|
Your continuous donations keep RPGWatch running!
Chaos Chronicles - Official Blog
August 28th, 2012, 22:45
Remember Chaos Chronicles? The turn-based, fantasy CRPG from Coreplay (Jagged Alliance: Back in Action)? They sent word over of their official blog, which we'd overlooked before. The latest entry talks about the attraction of world maps:
There is this another pen&paper roleplaying system beside D&D most of us at Coreplay spent time with in the 90s: Das Schwarze Auge (The Dark Eye) which most gamers outside of Germany may actually know mostly for the computer games based on it. The first trilogy of DSA computer games (that were heavily influenced by the Gold Box games from SSI) were released as Realms of Arkania in English. The first of them called Blade of Destiny (Die Schicksalsklinge) was first released in 1992 (and then in the US in 1993) for Amiga and PC. One thing that might be worth noting for you CRPG addicts is that the game was designed by Guido Henkel who also produced probably one of the best CRPGs of all time: Planescape: Torment.More information.
What was cool about the game was that it was also very open in its design. You had to find a legendary sword and to find that sword you had to put together a map that would reveal its location on the world map. The map pieces were randomized so you might find one trading with a merchant on the road or as a reward for solving a quest that might otherwise only reward you with some gold.
This design didn’t only give the game a lot of replay value it also made travelling the world a big part of the game. Quests would often lead you form one city to another and you would have to travel for several days and set up camp for the night on your journey.
Most of the other games we mentioned before have similar elements. We did highlight Ultima for the exploration of Britannia alone, remember? And our fondest memories of Phantasie include the random encounters that would make each journey an adventure. And remember that first time in Pool of Radiance you started moving that little horse around? Suddenly everything seemed possible!
August 28th, 2012, 22:45
Remember Chaos Chronicles? The turn-based, fantasy CRPG from CoreplayHonestly I don't remember Chaos Chronicles were mentioned before so I searched a bit…
http://www.coreplay.de/projects/tba.html
http://chaoschroniclesgame.wikia.com…cles_Game_Wiki
http://www.bit-composer.com/www_en/g…a#ascreenshots
If this will really happen in the game:
Random fights boost the excitement: Will the goal be reached or will you be involved in a thrilling fight?I'll skip it.
—
Toka Koka
Toka Koka
August 29th, 2012, 02:43
One of the developers has been commenting in the Codex's thread for this game - he's been saying all the right things so far…TOEE has been mentioned quite a lot
SasqWatch
August 29th, 2012, 05:55
Everything I've heard and seen about this game so far has me optimistic. These guys seem sincere about creating an old-school hardcore crpg.
August 29th, 2012, 05:59
Originally Posted by JDR13Seconded, looks very good. That being said the website is a bit sparse…
Everything I've heard and seen about this game so far has me optimistic. These guys seem sincere about creating an old-school hardcore crpg.
I almost passed this one by due to the bad name, it sounds like a console game too me.
Any idea on a release date? Curious how far along they are. Will be keeping an eye on this one.
August 29th, 2012, 12:26
Originally Posted by Saxon1974Wutt? The name is great. I love everything with "chroniles" in it. "Knights of the Chalice" - that's a bad name.
Seconded, looks very good. That being said the website is a bit sparse…
I almost passed this one by due to the bad name, it sounds like a console game too me.
Any idea on a release date? Curious how far along they are. Will be keeping an eye on this one.
I think they said 2013 as a release date.
Random fights boost the excitement: Will the goal be reached or will you be involved in a thrilling fight?I really, really want that game.
—
blackcanopus:
blackcanopus:
Steam is out of question. It's not convenient, it's not easy to use, it's not simple and fast. It's terrible.
August 30th, 2012, 14:32
The Codex will be doing an interview with these guys soon.
Also, the developer is pretty active here: http://www.rpgcodex.net/forums/index…nounced.75131/
(he's the user named HobGoblin42)
He answers a lot of questions about character system and stuff like that, in that thread.
Also, the developer is pretty active here: http://www.rpgcodex.net/forums/index…nounced.75131/
(he's the user named HobGoblin42)
He answers a lot of questions about character system and stuff like that, in that thread.
—
Originally Posted by Corwin
When I lock 'em, they STAY LOCKED!! Don't push your luck!!!!
August 30th, 2012, 19:48
1) will it be pure turned based, like in ToEE?
Yes, the combat is turn-based but in contrast to ToEE it takes place on a hexagon grid. The exploration (moving through dungeons until the next combat takes place) and travelling over the worldmap is real-time without any kind of grid.
2) how does the combat system plays out? are you using your own system or something based on OGL?
Our combat system will be significantly influenced by D&D, D20 and Goldbox SSI games like Pool of Radiance (Stinking Cloud ftw!)
3) how many characters can your party have?
5 or 6 (+ 1 NPC slot)
4) are these characters created or will you meet characters that can join your party? will these be dead on the inside, or will they have their own personality and agenda (eg: may even betray you)?
You can create your own character(s) from the scratch with dices and you can recruit existing characters in the guildhall. Furthermore you will meet character who could probably join your party. Characters of the last category will have their own agenda and … secrets.
5) from the screenshots I can see the game is isometric with fixed point of view, correct? will you be able to zoom in and out?
It's fully 3D and you can rotate and zoom the camera (zooming will be limited though)
6) will there be any major plot line with several side quests, or is the game an endless dungeon crawler?
Yes, there is an epic main story and we don't have any kind of random content, every item and dungeon is designed by hand.
Sounds very promising. I don't like the idea of seeing a hexagon grid during battles though. I hope they include an option to hide it. Everything else sounds great.
September 7th, 2012, 14:41
Codex interview is up: http://www.rpgcodex.net/forums/index…onicles.75849/
—
Originally Posted by Corwin
When I lock 'em, they STAY LOCKED!! Don't push your luck!!!!
September 7th, 2012, 15:27
Wow. It's like they asked me what I want in a game and then made it. With this and original sin I'm going to be very busy.
Keeper of the Watch
September 7th, 2012, 17:35
Nice questions, Grunker. Sounds like a fun game, looking forward to it. Was there a tenative release date?
September 7th, 2012, 18:22
Originally Posted by crpgnutI vaguely recall October 2013 being mentioned.
Nice questions, Grunker. Sounds like a fun game, looking forward to it. Was there a tenative release date?
—
Originally Posted by Corwin
When I lock 'em, they STAY LOCKED!! Don't push your luck!!!!
September 8th, 2012, 08:20
Totally off topic: every time I read the title of this thread, I am thinking of Chaos engine, I dont know why.
Keeper of the Watch
November 24th, 2012, 22:33
Rpgwatch should be all over this game. Preview / interview? It needs way more attention….
—
"For Innos!"
"For Innos!"
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 04:47.


