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RPGWatch Forums » Games » Gothic 3 » Gothic 1/2 » [Mod] Vurt's Gothic II Texture Pack

Default [Mod] Vurt's Gothic II Texture Pack

June 17th, 2012, 16:50
yes that's really annoying, had that too, seems to be in areas with particle effects.
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July 27th, 2012, 13:32
Anyone that can please upload 07 somewhere else?

I am dling with 20kb/s from Rapidshare O.o

When I was a child, my speech, feelings, and thinking were all those of a child. Now that I'm a man, I have no more use for childish ways.
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September 3rd, 2012, 11:46
Here's a new link for 0.7 http://www.worldofgothic.de/dl/download_491.htm

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Last edited by vurt; February 11th, 2013 at 02:04.
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May 15th, 2013, 14:01
Hello i had installed the Graphic Overhaul on Gothic 2/NotR. V 2.7

And i also managed to install it on normal Gothic 2 V 1.32 Anyone interested ? Vurt ? Anyone ?

Edit: it works perfectly without errors.
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May 16th, 2013, 00:29
Yes it should work without problems since it's just graphical changes, though you obivously will miss the ones i've added for the expansion (probably the changes i'm most happy with).

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May 16th, 2013, 15:59
Well i am talking about Gothic 2 V 1.32 Vanilla, i tought it's not made for Vanilla version and still i got it to work.
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May 16th, 2013, 16:50
I had NOTR installed when i created it but it shouldnt matter since it's just graphical changes. Glad it's working for you

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May 16th, 2013, 18:02
Tough the waterfall in the begin flickers and the water in Khorinis also why is that will it be fixed in the next version ?
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May 16th, 2013, 18:13
It doesnt flicker for me, it's just for some users. I guess it depends on your graphics card or drivers, it might also be something in the settings.

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May 16th, 2013, 23:44
i have an AMD 7770 1 gb sapphire and latest drivers, do you know which settings it could be ?
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May 17th, 2013, 00:02
Here's my .ini. Report if it works.

https://dl.dropboxusercontent.com/u/69293119/Gothic.ini

might be a good idea to back up your old version before overwriting.

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May 17th, 2013, 10:32
All the water issues have been resolved by using your INI file

See the Results:




Thank you Vurt.
Last edited by vital; May 17th, 2013 at 11:01. Reason: addd screens
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May 17th, 2013, 14:21
Good to hear

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May 17th, 2013, 22:39
Originally Posted by vital View Post
See the Results:
Ahh… sweet nostalgia…
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May 31st, 2013, 03:41
Vurt I found a problem with one of your meshes it hides the "dragon root" that is suppose to be on the rock next to the Magic Golem in Korinos, but with your mod is under a rock the only way I can pick it up is with Marvin mode on and pressing "K" on the right spot to go slightly under the rock.
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File Type: jpg Gothic2DragonrootMissing.jpg (108.4 KB, 31 views)
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May 31st, 2013, 09:43
aha, yeah i've tried my best to make the meshes match the originals but i guess this rock is slightly taller. no plans for updates to this mod though, sorry.

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June 1st, 2013, 14:18
Originally Posted by vurt View Post
aha, yeah i've tried my best to make the meshes match the originals but i guess this rock is slightly taller. no plans for updates to this mod though, sorry.
Hey Vurt question, is your mod compatible with Nature's Fury?
I would like my next new game to try Nature's Fury along with your mod.
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June 1st, 2013, 15:27
I doubt they would be compatible since they both change nature, never tried it though.

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