|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Project Eternity - Interview @ RPGamer

Default Project Eternity - Interview @ RPGamer

September 28th, 2012, 19:19
RPGamer has an interview with Tim Cain about Project Eternity (currently $2.06M, 20 days to run). Here's a sample:
Michael A. Cunningham (RPGamer): Greetings Tim, and thank you for taking the time out to chat with us about Project Eternity. We'd like to talk briefly about the game itself and your tentative future plans for the project.

You state Project Eternity will have "the central hero, memorable companions and the epic exploration of Baldur's Gate, the fun, intense combat and dungeon diving of Icewind Dale, and the emotional writing and mature thematic exploration of Planescape: Torment." I know fans that love Planescape, but have no love for Icewind Dale. Since it's impossible to please everyone, how do you plan on blending those aspects?

Tim Cain (Obsidian Entertainment): The game is going to support multiple paths, meaning the player can choose how he or she wants to play the game. If you don't enjoy combat, you can avoid much of it, and have companions that help speed combat encounters that you can't avoid. You can choose to play solo if you don't want any companions, you can choose how to treat other people in dialogs, and you can involve yourself deeply or shallowly in the storyline, since we will have lots of side quests.

Multiple paths also means the game will have a lot of replayability. You can pick different classes and races and companions and side quests, and you will experience a different game.
Thanks, Asdraguuhl!
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

September 28th, 2012, 19:19
Pretty nice read.

The link for those interested:
http://www.rpgamer.com/games/eternity/eternityint.html
SveNitoR is offline

SveNitoR

Sentinel

#2

Join Date: Feb 2009
Location: Sweden
Posts: 357

Default 

September 28th, 2012, 22:17
I just have to quote from the interview

"TC: The biggest change is that we will decide on each and every feature in the game, and we can avoid the ones that add little to the game's content but a lot to its complexity. For example, we are not supporting consoles or multiplayer, both of which make the game far more complex and hard to debug. Instead, we are focusing on making the best single-player PC RPG we can make, and that focus is simplifying a lot of our choices."

Concerning debugging and QA.

That was a good answer in my book.

C
Crilloan is offline

Crilloan

Sentinel

#3

Join Date: Oct 2009
Location: WGS84 Latitud:59.85 Longitud:17.65
Posts: 351

Default 

September 28th, 2012, 22:38
No consoles….no multiplayer…..yah, this is the game I want most. Not only a great answer, the best answer!



-Carn
Carnifex is offline

Carnifex

Keeper of the Watch

#4

Join Date: Oct 2011
Location: Edmonton, Alberta, CA
Posts: 1,494

Default 

September 29th, 2012, 14:17
No multiplayer, guess EA would not have financed it
wolfing is online now

wolfing

wolfing's Avatar
Wonders what SasqWatch is

#5

Join Date: Sep 2008
Posts: 3,113

Default 

September 30th, 2012, 16:11
Originally Posted by Crilloan View Post
I just have to quote from the interview

"TC: The biggest change is that we will decide on each and every feature in the game, and we can avoid the ones that add little to the game's content but a lot to its complexity. For example, we are not supporting consoles or multiplayer, both of which make the game far more complex and hard to debug. Instead, we are focusing on making the best single-player PC RPG we can make, and that focus is simplifying a lot of our choices."

Concerning debugging and QA.

That was a good answer in my book.

C
That was the quote that finally got me to pledge $65 for the game - my first KS pledge.

Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
wolfgrimdark is offline

wolfgrimdark

wolfgrimdark's Avatar
Keeper of the Watch

#6

Join Date: Jun 2008
Location: NH
Posts: 856

Default 

September 30th, 2012, 21:43
Yep, that pushed me over edge too.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#7

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,855
RPGWatch Forums » Comments » News Comments » Project Eternity - Interview @ RPGamer
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 13:30.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch