|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Sui Generis - Kickstarter Update #13, Blood, Fire and Shields

Default Sui Generis - Kickstarter Update #13, Blood, Fire and Shields

November 28th, 2012, 14:04
The Sui Generis kickstarter is currently still 30K pounds short of their 150K goal, but still have 39 hours ahead of them, so who knows.
In this update they show how blood, fire and shields are shown in the game.
We've had quite a few requests and questions about blood, fire and shields. What better way to show we intend to do these things than getting started on it? So, we got to work, made some early versions of these features and put them in a video for you!
BLOOD
We've added blood sprays for the more painful blows, the effect is still simple but we already see the potential of the animation resulting from all the physics. When our character rendering system is complete we plan to add lots of proper sticky yucky gore, wounds, dents and the lot. And not just on characters. For now we've made weapons get nicely spattered until they're covered in the stuff.
FIRE
Just a fiery pit for now but it's procedural, volumetric fire. It's 3D, there are no repeating animations, we can shape it however we want, make it envelop and react to objects etc. Those physics again. The colours need tweaking but we're pretty happy with this early result.
SHIELDS
We basically just strapped a shield to the character's arm and added some basic blocking behaviours. Even though we've done very little the physics are already doing a lot. Shields are supposed to be a big build choice and just as we hoped they're proving to be extremely effective.
loading…
More information.
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Netherlands
Posts: 4,569

Default 

November 28th, 2012, 14:04
Well… not as impressive as watching the first vid. But still a nice demonstration.

Anyways, it looks like they might actually barely make it. That might be a very close one either way.
Cacheperl is offline

Cacheperl

Sentinel

#2

Join Date: May 2012
Posts: 278

Default 

November 28th, 2012, 14:08
Looks a bit better than before i think, hope they make it

SiiiiLENCE the DISCOOOORD…
vurt is offline

vurt

vurt's Avatar
Serial Modderer

#3

Join Date: Apr 2011
Location: The land of rape and honey
Posts: 1,644

Default 

November 28th, 2012, 14:18
Wow! It may actually make it. I hope it does.
DarNoor is offline

DarNoor

Sentinel

#4

Join Date: Nov 2006
Posts: 392

Default 

November 28th, 2012, 14:33
They need a bit less than 1k hour to make it. *cross fingers*

It's going to be a nail biter.
azarhal is offline

azarhal

SasqWatch
RPGWatch Donor

#5

Join Date: Oct 2007
Posts: 2,709

Default 

November 28th, 2012, 15:50
I didn't think they had a chance so I didn't bother but looks like they might so I'm going over to pledge.

Hopefully they'll be a bunch of people that felt the same and they will make a late push and make it.
sakichop is offline

sakichop

SasqWatch

#6

Join Date: Feb 2011
Posts: 2,386

Default 

November 28th, 2012, 16:18
Seriously, who cares about blood splatters??? To me that just made it look worse. If it was only on killing blows it would make a bit more sense, but to spray on every hit like that just looks silly.
tomasp3n is offline

tomasp3n

tomasp3n's Avatar
Watchamacallit?

#7

Join Date: Dec 2010
Location: Sweden
Posts: 824

Default 

November 28th, 2012, 16:25
@Sakichop. Yes they had a stellar day yesterday, they have a real chance now. But they may need some big ticket backers again (like yesterday) to get there.

@tomasp3n. Well, it's fresh off the compiler, even less optimized as the rest. They already said it will be optional anyway:
Most gamers seem rather enjoy gore but many don't. We agree that it should be optional, it's not crucial to gameplay. Either way we're not going overboard with it, the aim is realism, not gratuitous gore.
GhanBuriGhan is offline

GhanBuriGhan

GhanBuriGhan's Avatar
Wose extraordinaire

#8

Join Date: Oct 2006
Posts: 3,507

Default 

November 28th, 2012, 16:26
Originally Posted by tomasp3n View Post
Seriously, who cares about blood splatters??? To me that just made it look worse. If it was only on killing blows it would make a bit more sense, but to spray on every hit like that just looks silly.
I do. Actually, I think most games fail on that department.
In my opinion, blood and gore, when well done, help immersion very much. Blood and gore really caused an impact on me in a good sense after playing games System Shock 1 and 2 or Blood.
arthureloi is offline

arthureloi

arthureloi's Avatar
Visionary Vampire

#9

Join Date: Apr 2012
Location: Nosgoth
Posts: 173

Default 

November 28th, 2012, 16:51
Yup blood is nice, adds a lot to immersion for me too

SiiiiLENCE the DISCOOOORD…
vurt is offline

vurt

vurt's Avatar
Serial Modderer

#10

Join Date: Apr 2011
Location: The land of rape and honey
Posts: 1,644

Default 

November 28th, 2012, 16:59
I'm glad they plan to be spending their time wisely, making armor dent rending technology. I've been saying for years, that's what RPGs need to really feel immersive.

Especially action RPGs, from an overhead viewpoint.

Wait, it's not just for characters? Oh, my prayers have been answered. Finally, a chance to put dents in barrels in RPGs.

Indie game developer.

Dev Blog
Naked Ninja is offline

Naked Ninja

Naked Ninja's Avatar
Watchdog

#11

Join Date: Dec 2007
Posts: 195

Default 

November 28th, 2012, 18:29
They've been doing very well the past few days. I hope they make it! If not, then they're probably close enough that it might be worth retooling their message and trying again in a few months.
rjshae is offline

rjshae

Bob
RPGWatch Donor

#12

Join Date: Mar 2012
Posts: 1,642

Default 

November 28th, 2012, 18:58
hm. I think they jumped up because many people upped their pledges (base don forum comments)? I can't - the next tier is 60 quid which is way more than I'm prepared to pay for what I have seen. While I did pledge, in a sense I think they deserve to fail because the Kickstater seemed to be something of an afterthought - "ok, we should post an update? Go to our forums!' 'we have a new t-shirt design!" WTF? People gave them good advice but they pretty much carried on dribbling out bits of info. Basically its a nice tech demo at the moment, and has evolved little over the last month. Anyone can promise the world - for an untried team Ive added a huge pinch of salt to their proclamations of 'best evaness'.
booboo is offline

booboo

booboo's Avatar
Keeper of the Watch

#13

Join Date: Aug 2007
Location: Cape Town, South Africa
Posts: 999

Default 

November 28th, 2012, 19:06
They might make it.
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#14

Join Date: Mar 2011
Posts: 2,261

Default 

November 28th, 2012, 21:00
Yeah, yeah, I know there are all sorts of things wrong with the pitch these guys have made, lord knows I have my doubts as well, but I really don't see how this isn't worth a $15 speculative pledge from anybody who loves CRPGs.

It may suck, but it also may be really cool, and I've bought my $15 lottery ticket to see what we end up with….
Fantasm is offline

Fantasm

Watchdog

#15

Join Date: Mar 2009
Posts: 215

Default 

November 28th, 2012, 22:19
Same here, Fantasm. Hope they make it.
Capt. Huggy Face is online now

Capt. Huggy Face

Capt. Huggy Face's Avatar
Magicky Utok

#16

Join Date: Sep 2010
Posts: 1,081

Default 

November 29th, 2012, 01:49
Originally Posted by vurt View Post
Yup blood is nice, adds a lot to immersion for me too
I don't mind a little blood. What I do mind is when glancing blows splatter blood all over. Not to say the video was that bad, but to me too much blood makes it look like a bad action movie where someone loses about ten litres of blood and then walks away. (Without looking at the explosion…)

If done right, it increases immersion for me too, but most if the time it just looks silly. Then optional is a really good thing.
tomasp3n is offline

tomasp3n

tomasp3n's Avatar
Watchamacallit?

#17

Join Date: Dec 2010
Location: Sweden
Posts: 824

Default 

November 29th, 2012, 02:26
Its almost 130k now and only 26 hours remaining. So looks like the last 24 hours is going to become quite a thriller.

Where is Jack Bauer when you need him?
Dez is offline

Dez

Dez's Avatar
Watcher of The Keep

#18

Join Date: Oct 2006
Posts: 1,211

Default 

November 29th, 2012, 02:31
Originally Posted by Dez View Post
Its almost 130k now and only 26 hours remaining.
Right now they need to average 781 pounds per hour for the next 26 hours to make it. Keep dividing the amount still needed by the number of hours remaining — if it's getting bigger that's a bad sign, if it's getting smaller that's a good sign. I've found this a useful tool for getting a sense of how a close Kickstarter is going to turn out. (It correctly predicted the success of Hero-U, for example.)
khaight is offline

khaight

Keeper of the Watch

#19

Join Date: Nov 2009
Posts: 193

Default 

November 29th, 2012, 07:20
Finally, an interview:
http://www.forbes.com/sites/erikkain…r-madoc-evans/
GhanBuriGhan is offline

GhanBuriGhan

GhanBuriGhan's Avatar
Wose extraordinaire

#20

Join Date: Oct 2006
Posts: 3,507
RPGWatch Forums » Comments » News Comments » Sui Generis - Kickstarter Update #13, Blood, Fire and Shields
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 04:43.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch