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Default Original Sin - Haloween Pumpkin

November 1st, 2012, 00:55
On his blog Swen Vincke has a short item about Haloween and that you can use item combination on a pumpkin in Divinity: Original Sin.
Where I grew up, the concept of Halloween festivities was completely alien. We had things like All Saints and All Souls days, but those were very serious affairs. Thatís clearly changed now, and having 4 kids of which at least 3 remind me regularly that itís Halloween ensures that I cannot escape the party, but to be honest, I still havenít figured out why people say Happy Halloween. I tried wikipedia, but tbh, that didnít really educate me on why itís a party.
I do like the pumpkin thing however Ė so much that we did this with them in Divinity: Original Sin (edit: for some reason video links arenít working in WordPress, so I put a link to facebook for the time being) Ė and now weíre looking for some inspiration as to what special powers this particular item combination will give you. Anybody who comes up with an idea that gets implemented, gets a Larian pumpkin !!!
And, happy Halloween to you all
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November 1st, 2012, 00:55
Yeah pumpkin helmet!
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November 1st, 2012, 01:15
Similar interactuation would be awsome in any rpg including quests also, that is why I was enslaved be a mmo so many years…
Last edited by Igor; November 1st, 2012 at 10:59.
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November 1st, 2012, 03:11
That is cool.
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November 1st, 2012, 18:48
That is the kind of thing that can make playing in a gameworld very fun and interesting.
If I'm right but there is no wife around to acknowledge it, am I still right?
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November 1st, 2012, 18:51
Article title should be "Halloween" rather than "Haloween". BTW, I did this when I was four (it was paper mache, though).
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November 1st, 2012, 18:53
GotY 2013, obviously.
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November 1st, 2012, 20:17
Originally Posted by DeepO View Post
GotY 2013, obviously.
There certainly doesn't look to be much competition in the genre next year. I think 2014 is going to be fantastic for crpgs though with so many kickstarters coming to fruition.
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