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Diablo 3 - How the endgame failed @ PC Gamer
November 8th, 2012, 00:44
Some people prefer the gamble and randomness of special surprise drops, some people prefer methodical grinding. To each his own.
Last edited by Thrasher; November 8th, 2012 at 00:57.
November 8th, 2012, 09:25
The loot design is a result of not understanding the appeal of loot. The skill system is the result of not understanding the appeal of replayability.
Unfortunately, the team in charge of Diablo 3 simply didn't understand Diablo. However, they were fine craftsmen - and if they'd taken on another game - I'm sure it would have been quite fantastic.
Unfortunately, the team in charge of Diablo 3 simply didn't understand Diablo. However, they were fine craftsmen - and if they'd taken on another game - I'm sure it would have been quite fantastic.
November 9th, 2012, 11:00
Originally Posted by DArtagnanThis is it.
The loot design is a result of not understanding the appeal of loot. The skill system is the result of not understanding the appeal of replayability.
Unfortunately, the team in charge of Diablo 3 simply didn't understand Diablo. However, they were fine craftsmen - and if they'd taken on another game - I'm sure it would have been quite fantastic.
Diablo 3 is not a Diablo game. This should be more obvious than it is.
Sentinel
November 9th, 2012, 12:06
Originally Posted by DArtagnanAnother example of certain people believing that the only option is never to change something or appeal to other people than themselves. Diablo 3 is different to previous Diablo games.. and it's better IMHO.
The loot design is a result of not understanding the appeal of loot. The skill system is the result of not understanding the appeal of replayability.
Unfortunately, the team in charge of Diablo 3 simply didn't understand Diablo. However, they were fine craftsmen - and if they'd taken on another game - I'm sure it would have been quite fantastic.
It doesn't matter which of our opinions is right individually, but sales will judge if Blizzard were right or not.
SasqWatch
November 9th, 2012, 12:10
Originally Posted by kalnielSales mean nothing when it's based on names. The sales of the expansion, however, will mean something.
Another example of certain people believing that the only option is never to change something or appeal to other people than themselves. Diablo 3 is different to previous Diablo games.. and it's better IMHO.
It doesn't matter which of our opinions is right individually, but sales will judge if Blizzard were right or not.
You think it's better than previous Diablo games? Great. A lot of fans don't.
I have absolutely no problem with them changing something - that's their choice. I'm speaking about why they're facing such a negative reaction. If that was what they wanted, then good for them. I doubt it, though.
Personally, I'd have evolved what was already there and working. I wouldn't have changed what worked into something inferior. I'd have expanded the scope and the feature-set.
But that's me.
November 9th, 2012, 13:24
Originally Posted by DArtagnanA negative reaction from a subset of fans, sure. The critics haven't given it a negative reaction - metacritic is standing at 88% and top of the 'current PC games' list. A measly 7.5k end users have rated it, with the usual troll reaction user ratings often get on metacritic
I'm speaking about why they're facing such a negative reaction.

You're right though, initial great sales could be due to the name. We'll see how things drop off over time and with expansions.
SasqWatch
November 9th, 2012, 13:33
Originally Posted by kalnielExactly. If the expansion sells a similar amount of copies - then I'll gladly concede that it must be the minority who has a problem with it.
A negative reaction from a subset of fans, sure. The critics haven't given it a negative reaction - metacritic is standing at 88% and top of the 'current PC games' list. A measly 7.5k end users have rated it, with the usual troll reaction user ratings often get on metacritic
You're right though, initial great sales could be due to the name. We'll see how things drop off over time and with expansions.
That said, as a major Diablo fan - I certainly don't think it was a worthy sequel. But it did do a few things very well, and as all Blizzard games - it's extremely well crafted.
November 9th, 2012, 23:46
the thing that's working against D3's "perpetual endgame" is the times in which it's released. Action rpgs werent exactly new when D2 came out, but there werent a thousand of them on the market. Grinding away for the sake of grinding away just isnt what it used to be.
The genre itself has just grown old. I cant play Torchlight 2 as fanatically either as I would have ten years ago, and that's a good game too.
The genre itself has just grown old. I cant play Torchlight 2 as fanatically either as I would have ten years ago, and that's a good game too.
November 10th, 2012, 20:06
I believe that the D2 expansion sold about 25% of what D2 sold. So those are probably the numbers we should be looking for in D3 if you want to compare their popularity. I'll be curious to see how it goes myself.
Keeper of the Watch
November 11th, 2012, 11:50
November 11th, 2012, 12:12
Originally Posted by DArtagnanProbably a misread. According to Blizzard's press release, the expansion sold 1million copies in the first month, while the original game sold 4 million in the first year. But that's not like for like. The same press release says they're about the same:
You believe? Based on what, exactly?
Sales of the expansion have rivaled those of the Diablo IIThough they only shipped 2million to retailers, so perhaps they were expecting it to slow down and actually hit about 50% at most.
