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Skyrim - Heartfire DLC for PC Available
October 5th, 2012, 06:25
Bethesda announced that the Heartfire DLC is now also available for the PC.
We’re pleased to announce that Hearthfire™ is now available to PC users. The English, French, Italian, German, and Spanish versions can be downloaded from Steam for $4.99.More information.
With this official add-on to The Elder Scrolls V: Skyrim®, you can purchase land and build your own home from the ground up - from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more. Use all-new tools like the drafting table and carpenter’s workbench to transform quarried stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting children.
October 5th, 2012, 06:46
Hard to believe Skyrim has been out for almost a year, and not a decent expansion exists for it. Great game, they could have made a huge extra killing with some good, extra content. Too bad.
-Carn
-Carn
Keeper of the Watch
October 5th, 2012, 09:45
Originally Posted by CarnifexYes like my avatar becoming king if your a nord or becoming the next emperor if your imperial. Even the new offensive agaisnt the Thalmor would be nice. So far we have a vampire mini expansion and a house sim.
Hard to believe Skyrim has been out for almost a year, and not a decent expansion exists for it. Great game, they could have made a huge extra killing with some good, extra content. Too bad.
-Carn
—
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
October 5th, 2012, 10:38
They had the balls to add non-murder focused content to a mainstream game without having to hide behind the "We are Indie, we are taking chances" rhetoric.
Sentinel
October 5th, 2012, 19:24
Beth is a little late on this one. There is already a free fan-made mod that does the same thing, maybe more.
http://skyrim.nexusmods.com/mods/22791
http://skyrim.nexusmods.com/mods/22791
Watchdog
October 5th, 2012, 19:46
Originally Posted by fragonardI've been using Supernastypants's mod for a while, and it's very well done. But this is not a linear game, it's a big world, better to add Hearthfire and give yourself more options. Also Hearthfire adds some new gameplay features, new crafting stations, new crafting materials, quests related to your player house.
Beth is a little late on this one. There is already a free fan-made mod that does the same thing, maybe more.
http://skyrim.nexusmods.com/mods/22791
You can expect to see these new features incorporated in future mods that will require Hearthfire, probably even in a future update to Supernastypants's mod.
October 6th, 2012, 09:35
Helps to give a sense of purpose to the PC.
Well thought. Comes with tons of new content. On a side note, part of the content might be tied to additional buildings one can add to the main body of the buildings. For example, adding a kitchen allows to add an oven which comes with bread and pies recipes.Might be the same for the other buildings.
Usual weaknesses as for this kind of mod: most players want immediate gratification so buildings are built with no time. Could be changed by modding, imo.
The building is not integrated in the surrounding space, as if it were a town by itself. It is overadded to the rest and you lose contact with the surroundings once in (no windows then) This also leads to some path finding trouble, with NPCs getting stuck without being able to check for their route.
I did not play any other house mod available but by reading their depiction, they are below what you can get with this one. A great base to mod on.
Would be great if Bethesda could reach the stage when they can implement reliably scarcity. Would make restocking of this kind of places any meaningful.
Well thought. Comes with tons of new content. On a side note, part of the content might be tied to additional buildings one can add to the main body of the buildings. For example, adding a kitchen allows to add an oven which comes with bread and pies recipes.Might be the same for the other buildings.
Usual weaknesses as for this kind of mod: most players want immediate gratification so buildings are built with no time. Could be changed by modding, imo.
The building is not integrated in the surrounding space, as if it were a town by itself. It is overadded to the rest and you lose contact with the surroundings once in (no windows then) This also leads to some path finding trouble, with NPCs getting stuck without being able to check for their route.
I did not play any other house mod available but by reading their depiction, they are below what you can get with this one. A great base to mod on.
Would be great if Bethesda could reach the stage when they can implement reliably scarcity. Would make restocking of this kind of places any meaningful.
Keeper of the Watch
October 6th, 2012, 12:51
Don't really care about the actual DLC (or Skyrim) but come on it's Hearthfire not Heartfire lol…
Traveler
October 6th, 2012, 17:18
Staked off my little corner of Skyrim last night near Falkreath. I find I'm actually looking forward to chasing down some lumber later, and I'm broke, so it looks like I'm going to be sawing more than a couple logs.
Last edited by Capt. Huggy Face; October 6th, 2012 at 17:33.
October 6th, 2012, 17:20
[QUOTE=CountChocula;1061164262]I've been using Supernastypants's mod for a while, and it's very well done. QUOTE]
I'm not talking about Supernastypants, check the link.
I'm not talking about Supernastypants, check the link.
Watchdog
October 6th, 2012, 21:14
I picked it up and Dawnguard and made a new character to play … got a little bored with GW2 and lack the energy for TSW at the moment. Between puppy and work overtime I need a nice SRPG that I can control my time with.
So far I like it although I only got HF last night and DG last week. So for DG I have only seen some random attacks from vampires. However looking forward to the added content.
HF is rather cool - I can already see a lot of extra stuff showing up in stores and new options to craft and build things (like at the smithy). So for the price the little added immersion is very welcome. Also like the new husky model for the dogs.
So far I like it although I only got HF last night and DG last week. So for DG I have only seen some random attacks from vampires. However looking forward to the added content.
HF is rather cool - I can already see a lot of extra stuff showing up in stores and new options to craft and build things (like at the smithy). So for the price the little added immersion is very welcome. Also like the new husky model for the dogs.
—
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
October 9th, 2012, 09:13
Seems to be glitchy/buggy. Moving from mansion to mansion requires that the minimum installation is made but the option to move comes up even when the house is not complete enough to accomodate children, removing the line from the options.
Much unlikely to happen if this DLC is installed to start a new house due to cash flow.
Certain spouses are also unable to detect that you have children and also lose certain options like cooking meals/opening a shop.
The lack of acknowledgement of children might even be more than a bug as Bethesda might have forgotten to put it in.
As usual, a consequence of voice acting is that studios look for the optimal use of them in terms of repetition. Much voice acting in this DLC is completed by the original voice acting (new actors not recording bits that already existed)
And they might have simply left aside the option to save on voice acting.
All in all, a very good addition for any player wishing to get new elements to developp and give more flesh to the narrative of his/her game.
Much unlikely to happen if this DLC is installed to start a new house due to cash flow.
Certain spouses are also unable to detect that you have children and also lose certain options like cooking meals/opening a shop.
The lack of acknowledgement of children might even be more than a bug as Bethesda might have forgotten to put it in.
As usual, a consequence of voice acting is that studios look for the optimal use of them in terms of repetition. Much voice acting in this DLC is completed by the original voice acting (new actors not recording bits that already existed)
And they might have simply left aside the option to save on voice acting.
All in all, a very good addition for any player wishing to get new elements to developp and give more flesh to the narrative of his/her game.
Keeper of the Watch
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