|
Your donations keep RPGWatch running!
RPGWatch Forums » General Forums » Off-Topic » WoW designer: Single player games are dying

Default WoW designer: Single player games are dying

October 5th, 2012, 13:01
Just read the article first. Link-http://www.gamesindustry.biz/article…ends-rob-pardo

Now I'm going to try and be rational here please bare with me. The thing Pardo here is missing is that this sentiment of his isn't new. Forecasting the imminent death of single-player games has been going on now for literally a decade.

And yet it never seems to quite happen, does it?

The reality is that single-player games will never go away. Yes, they make less money. Yes, they will (and already have) dwindle in number compared to mutliplayer-focused games.

But to call them an 'endangered species' is simply stupid. It's apparent Pardo is a DESIGNER and nothing more, because anyone with basic business acumen will tell you that as long as there is a demand even a SLIGHT demand there will be a market for that demand. And demand for SP games will never go 'extinct', and game-developers with a story to tell in their games that are willing to make profits a secondary concern to artistic-integrity will always be around, if not in great numbers.

Put it this way, if freaking adventure-games can make a comeback right now via developers like Telltale, then single-player games in general are obviously going to be juuuust fine.

The bottom line here is that Pardo is a designer that just wants to justify his studio's profit-focused agenda to himself by imagining they have no choice. This is, of course, a self-serving delusion; a deliberately convenient world-view. It's easier for Pardo to tell himself this lie, rather than man up to the reality that he and Blizzard have voluntarily chosen to be more 'merchant' than 'artist'.

There my daily rant agaisnt the way the industry is now is over.

"It's quite simple my word is the law around here, and failure to comply means termination."

RPGWatch News Editor & Moderator
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Evil Potato Overlord
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 10,733

Default 

October 5th, 2012, 13:32
Originally Posted by Couchpotato View Post
The bottom line here is that Pardo is a designer that just wants to justify his studio's profit-focused agenda to himself by imagining they have no choice. This is, of course, a self-serving delusion; a deliberately convenient world-view. It's easier for Pardo to tell himself this lie, rather than man up to the reality that he and Blizzard have voluntarily chosen to be more 'merchant' than 'artist'.
There you go, you have said it correctly. What did you expect from someone who designs online games and works for a developer/publisher that thrives on mass online market? He is just glorifying a business model where the time constant of the price decrease of a single, online/multiplayer game is much longer than a single player game. This way, they make more money for less effort of developing new and exciting games, to feed the trigger happy mass market.

Forgot to summarise, what Pardo is saying is rubbish!
SpoonFULL is offline

SpoonFULL

SpoonFULL's Avatar
Keeper of the Watch

#2

Join Date: Feb 2011
Location: United Kingdom
Posts: 1,443

Default 

October 5th, 2012, 14:13
I think he's talking about AAA singleplayer games - and not singleplayer games in general.

I think he's somewhat shortsighted, like most people.

Traditional "AAA" games are likely moving primarily to multiplayer, that's true. But there will always be a significant market for singleplayer games - and I have no doubt that there's room for big budget versions. AAA is not the only way to make a "big-budget" game - and there's a middle ground.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#3

Join Date: Oct 2006
Location: Denmark
Posts: 15,258

Default 

October 5th, 2012, 14:24
Pardo actually WANTS singleplayer games to die.
Hell, stupid buyers spent millions last year on crap like TW2, DX:HR and TES:S and that's rediculous! Everyone should pay him and play WoW, how can one dare to buy singleplayer games!
Even worse, instead of buying the most spectacular ever invention and game industry breaking addon nobel prize candidate - the horse armor - those evil buyers opted to back some idiotic singleplayer project called Eternity! Wasted a couple of millions on it, millions that should go to Pardo's pocket. OMG, the judgment day is coming!

I never liked the story started with WoW: monthly subscription. And now, after seeing this wishful thinking Pardo made an article about, I like it even less.
It's not the first time I'm seeing MP developers "predict" the death of SP games. Perhaps there is an airborne plague that makes MP devs delusional.
joxer is online now

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#4

Join Date: Apr 2009
Posts: 6,715

Default 

October 5th, 2012, 14:25
You're being paranoid and silly, but that's nothing new
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#5

Join Date: Oct 2006
Location: Denmark
Posts: 15,258

Default 

October 5th, 2012, 14:48
Originally Posted by Couchpotato View Post
The bottom line here is that Pardo is a designer that just wants to justify his studio's profit-focused agenda to himself by imagining they have no choice. This is, of course, a self-serving delusion; a deliberately convenient world-view. It's easier for Pardo to tell himself this lie, rather than man up to the reality that he and Blizzard have voluntarily chosen to be more 'merchant' than 'artist'.
It's just like when they say "PC games are dying" (for the last 20 years).
azarhal is offline

azarhal

SasqWatch
RPGWatch Donor

#6

Join Date: Oct 2007
Posts: 2,712

Default 

October 5th, 2012, 15:01
Originally Posted by azarhal View Post
It's just like when they say "PC games are dying" (for the last 20 years).
Yes it is all the apple columns and tech insiders say it is.