I don't think the expansion to D3 will rival the sales of the original game, largely because we're in a different game market now, but I could be wrong, I do expect them to be at least as good as sales of the LOD expansion though.
SasqWatch
November 11th, 2012, 18:38
I was actually going by the Wikepedia list of best selling computer game numbers
http://en.wikipedia.org/wiki/List_of…PC_video_games
However, it appears that they got their own numbers from the press release you were talking about.
http://en.wikipedia.org/wiki/List_of…PC_video_games
However, it appears that they got their own numbers from the press release you were talking about.
Originally Posted by kalniel
Probably a misread. According to Blizzard's press release, the expansion sold 1million copies in the first month, while the original game sold 4 million in the first year. But that's not like for like. The same press release says they're about the same:
Though they only shipped 2million to retailers, so perhaps they were expecting it to slow down and actually hit about 50% at most.
I don't think the expansion to D3 will rival the sales of the original game, largely because we're in a different game market now, but I could be wrong, I do expect them to be at least as good as sales of the LOD expansion though.
Keeper of the Watch
November 11th, 2012, 21:14
We're in a different market, sure. The market where Diablo 3 sold more than 10 million copies. A much larger market.
Also, Diablo 3 can't be pirated - which was not the case with Diablo 2 and expansion. So, I'd expect an expansion to sell at least 7-8 million copies to make the base game qualify as a true success with fans. If people love it - they'll be more than willing to shell out for a meaty expansion.
Also, Diablo 3 can't be pirated - which was not the case with Diablo 2 and expansion. So, I'd expect an expansion to sell at least 7-8 million copies to make the base game qualify as a true success with fans. If people love it - they'll be more than willing to shell out for a meaty expansion.
November 11th, 2012, 22:11
Originally Posted by DArtagnanAre you in the same DLC loving market as the rest of us DArt? No expansion sells 80% of original copy sales these days. If that's your success threshold then I'm sorry but I won't be able to take you seriously if you go on about failure
We're in a different market, sure. The market where Diablo 3 sold more than 10 million copies. A much larger market.
Also, Diablo 3 can't be pirated - which was not the case with Diablo 2 and expansion. So, I'd expect an expansion to sell at least 7-8 million copies to make the base game qualify as a true success with fans. If people love it - they'll be more than willing to shell out for a meaty expansion.
SasqWatch
November 11th, 2012, 22:16
Originally Posted by kalnielI don't think I worry too much about you taking me seriously, to be honest
Are you in the same DLC loving market as the rest of us DArt? No expansion sells 80% of original copy sales these days. If that's your success threshold then I'm sorry but I won't be able to take you seriously if you go on about failure![]()

As for DLC loving market - I have no idea what you're talking about. Developers love to offer DLC because they can take advantage of the impulse-buy threshold - but AFAIK, fans of games just want more content no matter what. In fact, I think most gamers prefer expansions - they're just not available these days.
What are you basing your insight on expansion sales on? What modern examples of AAA game expansions are we talking about?
November 12th, 2012, 01:35
November 12th, 2012, 09:40
Originally Posted by Nameless oneYou heard? Yeah. But it's not working at all. It's a very inferior version with almost no features. I've tried it myself - so I know.
I heard that there are already more than one "private"server that allow playing pirated version of D3.There are hundreds of private(as they call them)servers for every version WoW so I don't see why would D3 be exception.
D3 - as of yet - hasn't been cracked in any way resembling the full version.
November 12th, 2012, 09:56
Originally Posted by DArtagnanDidn't know that but there are servers for WoW that 1:1 copy of original so it's highly likely that we will see same for D3 very soon.
You heard? Yeah. But it's not working at all. It's a very inferior version with almost no features. I've tried it myself - so I know.
D3 - as of yet - hasn't been cracked in any way resembling the full version.
November 12th, 2012, 10:07
Originally Posted by Nameless oneVery soon? No.
Didn't know that but there are servers for WoW that 1:1 copy of original so it's highly likely that we will see same for D3 very soon.
One day? Perhaps, but it won't be a very popular way to play it.
There's just no demand for it.
The reason there was a demand for WoW servers (beyond being an absurdly popular game) - is the subscription fee.
I doubt we'd see more than a few thousand players go to a private D3 server.
Wanna take a bet?
November 12th, 2012, 10:14
Originally Posted by DArtagnanWell you said in one of your previous posts that diablo 3 can't be pirated.It obviously can(which was my initial point) there is just as you said it no demand for it.
Very soon? No.
One day? Perhaps, but it won't be a very popular way to play it.
There's just no demand for it.
The reason there was a demand for WoW servers (beyond being an absurdly popular game) - is the subscription fee.
I doubt we'd see more than a few thousand players go to a private D3 server.
Wanna take a bet?
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