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Default Witcher 3 - How to Hunt Monsters in Witcher 3 @ Game Informer

February 23rd, 2013, 15:19
Game Informer has done another video interview for the Witcher 3 game. This time they've talked to gameplay designers Maciej Szczesnik and Marvin about how monster hunting works in Witcher 3.
RPG Codex has a summary of the interview:
The game will feature detective-style investigation of monster "crime scenes". Geralt will need to discover which monster from his bestiary is responsible for murdering townsfolk, before he can track it down to its lair and slay it.
There will be a greater emphasis on preparation before monster battles. The developers imply that there will be multiple ways to prepare for each monster, one of them being learning its internal anatomical details (which kinda reminds me of the alien autopsies in X-COM). Another way in which The Witcher 3 will be returning to the roots of the Witcher concept is that monster hunting will be your primary source of income, and also your primary source of crafting materials and mutagens. There will be unique "boss" versions of monsters in the game, like in the original Witcher. The developers are quick to reassure that there won't be any arcade-style "epic" bosses like Witcher 2's infamous Kayran, though.
Thanks RPGCodex
More information.
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February 23rd, 2013, 15:19
This sounds great - I really felt the monster hunting aspect was not handled well or as important s its should have been the TW2.
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February 23rd, 2013, 16:53
I'm glad they have some unique ideas. A "Skyrim too" would be somewhat dissapointing, even if it were an enjoyable game.
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February 23rd, 2013, 17:09
Sounds great and fitting.
Hopefully the debuffs will be well contextualized with the difficulty and the investigation aspect won´t rely on any or at least heavy involvement of quest markers.
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February 23rd, 2013, 17:41
As long as it's not "get xth part of the crown in a dungeon you've visited already a thousand of times, got the book of arcane knowledge there and you still can't solve book's quest due to a bug" Skyrim annoying repeated quest, I'm good with it.

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February 23rd, 2013, 18:38
Originally Posted by DeepO View Post
Sounds great and fitting.
Fitting? I wonder what monsters an experienced witcher like of Rivia needs to learn of.

I also wonder about the occurrence of such system of investigation and its overall integration.
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February 23rd, 2013, 19:53
Originally Posted by ChienAboyeur View Post
Fitting? I wonder what monsters an experienced witcher like of Rivia needs to learn of.
He is learning about Monsters several times in the books.

Originally Posted by ChienAboyeur View Post
I also wonder about the occurrence of such system of investigation and its overall integration.
Yup, me too.
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February 23rd, 2013, 20:13
Sounds pretty cool. Where are these monster attacks happening though? Is Geralt finding mauled bodies in their homes? It's funny to think about some giant monster letting himself in the house, killing the person and silently returning to his lair without being seen . I'm sure they have thought this out better than that though. Sounds great really.

The more I think about this the more awesome it sounds. Investigating a crime scene and then hunting down the responsible monster in their lair is a pretty fun sounding concept, especially with it being an open-world to explore.

Sounds really good so far.
Last edited by Fluent; February 23rd, 2013 at 21:44.
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February 23rd, 2013, 21:36
At this point I don't really care. The game sounds to ambitious and many have tried and failed. I think failed is to harsh let me rephrase that to making average games that fail on there promises.

I don't care what is promised, or what peoples opinions are. I will wait for the final product to make any more judgements. Better not disappoint or fall short as most have.

In the meantime I can't wait for the other one hundred articles on how great it is before it's even released.

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February 24th, 2013, 11:43
Crime scene investigation worked reasonably well in L.A. Noire, while the interrogation of suspects and witnesses was handled with less success. If you substitute the city of Los Angeles for a lot of wilderness with scattered villages and go for a less linear approach, it could be really good.
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February 25th, 2013, 05:47
Originally Posted by ChienAboyeur View Post
Fitting? I wonder what monsters an experienced witcher like of Rivia needs to learn of.
Like Cacheperl have said, Geralt knows about most monsters but he never encountered some of them (like striga for example) and so his knowledge of them was second hand only.
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February 25th, 2013, 14:00
Ummm, that is how you gain experience. And that is what makes of Rivia an experienced witcher. What kind of monsters did he not know of?
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February 25th, 2013, 16:29
It's a bit more complicated Chien. One of the interesting things in Sapkowski's stories is that a reader (and Geralt) is often not sure just what (or who) the moster is.
Some "monsters" were made up by people but never existed in reality (nietopyrze). Some were considered "monsters" by people but not by Geralt. And than there were people whom he considered monsters. Last but not least there were "monsters" which Gerald considered as pure legends but which turned out to be real (golden dragon).

In any case, in Sapkowski's books, almost every time Geralt is faced with possible monster killing contract he starts with investigation about what sort of monster (if any) he might be dealing with.
Last edited by zahratustra; February 26th, 2013 at 16:25.
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February 25th, 2013, 19:25
I was a big fan of some of the investigation that you had to do in Witcher 1, particularly in the first half of the game. If they can recapture some of that for the monster investigations in Witcher 3 I will be quite happy.
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