"It's quite simple my word is the law around here, and failure to comply means termination."

RPGWatch News Editor & Moderator
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Evil Potato Overlord
RPGWatch Team

#7

Join Date: Oct 2010
Location: Potato Land
Posts: 10,733

Default 

October 5th, 2012, 15:45
Better with kinect.
Ashbery76 is offline

Ashbery76

Ashbery76's Avatar
Watchdog

#8

Join Date: Oct 2009
Posts: 153

Default 

October 5th, 2012, 18:18
Kickstarter has pretty much proven it's not dying;what has been shown is companies are not listening to their customers regarding the RPG market.
redman5427 is offline

redman5427

redman5427's Avatar
SasqWatch

#9

Join Date: Oct 2006
Location: its kinda frozen
Posts: 859

Default 

October 5th, 2012, 18:57
Perhaps he was given a quest to kill 6 SP games and return to Blizzard when he's through and this is just his attempt to fulfull the requirement so he can get some slightly better pants.
darkling is offline

darkling

Keeper of the Watch

#10

Join Date: Sep 2009
Posts: 836

Default 

October 5th, 2012, 20:56
I've enjoyed playing EQ1 and EQ2 for the past 15 yrs, but I'll never give up the single player rpg's, ever. If the big companies stop making them, at least I know that indies and now Kickstarter projects never will stop.


-Carn
Carnifex is offline

Carnifex

SasqWatch

#11

Join Date: Oct 2011
Location: Edmonton, Alberta, CA
Posts: 1,893

Default 

October 5th, 2012, 21:39
What I fear is what's called a "self-fulfilling prophecy".

Like … someone says, singleplayer games are dying. And thus doesn't produce them anymore. And, because they aren't produced anymore, they are indeed dying … Especially if "the industry" follows what they consider "a leader" like sheep …

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#12

Join Date: Nov 2006
Location: Old Europe
Posts: 16,057

Default 

October 5th, 2012, 22:06
Let us not forget what Pardo actually stated, versus what people might be reading into…

Do you think that the big-budget single-player game is an endangered species at this point?

Rob Pardo: I do. I don't see there being a great business model for it these days. It's really sad, there's just a lot of elements out there that conspire to make those games difficult to make now. Between pirating or the ability for people to rent games, it's hard for publishers to pour millions and millions of dollars into a game and not necessarily see the return they need to make those budgets realistic.
……………

Originally Posted by redman5427 View Post
Kickstarter has pretty much proven it's not dying;what has been shown is companies are not listening to their customers regarding the RPG market.
While I share your optimism, I wouldn't go that far… Getting a game funded via kickstarter is one thing, delivering a finished product is another and finally whether or not said product is a commercial success is something else entirely.

The Tree of gaming needs to be refreshed with the blood of kickstarter/indie and AAA games. It is it's natural manure.

Let me just preface the following by stating that I feel cRPGs have a good chance of experiencing a renaissance. That said, I believe AAA games have encountered and exceeded(especially games outside of the scope of sports, sims, shooter and MP) what the market will bear in terms of total cost of production, marketing and distribution vs units sold and/or unit price. The kickstarter paradigm may die/lose appeal, but perhaps it will give rise to investors(IE private investors, venture capitalist, ect) who see the potential in small or midsize budget PC games. Then again self-publishing after testing the waters via kickstarter might be an option too…

Alrik, there can be no life without death… Let them kill off the bloated, inefficient, drm ridden AAA beast(s) they've created. If kickstarter has shown us anything it is that market forces -regardless of niche status- will always find a way to satisfy demand when/where it exists. It's no different from mainstream news/media dying off. Let them die and something will fill the void, after a few iterations it will invariably be better too.
MasterKromm is offline

MasterKromm

Sentinel

#13

Join Date: Feb 2010
Posts: 378

Default 

October 7th, 2012, 10:27
SP games are going to be phased out.

SP gaming has been setting distant goals to reach from the beginning. The question: can developpers reach those destinations?

When looking at the history of SP games, one can easily see niggling problems that programmers over the time have not yet managed to solve.

Hence a return to certain old forms of SP games that are disatisfying compared to the earlier goals but have the benefit to be cost amortized and clear destinations coming with the how to reach them booklet.

Not so much for the missing money but simply because programmers have reached a bottleneck in terms of progression that could mean that more money invested wont mean progression and moving closer to the goal.
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#14

Join Date: Mar 2011
Posts: 2,261

Default 

October 7th, 2012, 12:34
Originally Posted by Alrik Fassbauer View Post
What I fear is what's called a "self-fulfilling prophecy". Like someone says, singleplayer games are dying. And thus doesn't produce them anymore. And, because they aren't produced anymore, they are indeed dying Especially if "the industry" follows what they consider "a leader" like sheep
This. The market isn't rational. It's not based on need or what people want but the beliefs of people that have the power to get their opinions heard, yet these individuals have as whimsy and subjective relation to reality as the rest.

