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Default Project Eternity: What type of romance do you want?

November 1st, 2012, 12:58
A well written romance, whatever the type, hell yes. Even if it's a romance between our hero and a sheep.

A generic romance added just to be in the game so that the game description has one more line, absolutely not. Leave such crap to EA and Ubisoft.

Basically, I'd rather see well written any other relation between ingame characters than a poorly written romance.
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November 1st, 2012, 14:50
The romances in RPGs are ridiculous, stupid, and <insert other negative adjectives as needed>.

My daughter and I still laugh about BG2. We were playing a network game and her character was the lead. There we were literally in hell battling demons when the Anomen romance kicks in with something like "Here is a flower I just found for you…". Yay! A flower from hell. How touching.
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November 1st, 2012, 15:25
Perhaps they should just stick in a nymphomaniac companion who gets turned on by battle "Ooh! Fighting makes me randy as hell. Let's get it on meat shield"
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November 1st, 2012, 16:12
Originally Posted by Drithius View Post
In all likelihood, Obsidian will likely include some token relationship quest trees to appease backers who, for whatever reason, like to play their part in a pixelated romance novel with awkward dialogue.
So you donīt have much confidence in Avelloneīs, Sawyerīs or Zietsī writing capabilities, I take it?
As I see it, serving character depth via developing relationships is pretty much the best way to go about it in a party based game with talkative companions and even more so in a game that holds reactivity in high regard. I mean, maybe besides some token info dump convos, whenever player is allowed to stir dialogues in different directions, treat companions differently or simply isnīt a strictly passive element, thereīs a form of relationship going on. Unlocking the circle of Zerthimon in PS:T was a form of developing a relationship with Dakīkon in my book, for example.
And while thereīs a myriad of possible relationship forms, I donīt see why romantic element should be excluded from the bunch. Obsidian dudes did some great work on companion relationships in PS:T, KotOR2 and Mask of the Betrayer, all three contained romantic elements and it didnīt make any of them worse, quite the opposite.
The sorta platonic romantic subcurrent added a good deal of depth to PS:Tīs Fall-From-Grace, for example.
Given what writers are on board for PE, I donīt see why youīd expect any kind of "relationship quest trees" delivered via "awkward dialogue".

As a side note, romantic elements played quite significant roles in both Witcher games
and I donīt think it in any way diminished the quality of either. The choice between two gals in TW1 was interesting and so were the possible contexts player could put the relationship with Triss in in TW2. In both games these elements added to the depth of player character himself and even to the plot itself (at least in the case of TW2).

Originally Posted by BillSeurer View Post
My daughter and I still laugh about BG2. We were playing a network game and her character was the lead. There we were literally in hell battling demons when the Anomen romance kicks in with something like "Here is a flower I just found for you…". Yay! A flower from hell. How touching.
Iīve not experienced the following scenario myself, but I think that nothing quite compares to having your party buffed to the teeth and just about to enter the Throne of Bhaal to end it once and for all, when suddenly Aerie decides to give a birth (which then leads to fighting Melissan and co. with a child in your inventory) .
Last edited by DeepO; November 1st, 2012 at 16:23.
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November 1st, 2012, 16:19
I think romances can add a lot of depth into game if they are done right. For instance what I dislike Bioware's latest approach is that some of their romances are so predictable. You usually know from the begining which party members can be seduced and which cannot. Its almost like romanceable party member are wearing "fuck me now" t-shirt And pushing the correct buttons isn't very difficult. Subtlety can not even be mentioned in the same sentence. And bioware is making it even easier for people to romance their favourite companion. Maybe there should be difficulty levels for dialogs as well? The heart icon in da2's dialog wheel for example felt so insulting that I almost stopped playing.

I basicly wish that romancing a companion or some other npc ( why does it always have to be a companion?) wasn't so straightforward or taken for granted. For example romances shouldn't always succeed. So make romances more unpredictable. And if and when you deciced to form a romance with someone, such action could have consequences, both positive and negative.

Originally Posted by crpgnut View Post
Perhaps they should just stick in a nymphomaniac companion who gets turned on by battle "Ooh! Fighting makes me randy as hell. Let's get it on meat shield"
Great idea, hopefully obsdian is taking notes
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November 1st, 2012, 16:25
Thats another good question. Why is the "end goal" of most game romances the sexy times. I've met plenty of girls for which sex was more of an ice breaker than a later goal. You want "realism", then give me some easy companions. Better yet, make them not at all interested in pursuing an actual relationship!
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November 1st, 2012, 19:26
  1. Meet girl
  2. Say the right thing
  3. Hit the sheets
  4. Receive sex card with picture of aforementioned girl
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November 1st, 2012, 19:27
Little to none.
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November 1st, 2012, 19:32
Originally Posted by JDR13 View Post
  1. Meet girl
  2. Say the right thing
  3. Hit the sheets
  4. Receive sex card with picture of aforementioned girl
Hmm, wondering if that qualifies as "romance"?
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November 1st, 2012, 19:35
I think JDR is poking fun at that game where you collected prostitute cards.
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November 1st, 2012, 19:40
He could be serious. I seem to remember him liking that. Even so it was silly, and the concept in general always seems to come off silly to me.
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November 1st, 2012, 20:24
I never understood why people hated the witcher 1 cards…I thought it was a fun concept. Why does everything has to be deadly serious
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November 1st, 2012, 21:22
Originally Posted by Dez View Post
I never understood why people hated the witcher 1 cards…I thought it was a fun concept. Why does everything has to be deadly serious
That's the million dollar question isn't? Someone is always offended or hates something you like. Were all guilty of this.

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November 1st, 2012, 21:51
Originally Posted by Thrasher View Post
He could be serious. I seem to remember him liking that. Even so it was silly, and the concept in general always seems to come off silly to me.
It wasn't half as silly as some of the crap Bioware puts in their games.
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November 1st, 2012, 22:03
It's all silly to me. At least the Witcher distilled it down to the most basic of the most base - cartoon pornography.

I kind of respect them for keeping it simple.
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November 1st, 2012, 22:10
Military groups that face real combat together will always form couples. When you know that tomorrow you may die, relationships become very important. You will tell your comrades in arms things you will not tell even your closest family relation or best friend. By the same token sexual and romantic relations are extremely common. I think it is only logical to have these relations in a game setting where combat is a common occurence. It still doesn't change the fact that in this particular case, I don't think they have the time to do it right given the timeframe and resources. I have two twenty-something cousins, both female, that play Dragon Age, Mass Effect, Fallout, and Skyrim almost exclusively because of the relationships. It can be a powerful lure.
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November 1st, 2012, 22:12
I've had more crap romances than good ones in my RPGs. They are very easy to write badly. Remember Elanee in NWN2? Ugh. So I'd vote against.
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November 1st, 2012, 22:13
Well I actually thought DA:O did a fairly good job of it. Better than most at least. Morrigan was a LOT of work. Mass Effect and Liara was a massive facepalm for me… Skyrim (and Fallout 3), I didn't even bother, afraid it would ruin the vibe. Bethesda is about the worst at this drivel. :/
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November 1st, 2012, 23:45
It'd be better without any romance at all, but if it has to be, at least I hope it could be totally optional.

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November 1st, 2012, 23:51
How is Bethesda the worst when it doesn't even exist in most of their games?

I'm fine with hooking up in a game as long as it's fairly simple. I strongly dislike the Bioware routine of having to go back and forth with someone over hours of game time to get them to acknowledge me.
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