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Dart and Thrasher - the great ME Debate
November 21st, 2012, 20:22
It says something about the games since we are still discussing them…
ME1 is probably among my top 10 game experiences.
It was not perfect by any means, but it had atmosphere.
and space.
3 completionist runs and some trial runs
ME2 were, in my opinion a far smother experience. To smooth unfortunately.
If the inventory system is below par, do it better, don't remove it altogether!
The three games are very different beasts.
My take:
The first one is about exploring, getting to know the setting and the fabulous lore ( I read all planet descriptions, but Im a space junkie) and learning about the threat/enemy/main villain
The second part, build the crew. Narrow focus. NPC interaction. Learn more about Mordor/SPECTRE/Great Evil tm. Its an interlude, basically.
Third part. Endgame. They are usually rather grim, but I was kind of surprised about how grim Bioware did it, not their usual modus operandi with gay elves and alcoholic dwarves. I prefer beginnings, and I suspect most people do since you have a larger degree of freedom and a story to unfold and explore. That said, ME3 was a good game, even though the consolitis drove me nuts in periods.
On T and d´A and constant wrangling.
I know its all in good form and hopefully with sincere respect for combatants, personally, I have some trouble with fear of conflicts and tend to play the diplomat. Not something years of martial arts in my youth and early adult life could erase.
Guess I have to harden myself, but is interesting to read different opinions and more important why you have them.
On the trilogy as a whole. Is there any other developer who could have done it?
With story, characters, NPC?
I think Bioware is worth kudos for the guts to try it.
It was not perfect, but honestly. The game that would satisfy all of the crowd here will never get made.
C
edit, you write so fast that much of what I were saying is obsolete :-) just feeling peckish since Ive been constantly sick for a month
ME1 is probably among my top 10 game experiences.
It was not perfect by any means, but it had atmosphere.
and space.
3 completionist runs and some trial runs
ME2 were, in my opinion a far smother experience. To smooth unfortunately.
If the inventory system is below par, do it better, don't remove it altogether!
The three games are very different beasts.
My take:
The first one is about exploring, getting to know the setting and the fabulous lore ( I read all planet descriptions, but Im a space junkie) and learning about the threat/enemy/main villain
The second part, build the crew. Narrow focus. NPC interaction. Learn more about Mordor/SPECTRE/Great Evil tm. Its an interlude, basically.
Third part. Endgame. They are usually rather grim, but I was kind of surprised about how grim Bioware did it, not their usual modus operandi with gay elves and alcoholic dwarves. I prefer beginnings, and I suspect most people do since you have a larger degree of freedom and a story to unfold and explore. That said, ME3 was a good game, even though the consolitis drove me nuts in periods.
On T and d´A and constant wrangling.
I know its all in good form and hopefully with sincere respect for combatants, personally, I have some trouble with fear of conflicts and tend to play the diplomat. Not something years of martial arts in my youth and early adult life could erase.
Guess I have to harden myself, but is interesting to read different opinions and more important why you have them.
On the trilogy as a whole. Is there any other developer who could have done it?
With story, characters, NPC?
I think Bioware is worth kudos for the guts to try it.
It was not perfect, but honestly. The game that would satisfy all of the crowd here will never get made.
C
edit, you write so fast that much of what I were saying is obsolete :-) just feeling peckish since Ive been constantly sick for a month
Sentinel
November 21st, 2012, 20:28
Nice post, Cril - and it seems we largely agree.
About your question - who could have done it?
Well, if we're talking about actual and realistic possibilities - I have to acknowledge that very few AAA developers would take on a sci-fi opera trilogy on that scale.
But, I think a developer like CDPR (Witcher and now Cyberpunk) might pull it off - and I'd be very interested in the writing.
Obviously, Bethesda of TES/FO fame have the resources to do it - but they haven't done a "mostly-linear" game in a long time. I don't know if they'd be interested - but they could probably do it.
Other than that, I don't know. Perhaps the Irrational Bioshock guys? The Montreal guys who did Deus Ex : HR?
About your question - who could have done it?
Well, if we're talking about actual and realistic possibilities - I have to acknowledge that very few AAA developers would take on a sci-fi opera trilogy on that scale.
But, I think a developer like CDPR (Witcher and now Cyberpunk) might pull it off - and I'd be very interested in the writing.
Obviously, Bethesda of TES/FO fame have the resources to do it - but they haven't done a "mostly-linear" game in a long time. I don't know if they'd be interested - but they could probably do it.
Other than that, I don't know. Perhaps the Irrational Bioshock guys? The Montreal guys who did Deus Ex : HR?
November 21st, 2012, 20:33
Yep. Everytime I came back to the Normandy with stuff I absolutely hated re-equipping and selling. It absolutely ruined that RPG aspect, which I actually love, the re-equiping and rebalancing with new loot. It almost permanently poisoned my mind towards the loot RPG minigame in general. I was SO happy when it was over. I hate ME1 for it.
Last edited by Thrasher; November 21st, 2012 at 20:46.
November 21st, 2012, 20:35
Originally Posted by ThrasherA bit harsh, but I understand.
Yep. Everytime I came back to the Normandy with stuff I absolutely hated re-equipping and selling. It absolutely ruined that RPG aspect, which I actually love, the re-equiping and rebalancing with new loot. It almost permamantly poisoned my mind towards the loot RPG minigame in general. I was SO happy when it was over. I hate ME1 for it.
Actually, I had a very hard time forgiving the ENORMOUS steps back from KotOR - and I still do.
That said, Mass Effect is among the very finest when it comes to atmosphere and sci-fi.
It's grown on me over the years.
November 21st, 2012, 21:04
November 21st, 2012, 21:20
Found at QT3
Green Man Gaming has Mass Effect 3 Digital Deluxe Edition for $12.80 if you use the GMG20-1FYLZ-EDG8R coupon.
N7 Hoodie – For Commander Shepard’s casual days on board the Normandy.Hah! Silliness has reached a new level.
November 21st, 2012, 22:18
Originally Posted by DArtagnanIf you´re talking about the turian moon, that´s the final part of what I consider the game´s prologue and this whole prologue barely felt like Mass Effect at all to me.
I should probably come clean and admit that I didn't get far in ME3. I got to… where was it. That planet where you had to recruit some general for the cause. I think it's 2-3 primary missions in.
I just couldn't stand it anymore at that point. Maybe I should get back to it? It just seemed so incredibly rushed and half-assed.
Needless to say, the game gets better right afterwards
.It was obviously rushed and it is a mixed bag (and more obviously so than the predecessors), but I´d say that the whole prologue is where it´s at its most consistent at being bad.
Personally I´ve found a lot to like about the game throughout and also a lot to dislike as well, but somehow the "dislikes" ended up not bothering me much, besides the beginning. All things considered, it actually sits roughly on the same qualitative spot as ME1 in my book, but the reasoning for it is … complicated
.Anyway, I´d say that the genophage story arc is the most consistently good piece of the game, so you might want to check it out (you can start it right after you recruit the general).
Originally Posted by CrilloanAgreed with the sentiment.
I think Bioware is worth kudos for the guts to try it.
It was not perfect, but honestly. The game that would satisfy all of the crowd here will never get made.]
—
What you think about most, is what you become.
What you think about most, is what you become.
November 21st, 2012, 22:22
Originally Posted by DeepOThank you for that insight into ME3. Yeah, I think it was the Turian moon - as I believe it was a Turian general
If you´re talking about the turian moon, that´s the final part of what I consider the game´s prologue and this whole prologue barely felt like Mass Effect at all to me.
Needless to say, the game gets better right afterwards.
It was obviously rushed and it is a mixed bag (and more obviously so than the predecessors), but I´d say that the whole prologue is where it´s at its most consistent at being bad.
Personally I´ve found a lot to like about the game throughout and also a lot to dislike as well, but somehow the "dislikes" ended up not bothering me much, besides the beginning. All things considered, it actually sits roughly on the same qualitative spot as ME1 in my book, but the reasoning for it is … complicated.

Sounds interesting.
I was so annoyed with ME3 - because I had forced myself to replay ME2 (exhaustively) to get to it - and I was even getting tired of ME (my 3rd complete playthrough) - and the whole thing was just a mess.
Now that I'm less emotionally invested, I might enjoy it more. I'm still a huge sucker for sci-fi - and I'm likely to enjoy parts of it, regardless.
November 21st, 2012, 22:27
Originally Posted by CountChoculaYou also have choice to ignore the Paragon/Renegade system
I hated the Paragon/Renegade system in ME2. You must nearly always choose either the "rude" or "pushover" responses, regardless of whether they fit with your character concept, in order to unlock important content later in the game and squad members like Morinth.
For me, that was not an issue, if anything, I really loved that system. Made me feel like I'm Shepard (assuming direct control!)
—
BG2 fan girl
BG2 fan girl
November 21st, 2012, 22:40
Originally Posted by purpleblobAt first I took that approach, choosing dialogue options that represented how I imagined my character would respond, and then I could not get Morinth and many other dialogue options were not available later in the game because I didn't choose always "pushover" or always "rude."
You also have choice to ignore the Paragon/Renegade systemFor me, that was not an issue, if anything, I really loved that system. Made me feel like I'm Shepard (assuming direct control!)
I went back and played just mindlessly clicking "renegade" and the experience lost any semblance of a role playing game. It penalizes you for attempting to roleplay instead of mindlessly clicking the same one every time. This might have been a minor issue for some, but for me it made ME2 feel more like a third person shooter with long cut scene movies. ME3's solution to this problem was simple, but it resulted in a much more enjoyable game overall.
November 21st, 2012, 22:52
Yeah, that bugs me + the quicktime interrupts were kind of "funny"? A lot of collar grabbing. I felt like the game pushed you to figure out how to get the most points, rather than picking a role (or just going with your feelings). It felt strange to be always hovering over a mouse button during conversations just in case there was a possible interrupt. Also, this meant could not just spacebar through tedious dialogue if I wanted to catch all possible interrupts. Very odd roleplaying.
November 21st, 2012, 22:53
Originally Posted by DArtagnanSpeaking if which, ME3 is a mess, but for me it eventually ended up more on the "beautiful mess" side of things
I was so annoyed with ME3 - because I had forced myself to replay ME2 (exhaustively) to get to it - and I was even getting tired of ME (my 3rd complete playthrough) - and the whole thing was just a mess.
.
—
What you think about most, is what you become.
What you think about most, is what you become.
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