Although it's impossible for them to kill the need of singleplayer games since it's against human nature. The sentiment that games is a social interaction and the sentiment that games are for individual challenge or recreational purpose will continue to exist for as long as there are human beings on the planet.

A large quantity of gamers are introverts who prefer a rich inner experience to a continuous exposition of other people. Other people simply interfere with or disturbs this experience and become stressful distractions. Introverts in psychology are considered to have a low excitement threshold which lead them to be easily overwhelmed by stimuli. Without peaceful silence or the choice to be for yourself once in awhile they are victims of continuous stress and a continuous peak of excitement that becomes "too much".

A large quantity of business people are extroverts who prefer a continuous interaction with other people. Without access to other people they will not feel as intrigued as they could have been as there isn't much point for them to do something on your own. Extravert's in psychology are considered to have a high excitement threshold. They require stronger stimuli to get excited and shut down if they are in a too silent environment or aren't able to interact with other people. Social interactions is a very important source for excitement.

Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
JemyM is offline

JemyM

JemyM's Avatar
Okay, now roll sanity.

#15

Join Date: Oct 2006
Posts: 6,028
Send a message via ICQ to JemyM Send a message via MSN to JemyM

Default 

October 7th, 2012, 13:01
So you argue - in the essence - that extroverts are trying to dictate introverts what and how to play ?

Interesting.

And a clash of cultures of its own.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#16

Join Date: Nov 2006
Location: Old Europe
Posts: 16,057

Default 

October 7th, 2012, 13:13
Originally Posted by Alrik Fassbauer View Post
So you argue - in the essence - that extroverts are trying to dictate introverts what and how to play ?

Interesting.

And a clash of cultures of its own.
Vice versa. That multiplayer will simply not enjoy a singleplayer game as much and people who do simply have to accept that this is the case, holding it against them will only widen the rift, deepen the conflict and increase the losses, including their own if they lose. It's better to enforce the idea that people are different with different demands and that a developer shouldn't use their own needs as a ruler, than to argue that someone elses demands are crude, less sophisticated.

The same conflict is present in many social situations.
Think about who in a class of children wish to (and benefit) from studying on their own and in silence. Think about who in a class of children wish to (and benefit) from studying in groups or while listening to music. A teacher unaware of the difference will assume that their own preference is the preferred to everyone, crippling the children who aren't like the teacher. A teacher unaware of this will be a factor in destroying those children's lives, those children's interest for knowledge, those children's future. A politician who design schools or education in a 1-way formula will do the same. What group will benefit from and what group will be sacrificed in the current trends?

Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
JemyM is offline

JemyM

JemyM's Avatar
Okay, now roll sanity.

#17

Join Date: Oct 2006
Posts: 6,028
Send a message via ICQ to JemyM Send a message via MSN to JemyM

Default 

October 7th, 2012, 13:47
That could be interesting if MU games were based on heavy social interactions, which are not.

Many players play MMORPGs (for example) as if they were SP games, interacting to the minimum with other players.

MU games do not include cooperative/collaborative mechanics that would enable team play without players creating that dimension from scratch and by themselves etc

Current crisis is more a technological thing. That is developpers fail to deliver on what gaming hinted at a couple of decades ago and they are now doing the best to hide that fact, keeping selling games whose progression is based mostly on the graphics department (be it candy eyed graphics or larger maps)
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#18

Join Date: Mar 2011
Posts: 2,261

Default 

October 8th, 2012, 00:51
Originally Posted by JemyM View Post
[big snip]
The same conflict is present in many social situations.
[big snip]
I agree in both cases. The Saturday a week ago there was a small event held by the Mensa club for people who are intellectually gifted, or how it is worded in English language.

One of the speeches was exactly about this point : That intellectually gifted people often suffer because their numbers are so small and everyone assumes that environments should be like what they consider to be "normal".

This is especially true regarding highly sensitive people (HSPs), whereas seemingly in very often cases both overlap. I mean intellectual giftedness + high sensitivity. And fact seems to be that the majority of our society tries to build the society, the working envoronments, well, in short : everything ! so that it fits their needs, and what they propose to be "normal" - And thus kind of shutting out more sensitive people, for example.

Shutting out people who are more giftzed and perhaps even more sensitive at the same time is like crippling a firm's potential work-force consciously. Because … if working in a fitting environment, highly gifted people are capable of extraordinary work ! - but people seemingly don't want that : They seem to rather prefer "normal" work, which is far more easy to achieve. Nothing extraordinary, please.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#19

Join Date: Nov 2006
Location: Old Europe
Posts: 16,057
RPGWatch Forums » General Forums » Off-Topic » WoW designer: Single player games are dying
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 03:43.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch