|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Obsidian Entertainment - From Torment to Eternity: Chris Avellone

Default Obsidian Entertainment - From Torment to Eternity: Chris Avellone

December 2nd, 2012, 18:20
Chris Avellone has been interviewed at Gamasutra in a feature titled From Torment to Eternity.
For Project Eternity, you've gone with a more traditional fantasy setting than in Torment. Was that always your intention?
CA: The way we approached it was we got Josh Sawyer, who was the project lead on Fallout: New Vegas, and we got Tim Cain, me, Feargus [Urquhart] and our other project director Adam Brennecke in a room, and we listed out all the points that we enjoyed about Infinity Engine, and notably dungeon delving, and a lot of the discussion came back to a lot of the strengths that the Forgotten Realms setting had. What they would do is they would create a lot of interesting spaces and sort of build cultures around these cool dungeons, and it was resonating with just about everybody, that they wanted a more traditional fantasy setting.
I do think that the ways that we're approaching the fantasy setting… It's not [entirely] "traditional fantasy." You'll see some similar races, but the takes on the races are going to be a bit different than people expect, so I think that'll be enough to set it apart.
There's also an audio interview with Chris at a site called Koobismo (thanks, NMA).
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

December 2nd, 2012, 18:20
Interesting interview. Thanks.
rjshae is offline

rjshae

Bob
RPGWatch Donor

#2

Join Date: Mar 2012
Posts: 1,305

Default 

December 3rd, 2012, 01:26
The last thing this industry needs is generic puffy D&D fantasy settings. Even adding a good amount of Steampunk elements would make this a much more interesting setting, add a bit of conflict of magic versus technology/industry and you retain the lure of fantasy, yet incorporating a new spicy element to make the haggard RPGers of yore feel some wonder yet still.
Really, give us something we haven't seen before, but if they are to chicken to even add steampunk elemtns, give us a trully alien fatasy world, something like the Hyborian world of Conan, or Ars Magica, or Warhammer Fantasy RPG worlds, not another basic Greyhawk clone again.
There are hundreds of penand paper tabletop RPG settings that have unique and extremely cool backdrops that would be really cheap to license that almost no video/PC gamer has ever seen, yet they create an original- generic/vanilla/Greyhwak clone world just like every other hundreds of similar gameworlds done over the last 30+ years?
There is no really good reason for this.

To sum it up, I feel our space program ended up like this. "It's one small step for man. One giant leap for man kind. Oops I fell on my butt after that leap and can't get up anymore."
buckaroobonzai is offline

buckaroobonzai

buckaroobonzai's Avatar
VR nomad

#3

Join Date: Oct 2007
Location: Hungary and USA
Posts: 216

Default 

December 3rd, 2012, 02:50
As much as I enjoyed Planescape, I also enjoy, very much, the D&D system. I'm really glad they're keeping it conservative here. But with guns, I guess.
ChaosTheory is offline

ChaosTheory

Sentinel

#4

Join Date: Apr 2011
Posts: 468
RPGWatch Forums » Comments » News Comments » Obsidian Entertainment - From Torment to Eternity: Chris Avellone
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 16:15.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch