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RPGWatch Forums » Games » Deep Shadows Games » The Precursors » Sounds\music\space_fast1\low

Default Sounds\music\space_fast1\low

January 28th, 2011, 01:18
Has anyone, who unpacked grp files, tried playing these (action1.wav - action9.wav) music files in playlist with shuffle mode.

Sounds great!

It seems as if combat music in space battles was supposed to be dynamic (small music segments played randomly).

Instead, in release game, only first audio file (action1) is heard in short loop, over and over. What a shame…


EDIT:
There are also some great unused pieces in SOUNDS\MUSIC\SPACE_SLOW1\LOW folder, for space ambient music (SPACE_SLOW2 - SPACE_SLOW3).
Last edited by player1; January 28th, 2011 at 01:37.
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January 28th, 2011, 02:05
I try to assign this tracks yesterday, but…
One event = one track.
When we flying in the space - we're listening only INCAR track (space_slow1), when someone attack us - we're listening FAST track (space_fast1).

Also i made a mini-mod - more music tracks at the planets, spacestations etc, and fixed timecycles (goodbye fast nights)
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January 28th, 2011, 02:29
I think I'll merge action1/2/5/7/9 in single track, and make replacer mod (those five sound best when merged together).

Same for space_slow1/2/3.


EDIT:
I guess niadly would be interested in NIGHT.OGG track, since it includes complete version of music piece he used for reworked English cutscenes.
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January 28th, 2011, 09:16
Originally Posted by player1 View Post
I think I'll merge action1/2/5/7/9 in single track, and make replacer mod (those five sound best when merged together).

Same for space_slow1/2/3.


EDIT:
I guess niadly would be interested in NIGHT.OGG track, since it includes complete version of music piece he used for reworked English cutscenes.
I'll have to check that out. I never really looked through the unpacked files, just unpacked them to figure out the film grain thing, and then deleted the folder (it was like 10+GBs ) so now i'll have to unpack again, lol.
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January 28th, 2011, 10:12
Originally Posted by T-braze View Post
I try to assign this tracks yesterday, butů
One event = one track.
When we flying in the space - we're listening only INCAR track (space_slow1), when someone attack us - we're listening FAST track (space_fast1).

Also i made a mini-mod - more music tracks at the planets, spacestations etc, and fixed timecycles (goodbye fast nights)
T-braze, I've noticed that if I make larger action.ogg and space_slow1.ogg that music doesn't always start from the begging, in some situations.

Since you looked a bit other files, have you noticed anything regarding that?
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January 28th, 2011, 13:20
I've released mod that restores most of space music:
http://www.rpgwatch.com/forums/showthread.php?t=12478
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January 28th, 2011, 15:10
Originally Posted by player1 View Post
I've released mod that restores most of space music:
http://www.rpgwatch.com/forums/showthread.php?t=12478
Do you mind if I include this with the next Unofficial Patch? Because as far as I am concerned unofficial patching is also about restoring lost content which this is!
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January 28th, 2011, 15:37
Sure, why not?
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August 23rd, 2012, 04:03
was this spacemusic addon eventually put in wesps patch??
or is it a separate download?

i never thought i be this old!
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August 23rd, 2012, 14:14
Originally Posted by DONKEYARSE View Post
was this spacemusic addon eventually put in wesps patch??
Yes, it is included: Restored some unused music pieces when in space, thanks to player1.
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