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RPGWatch Forums » Comments » News Comments » Project Eternity - Update # 38 - Meet a Developer

Default Project Eternity - Update # 38 - Meet a Developer

January 17th, 2013, 01:36
The Kickstarter Page for this page has been updated witn an interview featuring Lead Animator Mark Bremerkamp. We learn about his eagerness to animate the RPG's many creatures, his inspirations, and also about his day-to-day responsibilities, and much more.
Here's a snip from the interview:
Q: What is your typical work day like on Project Eternity?
A:
First drink coffee then check my e-mail and look to see if there are any meetings that I need to prepare for. Then I usually look over the work from the day before. I like to always go back with a fresh set of eyes to see what worked and then I'll make some notes/changes. After all that I get to animating the fixes or I'll move onto a new animation.
More information.
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January 17th, 2013, 01:36
Update #38?

Isn't 38 the new unlucky number that should be skipped instead of 13 because of KoA fate?

Toka Koka
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January 17th, 2013, 01:55
Originally Posted by joxer View Post
Update #38?

Isn't 38 the new unlucky number that should be skipped instead of 13 because of KoA fate?
Yeah seeing as this is the only game I've backed in a Kickstarter maybe I should pass on this update, just in case you see.
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January 17th, 2013, 02:36
It's terribly boring, so you wouldn't be missing anything.
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January 17th, 2013, 02:46
Originally Posted by Thrasher View Post
It's terribly boring, so you wouldn't be missing anything.
Yeah, kind of 'going through the motions' stuff. Shrug.
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January 17th, 2013, 04:23
Yup, worse update by far. Absolutely pointless except for the brief mention of light spears and pikes in the game.


Originally Posted by joxer View Post
Update #38?

Isn't 38 the new unlucky number that should be skipped instead of 13 because of KoA fate?
Real funny, joxer. The story of 38 Studios is so depressing. And KoA is a fantastic game let down by bad management…

Interestingly enough, a lot of the KoA developers ended up (and still are) working on Grim Dawn.
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January 17th, 2013, 04:28
Originally Posted by Dr. A View Post
Interestingly enough, a lot of the KoA developers ended up (and still are) working on Grim Dawn.
I didn't know that, good to hear, I really liked KoA myself.
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January 17th, 2013, 11:53
Lemme put a sticker note on my monitor…

Do not buy Grim Dawn - high possibility of endless mobrespawns.
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January 17th, 2013, 13:53
Originally Posted by joxer View Post
Lemme put a sticker note on my monitor…

Do not buy Grim Dawn - high possibility of endless mobrespawns.
Grim Dawn have always been marketed as a Titan Quest and Diablo like game. Mobrespawns is part of the design since inception.
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January 17th, 2013, 14:04
Originally Posted by joxer View Post
Lemme put a sticker note on my monitor…

Do not buy Grim Dawn - high possibility of endless mobrespawns.
Originally Posted by azarhal View Post
Grim Dawn have always been marketed as a Titan Quest and Diablo like game. Mobrespawns is part of the design since inception.
Lemme make a copy of that sticker note to put in my monitor then
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January 18th, 2013, 03:46
Originally Posted by azarhal View Post
Grim Dawn have always been marketed as a Titan Quest and Diablo like game. Mobrespawns is part of the design since inception.
Ermm, yes…exactly. Joxer, you gotta think before you start complaining, buddy
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January 20th, 2013, 14:34
I don't suppose there's any necessity for them to make an exact clone of what's been done before. A little creativity in the ARPG genre wouldn't do any harm IMHOP.
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January 21st, 2013, 02:05
Originally Posted by Roq View Post
I don't suppose there's any necessity for them to make an exact clone of what's been done before. A little creativity in the ARPG genre wouldn't do any harm IMHOP.
Assuming you're referring to Grim Dawn, I agree. Well, it applies to all game genres although I think ARPGs suffer the most from stale repetition. Innovation is crucial.

Grim Dawn does look rather promising based on its feature list: http://www.grimdawn.com/about_featurelist.php

Some interesting aspects include the fact that the abilities of the five classes can be mixed around to form custom combinations (ala Dvinity series). And the game seems to be moddable as well.

So looking forward to it
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