is it really that difficult as they say? or only console gamer difficult (want to button mash and reach god stats in few hours).

Also can you compare it to PC game that we are familiar with (in terms of combat and action adventure tactics)?

Thanks Carn.
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August 9th, 2012, 17:24
Runs at 1024x720 internally?? LOL what!!!!!
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August 9th, 2012, 17:32
Originally Posted by darkling View Post
Runs at 1024x720 internally?? LOL what!!!!!
Looking at the Steam page, the game only requires 4GB of hard disk space, so this resolution (same as consoles) is not surprising.
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August 9th, 2012, 18:49
Originally Posted by SpoonFULL View Post
Looking at the Steam page, the game only requires 4GB of hard disk space, so this resolution (same as consoles) is not surprising.
Resolution has absolutely nothing to do with game size. Do not mistake it with texture resolution, that is something else.

Also, this will be the worst port of all time. There is not a single PC game made in the last 15 years that would not allow change of native resolution. Just a complete disgrace to a great game. Namco fucked this up beyond words.
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August 9th, 2012, 18:53
Oh, it was tough, to be sure. It doesn't use the usual save options, so you can lose some playtime on deaths. I'm not sure what exactly it would compare to on the PC, I'd say it's really a one of a kind game. There may be more like it on consoles, but I own exactly 5 console games, so I've not seen anything like it there either.


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August 9th, 2012, 18:53
Originally Posted by Paul View Post
Also, this will be the worst port of all time. There is not a single PC game made in the last 15 years that would not allow change of native resolution. Just a complete disgrace to a great game. Namco fucked this up beyond words.
Hyperbole much?
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August 9th, 2012, 19:29
Originally Posted by Paul View Post
Also, this will be the worst port of all time. There is not a single PC game made in the last 15 years that would not allow change of native resolution. Just a complete disgrace to a great game. Namco fucked this up beyond words.
It's always a dissapointment when a videogame is ported to a PC half-heartedly. A small part of me wonders why they bothered to port it at all knowing that performance, resolution, and interface would be criticized from the get-go if they continued on the track they said they would continue on - which they did.

But that also goes to their credit. They never spinned or lied that the PC port would improve framerate or resolution and at least they are putting in mouse and keyboard controls.

As always, everyone gets to vote with their wallet. This won't be a day 1 buy for me. But I'll be keeping my eye on on player comments. I like From Software and want to support them, but on this one I'm taking a wait and see approach.

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August 9th, 2012, 20:22
No one knows how From will respond, but I'm in the camp that thinks that if sales figures on PC are half-decent, they will hopefully put a bit more effort into optimising the follow up for PC. So I'll buy it and support them on that basis. If they repeat the same mistakes again…well, fool me once and all that.
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August 9th, 2012, 20:38
Been eagerly awaiting this game for quite some time, but installing anything with GFWL is a huge PITA and very time consuming. I suppose I can live with the added hassle, but only for games that are very inexpensive. I'll wait to pick this one up whenever it goes on sale for around $5-10.

Originally Posted by Paul View Post
Also, this will be the worst port of all time. There is not a single PC game made in the last 15 years that would not allow change of native resolution. Just a complete disgrace to a great game. Namco fucked this up beyond words.
I don't follow. Are you suggesting that the resolution cannot be changed?

That doesn't make any sense at all, people play on monitors with all different kinds of display resolution. I think it must be some sort of misunderstanding.

EDIT:

There's also something curious about the resolution too in that there's no change in clarity when attempting to crank up the settings. On close inspection, it appears that Dark Souls PC uses the very same 1024x720 internal framebuffer as the console versions, regardless of which resolution has been set in the menus. The option provided is for output resolution only; a simple courtesy to allow the game to play on most monitors, but the image quality will always remain the same. In short, PC gamers will very much be getting the genuine console experience here, right down to the pixel.
This is a comment about the framebuffer, clearly you can set any resolution you like in the menu. But what exactly does this mean, "a simple courtesy to allow the game to play on most monitors, but the image quality will always remain the same"?

You can play at 1080p but it's upscaled like a console version?
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August 9th, 2012, 20:42
Originally Posted by coaster View Post
No one knows how From will respond, but I'm in the camp that thinks that if sales figures on PC are half-decent, they will hopefully put a bit more effort into optimising the follow up for PC. So I'll buy it and support them on that basis. If they repeat the same mistakes again…well, fool me once and all that.
The question is whether it will sell well or not. About 100,000 signed the petition but how many of those people will now be put off by the lack of effort for the port. I was a day 1 buy when I first heard they were bringing to pc but now I'm definitely waiting or not buying at all depending on how it turns out.

I think a good majority of people will take the wait and see approach making initial sales figures very poor. Too bad too because they had built some good will with the pc community upon announcing they were bringing it to pc but that seems to have been quelled by the way they are doing it.
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August 9th, 2012, 21:54
Originally Posted by CountChocula View Post
You can play at 1080p but it's upscaled like a console version?
Yes, that's exactly what will happen. The game is running at 1024x720 but is being upscaled to whatever resolution you set Windows to.
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August 9th, 2012, 22:01
Originally Posted by axellslade View Post
Yes, that's exactly what will happen. The game is running at 1024x720 but is being upscaled to whatever resolution you set Windows to.
Good lord, this must be the worst console port in the history of gaming. I've never heard of any PC game being locked to a low res like that. Why on Earth would Namco do that?

I was going to pick this one up on sale, but it seems not even worth $5-10.

What is even the point of the fake resolution settings? You can already choose to run any game at 1024x720 and it will always scale to your display. This game sounds like a complete POS.
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August 9th, 2012, 22:10
This isn't even an rpg, it's an action game with very little RPG systems tacked on. It's a good action game though.

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