|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Mass Effect 3 - Creating the Omega DLC

Default Mass Effect 3 - Creating the Omega DLC

December 2nd, 2012, 23:30
The BioBlog has a dev blog on making the Omega DLC for Mass Effect 3:
In this DLC, Shepard must make decisions based on Aria and Nyreen’s knowledge of Omega while balancing their radically different points of view on how to go about liberating the station. This leads us to moral choices, and we want the player to answer the following question: how far are you willing to go? Omega is a densely populated area, and the choices you make will have a tremendous impact on the civilian population. Following Aria’s vengeful path will certainly be efficient, but it comes at a cost. Nyreen’s approach will protect the people of Omega, but it’s a riskier mission.
Balancing Omega’s gameplay to accommodate Aria’s powerful biotics was a challenge for the BioWare teams in Montreal and Edmonton. Omega is a complex space that made combat design difficult. We also introduced two new enemies: the Rampart mech, a Cerberus killing machine built to control the civilian population, and a second enemy that I’ll let you discover for yourself.
Creating Nyreen, the first female Turian we’ve used as a central character in the series, was also a challenge. We wanted to make sure she would be identifiable as a female Turian on first sight. It took several iterations from our concept and character artists, softening the shape of her head and making subtle changes to her body, to reach that point while staying true to the turian morphology.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

December 2nd, 2012, 23:30
Sounds like they put more thought into this than they did the ending of the trilogy…yep, still don't care about ME3 since the ending was utterly moronic. I'll stick with pretending ME1 was the only Mass Effect. It, like the Matrix 1, had a coherent, self-sufficient story. It's best to deny the sequels ever occurred.
Brumbek is offline

Brumbek

Watchdog

#2

Join Date: Oct 2010
Posts: 202

Default 

December 3rd, 2012, 09:36
^This
Well ME2 can be treated like an expansion pack with character stories - deleting ofc Terminator baby.
Misha is offline

Misha

Watcher

#3

Join Date: Dec 2011
Posts: 88
RPGWatch Forums » Comments » News Comments » Mass Effect 3 - Creating the Omega DLC
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 03:38.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch