|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Beasts & Blades - Funding Unsuccessful

Default Beasts & Blades - Funding Unsuccessful

November 26th, 2012, 13:03
One of the kickstarters we have been following a bit was Beasts & Blades. Over the weekend it has failed to be funded with gathering $1,760 out of the requested 12,500. They are continuing now on PayPal hoping to collect the required amount in that way.
Ok we promised the last update was the last, it was a fib.
Big thanks to all those who supported! Look for the campaign coming back again soon in jan - feb.
Please take notice of the paypal again, we've gotten donations from…. not very many out of 138 people! The game has pretty high development costs for an indie project, and we definitely do need what was pledged here on Kickstarter.
We've been yapping about it a lot, because it's important. We want to continue developing this project. We do most definitely need the help of the community to do that.
Lets bring this project back stronger shall we? We need your support to do that.
More information.
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Netherlands
Posts: 4,034

Default 

November 26th, 2012, 13:03
That game looks awsome, it's a shame it didn't succeed.

But I can suggest reruning the kickstarter with a few things changed.
The music is irritating - just put alpha videos without it.
The game title, um, hell can it be worse? Change it please.

Think as a common PR. That doesn't mean to make a spectacle out of nothing.

Toka Koka
joxer is online now

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#2

Join Date: Apr 2009
Posts: 5,597

Default 

November 26th, 2012, 14:08
JRPG line em up combat killed it I think.

"For Innos!"
ToddMcF2002 is offline

ToddMcF2002

ToddMcF2002's Avatar
SasqWatch

#3

Join Date: Oct 2006
Location: Boston MA
Posts: 2,226

Default 

November 26th, 2012, 14:28
I didn't like what they presented here. The combat model seemed very JRPG style (for what little I know of JRPGs, lol), and while the gfx are certainly not bad for an indie, they managed to make the environments look terribly dull, and movement and camera terribly jerky. Also fixed characters and it seemed focused on multiplayer.

And then there was this:
What the players don't know yet, is the dark forces are secretly being controlled by their own king, Lord Crewe.
Gee, now I know, thankee!
GhanBuriGhan is offline

GhanBuriGhan

GhanBuriGhan's Avatar
Wose extraordinaire

#4

Join Date: Oct 2006
Posts: 3,460

Default 

November 26th, 2012, 20:26
In the marketplace of ideas, not every one is going to succeed. Perhaps they need a serious rethink, rather than just bringing it back around again in January?
rjshae is offline

rjshae

Bob
RPGWatch Donor

#5

Join Date: Mar 2012
Posts: 1,305

Default 

November 26th, 2012, 21:19
Originally Posted by ToddMcF2002 View Post
JRPG line em up combat killed it I think.
Shame if that's true. When done well that style of combat is very engaging. I think some of you PC gamers might actually like that style of combat if you gave it a fair chance.
Fluent is offline

Fluent

Fluent's Avatar
RPG Fiend
RPGWatch Team

#6

Join Date: Jul 2011
Posts: 2,011

Default 

November 26th, 2012, 22:06
Possibly. Just watching it didn't endear it to me though.
GhanBuriGhan is offline

GhanBuriGhan

GhanBuriGhan's Avatar
Wose extraordinaire

#7

Join Date: Oct 2006
Posts: 3,460

Default 

November 26th, 2012, 22:32
Originally Posted by Fluent View Post
Shame if that's true. When done well that style of combat is very engaging. I think some of you PC gamers might actually like that style of combat if you gave it a fair chance.
It may be fun but JRPG combat simply defies logic. Why move characters to a line and kill tactical opportunity? Just switch to turn based mode and let the fight play out where you stand! I'll go out on a limb and guess I'm not alone finding JRPG combat just plain silly.

"For Innos!"
ToddMcF2002 is offline

ToddMcF2002

ToddMcF2002's Avatar
SasqWatch

#8

Join Date: Oct 2006
Location: Boston MA
Posts: 2,226

Default 

November 26th, 2012, 22:53
Any turn-based combat defies logic. Let's all take turns attacking each other. It doesn't make sense. Doesn't mean it's not enjoyable though.

I don't consider that style of turn-based combat to be silly just because they move to a line. It's meant to be an abstraction. Use your imagination a little.
Fluent is offline

Fluent

Fluent's Avatar
RPG Fiend
RPGWatch Team

#9

Join Date: Jul 2011
Posts: 2,011

Default 

November 26th, 2012, 23:13
I'll meet you half way. Leave them where they stand and I'll play the game

"For Innos!"
ToddMcF2002 is offline

ToddMcF2002

ToddMcF2002's Avatar
SasqWatch

#10

Join Date: Oct 2006
Location: Boston MA
Posts: 2,226

Default 

November 26th, 2012, 23:54
I gave the chance to that type of fighting, some of FF series, some of Dragon Quest series, Golden Sun, some of Etrian Odyssey series, and some more. I suspect all those Japan designers never noticed that in Dungeon Master you can move, dodge, run, attack with right movements, move out for long range and more and that makes a huge difference.

I'm fine with some abstraction and I would even agree that classical turn based is as much abstract, but I played all those games despite their fights.
Ihaterpg is offline

Ihaterpg

Banned

#11

Join Date: May 2012
Posts: 480

Default 

November 27th, 2012, 02:58
Originally Posted by ToddMcF2002 View Post
I'll meet you half way. Leave them where they stand and I'll play the game
So you're fine with turn-based combat as long as they don't line up against each other to do it? I really hope you wouldn't not consider playing a game for a reason that petty. But hey, this is RPGWatch and I expect this kind of thing from you PC gamers
Fluent is offline

Fluent

Fluent's Avatar
RPG Fiend
RPGWatch Team

#12

Join Date: Jul 2011
Posts: 2,011

Default 

November 27th, 2012, 07:18
Dude. Most of us like turn based to include movement tactics because it mirrors the pen and paper CRPG turn sequence. Many of the fellow geeks here also played D&D. Everything has been battle grids for years now. Not battle lines! Temple of Elemental Evil, the Infinity games, Dragon Age, even the Spiderweb Games. Basically everything turn based or pause/issue order real time use movement tactics…. but JRPGs.

"For Innos!"
ToddMcF2002 is offline

ToddMcF2002

ToddMcF2002's Avatar
SasqWatch

#13

Join Date: Oct 2006
Location: Boston MA
Posts: 2,226

Default 

November 27th, 2012, 16:27
So what? If a game doesn't include "movement tactics" in it's combat it's not worth playing? That's just silly.

Open your mind. JRPGs can be fun too. Go play Chrono Trigger.
Fluent is offline

Fluent

Fluent's Avatar
RPG Fiend
RPGWatch Team

#14

Join Date: Jul 2011
Posts: 2,011

Default 

November 27th, 2012, 17:01
I don't mind jrpg combat and i'm a die hard pc guy so I don't think platform of choice has much to do with it. I really enjoyed the dragon warrior series and also the early FF games. The combat really isn't all that different than the wizardry series.

Having said that though I do much prefer the ability to move my guys around the battle field. So given the choice with all other variables equal I would always choose combat like TOEE vs combat like chrono trigger.

My main gripe with JRPG's is the amime graphics.
sakichop is offline

sakichop

SasqWatch

#15

Join Date: Feb 2011
Posts: 2,113
RPGWatch Forums » Comments » News Comments » Beasts & Blades - Funding Unsuccessful
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 01:24.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch