|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » RPGWatch Feature - Inquisitor Review

Default RPGWatch Feature - Inquisitor Review

October 29th, 2012, 13:05
Corwin takes a detailed look at Inquisitor, a text-heavy action/RPG with an unusual premise developed in the Czech Republic that we've been following for over 10 years. Here's a sample:
Strange things are occurring and people are being murdered. Itís your job to discover what is really happening, why are people being killed and who is committing these crimes. You have to gather clues, evidence and eventually hold a trial. Thus the need to talk with everyone. Once you have gathered all the available information you can begin exploring for more clues, while also completing several quests you will have obtained. Some of these quests are necessary before an NPC will divulge essential information; fairly standard RPG procedure. Some people will readily tell you everything you want to know, while others will want a bribe first. If you build your character a certain way, you can often intimidate people rather than bribing them. Different character types will have different options which does give the game some replay value.
Read it all here.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
SasqWatch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,967

Default 

October 29th, 2012, 13:05
the cons - massive text and torture are not a minus for me.
what is , is the undeveloped trial mechanics. It could've been more than this.
Also main quest could've branched out more (choices)
borcanu is offline

borcanu

borcanu's Avatar
muist

#2

Join Date: Aug 2008
Location: Ro
Posts: 683

Default 

October 29th, 2012, 13:22
Great review Corwin.
One of cons - •Too much 'filler' combat - simply made me stop playing the game very early. Although you said in the review respawns are not annoying, to me they were simply too much to swallow.
Massive text, well, in my case was a good thing actually.
joxer is online now

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#3

Join Date: Apr 2009
Posts: 6,130

Default 

October 29th, 2012, 14:02
I liked the text, it was a decent game. I agree that, in some ways it could be better, but I got my moneys' worth, for sure.



-Carn
Carnifex is offline

Carnifex

SasqWatch

#4

Join Date: Oct 2011
Location: Edmonton, Alberta, CA
Posts: 1,673

Default 

October 29th, 2012, 17:05
I played through the first part a couple times and got my money's worth from that. I really felt the game was too long for what it offered. The first act is as long as many full games, and when I saw the 2nd city and quests were almost identical to the first, I stopped playing.
crpgnut is online now

crpgnut

crpgnut's Avatar
Fantasy Novel Archmage
RPGWatch Donor

#5

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 3,742

Default 

October 29th, 2012, 20:04
Excellent review Corwin! Thanks! I see that torture didn't completely turn you off. Who knows? I may like it too.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#6

Join Date: Aug 2008
Location: Studio City, CA
Posts: 10,005

Default 

October 29th, 2012, 21:35
Great review Corwin.

I played through the complete game and enjoyed most of it. (>160 hours)
I played on medium difficulty and as a Paladin.

Contrary to the easy difficulty:

1) you have never enough money - I sold artifacts in the end to have enough money for potions!

2) many more fights are challenging (resources, tactics become more important)

I agree with Corwin that a little less uninteresting combat would improve the gameplay. For me the game gets 4 out of 5 stars. Story and dialog is very well done and 15$ is a bargain.

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
Last edited by HiddenX; October 29th, 2012 at 22:43.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Donor

#7

Join Date: Oct 2006
Location: NRW/Germany
Posts: 4,069

Default 

October 29th, 2012, 23:40
One quick comment on my listing all the text as a 'Con'; for me it wasn't, but I know that many do find such walls of text a negative. I've read tons of posts criticizing PS-T for too much text and there's probably almost as much in Inquisitor. Therefore, I felt that it should be listed as a negative for all those who prefer to 'get into the action'.

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#8

Join Date: Aug 2006
Location: Australia
Posts: 10,507
Send a message via Skype™ to Corwin

Default 

October 29th, 2012, 23:43
That amount of text wasn't just a lot it was mini novella's. It did a lot of tell not show.

If you don't stand behind your troops, feel free to stand in front.
rune_74 is offline

rune_74

SasqWatch

#9

Join Date: Apr 2007
Posts: 2,960

Default 

November 14th, 2012, 03:03
From what I've heard, the problem with the text wasn't necessarily the amount of it, but the quality. Sounds like a lot of cases of violations of the "show, don't tell" rule. Anyway, good review. I'm still waiting for a sale on this one, though.
Thoth is offline

Thoth

Thoth's Avatar
Sentinel

#10

Join Date: Jan 2009
Posts: 354

Default 

November 14th, 2012, 16:25
It was the amount as well, pages and pages for one dialogue choice.

If you don't stand behind your troops, feel free to stand in front.
rune_74 is offline

rune_74

SasqWatch

#11

Join Date: Apr 2007
Posts: 2,960

Default 

November 14th, 2012, 16:34
A big part of the text problem was that the answer would always repeat the question. If I asked a question like, "Did the suspect have a bright shiny sword?", then the answer would be, "Yes, Freddie always carries a bright shiny sword, that he polishes every day, since his grandfather told him a rusty sword is useless." All I needed was yes
crpgnut is online now

crpgnut

crpgnut's Avatar
Fantasy Novel Archmage
RPGWatch Donor

#12

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 3,742

Default 

November 15th, 2012, 11:11
Inquisitor has one of the best 'text' style dialogue systems in the hundreds of games i have ever played. While It contains small portions of narrative and some instructive style dialogue, the main dialogue is of a true didactive nature, meaning it is left to the gamer to make the interactive two way understanding of choice. The dialogue, in its text form and not counting the translation gaffs, is direct and extremely logical - it makes sense and can be followed exactly by human reasoning. Surely the developer must be commended for composing this huge dialogue system. The text dialogue is the heart of the Inquisitor game - its what the game play progression relies on and does so in a most admirable way.
Wulf is offline

Wulf

Wulf's Avatar
Inquisitor

#13

Join Date: Oct 2006
Location: North-West England
Posts: 1,107

Default 

November 15th, 2012, 16:50
Originally Posted by Wulf View Post
Inquisitor has one of the best 'text' style dialogue systems in the hundreds of games i have ever played. While It contains small portions of narrative and some instructive style dialogue, the main dialogue is of a true didactive nature, meaning it is left to the gamer to make the interactive two way understanding of choice. The dialogue, in its text form and not counting the translation gaffs, is direct and extremely logical - it makes sense and can be followed exactly by human reasoning. Surely the developer must be commended for composing this huge dialogue system. The text dialogue is the heart of the Inquisitor game - its what the game play progression relies on and does so in a most admirable way.
No, I don't know anyone who talks in the way the characters of that game talked. I'm not sure about the rest of you but if I asked a character a simple question and he blurted out the encyclopedia of data on the subject I would walk away before he was done. Just because they put a ton of text does not mean it was excellant. Like others have said, it was tell not show in the game.

If you don't stand behind your troops, feel free to stand in front.
rune_74 is offline

rune_74

SasqWatch

#14

Join Date: Apr 2007
Posts: 2,960

Default 

November 15th, 2012, 16:57
Unlike you the text system was not the thing that drove me off. Yes, it was full of redudancy, but I actually liked that approach.

What made me stop playing Inquisitor was respawns.
joxer is online now

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#15

Join Date: Apr 2009
Posts: 6,130

Default 

November 15th, 2012, 17:04
At first it wasn't the text system, but going into towns to get basic info resulted in reading the history of the world every time. Didn't mind the respawns since you needed them to upgrade your character.

Let's be clear, I don't hate text in my games, I just don't want mini novella's. In my opinion an answer to any character input shouldn't be more then a paragraph or two.

If you don't stand behind your troops, feel free to stand in front.
rune_74 is offline

rune_74

SasqWatch

#16

Join Date: Apr 2007
Posts: 2,960

Default 

November 15th, 2012, 19:10
There are no mini novella's in Inquisitor, only diversified dialogue for the inquisitor to filter through. Gamers need a fair degree of patience to play Inquisitor.
Wulf is offline

Wulf

Wulf's Avatar
Inquisitor

#17

Join Date: Oct 2006
Location: North-West England
Posts: 1,107

Default 

November 15th, 2012, 19:31
Originally Posted by Wulf View Post
There are no mini novella's in Inquisitor, only diversified dialogue for the inquisitor to filter through. Gamers need a fair degree of patience to play Inquisitor.
I agree.

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Donor

#18

Join Date: Oct 2006
Location: NRW/Germany
Posts: 4,069

Default 

November 15th, 2012, 21:33
That's an opinion. What is not an opinion is that it likes to tell not show. It doesn't feel natural at all. If you need patience to play a game to get what it is trying to say one could argue that it is not the ideal way to present the material.

If you don't stand behind your troops, feel free to stand in front.
rune_74 is offline

rune_74

SasqWatch

#19

Join Date: Apr 2007
Posts: 2,960

Default 

November 15th, 2012, 22:04
It is a Sherlock Holmes game. You - the gamer - play an inquisitor. You have to set the pieces together to get a clue. Red herrings and lies are there, too.
Understanding the hints in the game leads to new areas, arrests and new story arcs.
Patience and intuition are the key.

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Donor

#20

Join Date: Oct 2006
Location: NRW/Germany
Posts: 4,069
RPGWatch Forums » Comments » News Comments » RPGWatch Feature - Inquisitor Review
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 15:18.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch