|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » General Non-RPG » Chris Roberts new game

Default Chris Roberts new game

October 27th, 2012, 03:37
Pause option, online?

Fights will happen in an instance. It seems that PvP use match making, so maybe you will have to accept it or purposefully join the instance.
azarhal is offline

azarhal

SasqWatch
RPGWatch Donor

#41

Join Date: Oct 2007
Posts: 2,681

Default 

October 27th, 2012, 05:03
Pause with your own server with just yourself would be nice.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#42

Join Date: Aug 2008
Location: Studio City, CA
Posts: 10,333

Default 

October 30th, 2012, 16:01
Check the updated main stretch goals. They give more information about the game content at "launch".

Also, all backers get their own AMX-1 Repair Droid for their garage (1st Kickstarter stretch goals). Look at the main page for the Kickstarter stretch goals.

Although, I doubt the funding will reach 5 millions, but 3 millions should be achievable.
azarhal is offline

azarhal

SasqWatch
RPGWatch Donor

#43

Join Date: Oct 2007
Posts: 2,681

Default 

November 8th, 2012, 22:55
3 millions reached with ~11 days to go!

The 1 millions stretch goal was reached on KS as well.
azarhal is offline

azarhal

SasqWatch
RPGWatch Donor

#44

Join Date: Oct 2007
Posts: 2,681

Default 

November 8th, 2012, 23:12
I'm having a hard time understanding the differences between the different pledge levels. Also, no hard copy or manual at the lower levels?
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#45

Join Date: Aug 2008
Location: Studio City, CA
Posts: 10,333

Default 

November 8th, 2012, 23:53
No manual on low levels at all. That's why I went with digital 60$ pledge - that one has the digital manual included.
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#46

Join Date: Apr 2009
Posts: 6,423

Default 

November 9th, 2012, 02:44
Yeah, I can't support a project that doesn't provide a manual at lower levels. It's ridiculous in my eyes.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#47

Join Date: Aug 2008
Location: Studio City, CA
Posts: 10,333

Default 

November 9th, 2012, 03:32
Originally Posted by Thrasher View Post
Yeah, I can't support a project that doesn't provide a manual at lower levels. It's ridiculous in my eyes.
All tier come with a basic manual, or at least that is what the kickstarter comments are saying. The other manual are special manual (more like collector books and modders manual).
azarhal is offline

azarhal

SasqWatch
RPGWatch Donor

#48

Join Date: Oct 2007
Posts: 2,681

Default 

November 9th, 2012, 05:15
Hmm, OK. I wonder if it's just a page or 2 like modern manuals. Well I'll think about it.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#49

Join Date: Aug 2008
Location: Studio City, CA
Posts: 10,333

Default 

November 9th, 2012, 10:35
Originally Posted by Thrasher View Post
Yeah, I can't support a project that doesn't provide a manual at lower levels. It's ridiculous in my eyes.
HoMM6 came without the manual. Fans made one and it's inside a sticky on Ubisoft forums.
Also Risen2 didn't have an english manual first few days, then you had to find a link on the official forum to Deep Silver's ftp site and download it from there.
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#50

Join Date: Apr 2009
Posts: 6,423

Default 

November 9th, 2012, 21:14
That certainly doesn't make it right. And that's one of the reasons I've bought neither games.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#51

Join Date: Aug 2008
Location: Studio City, CA
Posts: 10,333

Default 

November 9th, 2012, 22:02
Unless you're buying a boxed copy and want a manual for collection purposes, I don't see how a manual should factor in on a decision to purchase a game. Unless we're talking about something that's so in-depth that a manual is actually necessary.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#52

Join Date: Oct 2006
Location: Florida, US
Posts: 18,237

Default 

November 9th, 2012, 22:14
Like the X games, which even then it wasn't enough. This seems like a fairly complex game, if not, I'm not interested anyways.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#53

Join Date: Aug 2008
Location: Studio City, CA
Posts: 10,333

Default 

November 17th, 2012, 22:47
Project Eternity's record sure didn't last long. It looks like Star Citizen just broke the crowd funding record!

http://www.robertsspaceindustries.co…-hades-system/
http://www.robertsspaceindustries.co…-stretch-goal/

(Thank goodness the drive was extended!)
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#54

Join Date: Aug 2008
Location: Kansas City
Posts: 2,911

Default 

November 17th, 2012, 23:46
This project bothers me so much.

It's an MMO. Stop lying and saying it's not. It's insulting to people who can see through the bullshit and it should have resulted in failure, not mega-success.

>
darkling is offline

darkling

Keeper of the Watch

#55

Join Date: Sep 2009
Posts: 836

Default 

November 18th, 2012, 00:09
Originally Posted by darkling View Post
This project bothers me so much.

It's an MMO. Stop lying and saying it's not. It's insulting to people who can see through the bullshit and it should have resulted in failure, not mega-success
Have you read Chris Roberts' lengthy post on the subject? An MMO this is not… at least not quite…

I for one backed this project and am very much looking forward to the final game. Just like with PE I'm a bit anxious about the extremely (overly?) ambitious design proposition. Have Obsidian and CIG found a way to make a day last longer than 24 hours? Have they found a way to suppress human needs like sleep? Not sure but there must be some kind of magic at work here…

As for SC, I really don't quite see how they are going to do a rich universe with 60+ systems and a plethora of flyable spacecraft in only two years time. Must be that except for Squadron 42 (the campaign that can be played entirely in single player) the content will probably be of a highly repetitive and repeatable nature (quest/mission automats etc.).

Oh well… time will tell and one can always hope for that magic, right?
Moriendor is offline

Moriendor

Moriendor's Avatar
Spielkind

#56

Join Date: Oct 2006
Location: Schland
Posts: 1,966

Default 

November 18th, 2012, 01:02
So at least he admits it's an MMO finally.

I predict this is gonna bore the shit out of everyone except the EVE fans who are tired of EVE.

I don't want to play PvE content in order to eventually reach a plateau where I feel "safe" playing PvP content. That's *EXACTLY* an MMO grind. That's exactly what I don't want. Other players are all griefers. All of them. You put a normal person behind a keyboard in an MP game, they'll call you slurs they'd be beaten senseless for saying IRL to ANYONE and then they'll proceed to try to ruin your game. If this was a FPS or some other battleground game, that's fine I GUESS. But in a persistent world that is bullshit and why MMO's are the least fun things ever.

Considering he's focusing so hard on PVP, there's no reason to delude yourself into thinking that this "Offline" play is going to be anything but an MMO without other players. Empty. Lifeless. Boring.

This is going to be the biggest crowdfunding failure ever. I feel bad for everyone involved.
darkling is offline

darkling

Keeper of the Watch

#57

Join Date: Sep 2009
Posts: 836

Default 

November 18th, 2012, 01:12
Originally Posted by darkling View Post
So at least he admits it's a fucking MMO finally.

I predict this is gonna bore the shit out of everyone except the EVE fans who are tired of EVE.

I don't want to play PvE content in order to eventually reach a plateau where I feel "safe" playing PvP content. That's *EXACTLY* an MMO grind. That's exactly what I don't want.

You people are so deluded by Chris Roberts' name that you don't see what's right in front of you- this is an MMO. Considering he's focusing so hard on PVP, there's no reason to delude yourself into thinking that this "Offline" play is going to be anything but an MMO without other players. IE: Empty. Completely empty.
Describing it as an MMO is only slightly more appropriate than describing neverwinter nights 1 or 2 as one because in addition to the lengthy single player campaign, mod tools, and ability to host your own servers they will also be hosting a persistent world themselves.

Those who don't want the persistent world aspect and aren't particularly interested in multiplayer then, for fans of the wing commander games at least, there is still the lengthy campaign. While we'll have to wait to see how robust the mod community ends up being to say how much that might add to the value for single-player fans out there, it should at least have some appeal to those who enjoy playing around with modding tools themselves as well.
jhwisner is offline

jhwisner

SasqWatch

#58

Join Date: Nov 2006
Posts: 1,541

Default 

November 18th, 2012, 01:36
I was a fan of the wing commander games. Doesn't mean that I'm going to be starstruck by the devs. If Obsidian came out with a kickstarter for an MMO, I woulda been just as
darkling is offline

darkling

Keeper of the Watch

#59

Join Date: Sep 2009
Posts: 836

Default 

November 18th, 2012, 02:43
I see a certain word in the quote above that is not in original post…

The game is not MMO. Noone admits anything.
If it's MMO, then HoMM6 is also MMO… And it is not.
You don't have to support this game nor go emotional over it. If Obsidian went with MMO project however, now that'd be a reason to go frenzy.
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#60

Join Date: Apr 2009
Posts: 6,423
RPGWatch Forums » Games » General Non-RPG » Chris Roberts new game
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 13:12.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch