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Witcher 3 - Video Interview @ Game Informer
February 9th, 2013, 21:25
Game Informer has an video interview with lead quest designer Mateusz Tomaszkiewicz as well as director Konrad Tomaszkiewicz, director for CD Project RED. In the interview they talk about which features might make it into the game based on the feedback from fans who played The Witcher 2. In the third Witcher game, we might then get see this: a less, political story, a new tutorial which is part of they storyline, combat being more responsive, a not so steep difficulty curce as in Witcher 2, more side quest and much much more.
More information.
More information.
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SasqWatch
RPGWatch Team
February 9th, 2013, 21:25
Fan feedback the bane of all new rpg's. Why don't we ask Bioware what the fans wanted and they delivered on. I follow the belief make the game you want to your best ability.
Fans don't even know what they want in games. You will never please everybody. It's not possible.
Fans don't even know what they want in games. You will never please everybody. It's not possible.
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"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
February 9th, 2013, 21:51
Bioware? You mean some EA company that sells crap DLC for taxfree fraud nonexisting currency with quasiDRM and definetly malware client?
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Toka Koka
Toka Koka
Last edited by joxer; February 9th, 2013 at 22:18.
February 9th, 2013, 22:02
Originally Posted by CouchpotatoNot necessarily.
Fan feedback the bane of all new rpg's.
It´s just a question of how to go about it, what to listen to, etc.
Letting fan feedback change the vision is one thing, but using it to execute the vision better is another.
For example, I think CDPR did a very good job on the enhanced edition and I´m quite sure the most notable content addition, the two new questlines in the last chapter, were added largely due to feedback.
But yeah, hopefully CDPR won´t go the "pander-y" route with TW3.
Judging by the interview, so far so good - no level scaling was re-confirmed and as a bonus we got a Gothic name drop
.
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What you think about most, is what you become.
What you think about most, is what you become.
February 9th, 2013, 22:16
I trust these guys, which is pretty rare for me and people of the high-end industry. It's like they're giving me all the things I've been wanting for the sequel - so they must have good taste
February 10th, 2013, 02:30
Originally Posted by CouchpotatoOf course they can't that's why they should just try to please me.
Fan feedback the bane of all new rpg's. Why don't we ask Bioware what the fans wanted and they delivered on. I follow the belief make the game you want to your best ability.
Fans don't even know what they want in games. You will never please everybody. It's not possible.
Keeper of the Watch
February 11th, 2013, 17:26
Originally Posted by DeepOI agree with that. Gamers are all over the place when it comes to opinions on games and gameplay and if you put 100 gamers in a room and asked them what color the sky is on a sunny clear summer day at the equator you'd probably get 1001 different opinions.
Not necessarily. It´s just a question of how to go about it, what to listen to, etc. Letting fan feedback change the vision is one thing, but using it to execute the vision better is another.
But if the developer processes fan feedback through the filter of their own vision and designs for the game, then i think good results can happen. And we've seen what can happen when fan feedback drives the game design… it is usually fatal, at least critically if not commercially.
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Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
February 11th, 2013, 20:20
Originally Posted by CouchpotatoThat is a point. But it must be read for what it is: for the Witcher 2, CD project had listened to the fans. The fans stated they wanted an "old school" game, one with a complex story, one you are not hand held in it etc The result is known: fans found the political twists too difficult to follow, they found the lack of tutorial detrimental..
Fan feedback the bane of all new rpg's. Why don't we ask Bioware what the fans wanted and they delivered on. I follow the belief make the game you want to your best ability.
Fans don't even know what they want in games. You will never please everybody. It's not possible.
So it is better to read it that CD project have learned how to listen to fans, by not listening to what they ask but rather see what they adopt and reject.
If a fan states he would love to play a game like this but actually his way of playing shows he would loathe play a game like this, CD project is going to make a game like that.
SasqWatch
February 11th, 2013, 20:23
Originally Posted by DeepOYes but all this went after the game was released. It is far different from influencing the pre release developpment stage.
Not necessarily.
For example, I think CDPR did a very good job on the enhanced edition and I´m quite sure the most notable content addition, the two new questlines in the last chapter, were added largely due to feedback.
SasqWatch
February 12th, 2013, 01:11
Originally Posted by DArtagnanI can agree w/ you on that 100%!
I trust these guys, which is pretty rare for me and people of the high-end industry. It's like they're giving me all the things I've been wanting for the sequel - so they must have good taste![]()
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Chuck Norris doesnt dial the wrong number - you answer the wrong phone
Chuck Norris doesnt dial the wrong number - you answer the wrong phone
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