|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » General News - Good Violence in Games

Default General News - Good Violence in Games

January 23rd, 2013, 19:29
In the never ending discussion on violence in games, Gamasutra weighs in with an editorial on 5 approaches to have 'good' violence in video games.
When, from a design standpoint, does violence "work"?

When it's necessary to the narrative. Some of the moments in games that are most widely remembered and appreciated involve acts of violence, like the plot climax of BioShock or the end of Metal Gear Solid 3 — cases where the player is asked or forced to execute a death in a way that enhances the story.

When an act of violence is a crucial part of a game's story (assuming the story's well-established), the player naturally takes ownership of the action and its implications. That sense of agency is supposed to be one of the strengths of interactive entertainment, so it makes sense to be judicious with it.

Giving players the opportunity to perform any action in a very specific and intentional context virtually requires players to think about what they're doing and be engaged.
More information.
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Netherlands
Posts: 3,859

Default 

January 23rd, 2013, 19:29
Quite true. Video game violence is essentially the same as violence in movies, novels, TV news or American football games. The only significant difference is that the player has the option to commit the (imaginary) violence, instead of just observing it. That's what adds the engaging element to the story, and, in a certain sense, it is taking on the role and perspective of another character that shields me from the act. I find watching certain movie acts of violence to be far more emotionally disturbing than any FPS game I've played.
rjshae is offline

rjshae

Bob
RPGWatch Donor

#2

Join Date: Mar 2012
Posts: 1,192

Default 

January 24th, 2013, 09:04
After reading the article, the title could have been as well "violence is good in video games"

After his five bullet points, he might have left a few blind spots on when not to include violence, but I have troubles finding situations when violence should not be included for the sake of meeting one of his bullet points.
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#3

Join Date: Mar 2011
Posts: 1,886

Default 

January 24th, 2013, 13:15
German gaming mag PC Games reports that the E3 showed that there was seeingly almost no game to be seen without exploding bodies, heads off, limbs flying around, and blood, of course.

Welcome to the Gaming Age Of [Exaggerated] Violence.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#4

Join Date: Nov 2006
Location: Old Europe
Posts: 15,605

Default 

January 24th, 2013, 13:28
Well, it entirely depends on what the game is trying to convey. I think violence is most effective when it's realistic and the game is trying to depict realism - because then it's rather shocking and it should be. When you're dealing with escapist fantasy - I don't think violence is particularly effective, but it will depend on several factors.

Something like Age of Conan, which is supposed to be an extremely harsh world full of violence - wouldn't work well without it.

So, it's really not a clear-cut issue. But I do consider violence for the sake of violence crass and tasteless. A good example would be Postal or something like Django Unchained recently. I detect no rational reason behind violence there.

Good examples would be something like Saving Private Ryan (the movie) and a game like AoC as I mentioned above.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#5

Join Date: Oct 2006
Location: Denmark
Posts: 13,046

Default 

January 24th, 2013, 16:57
I'm not sure it is about violence so much as it is about resolving conflict. Violence being the most common (and simplest) form of conflict resolution.

Swords and Sorcery - Underworld and Sovereign
OlderBytes.com
Charles-cgr is offline

Charles-cgr

Charles-cgr's Avatar
Sentinel

#6

Join Date: Mar 2010
Posts: 325

Default 

January 25th, 2013, 01:15
Originally Posted by Alrik Fassbauer View Post
German gaming mag PC Games reports that the E3 showed that there was seeingly almost no game to be seen without exploding bodies, heads off, limbs flying around, and blood, of course.

Welcome to the Gaming Age Of [Exaggerated] Violence.
Outstanding. I love that stuff.

"For Innos!"
ToddMcF2002 is offline

ToddMcF2002

ToddMcF2002's Avatar
SasqWatch

#7

Join Date: Oct 2006
Location: Boston MA
Posts: 2,226
RPGWatch Forums » Comments » News Comments » General News - Good Violence in Games
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 09:28.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch