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KoA: Reckoning - A Game You Should Play
February 28th, 2013, 10:25
There we go (standard YSA 1.1, standalone .exe:
http://www.mediafire.com/download.php?4h0gez904tk3671
http://www.mediafire.com/download.php?4h0gez904tk3671
Traveler
February 28th, 2013, 12:54
Originally Posted by youngneil1Many thanks for the unique patch and for putting the download link, as you said these files are hard to find after closing the forum.
There we go (standard YSA 1.1, standalone .exe:
http://www.mediafire.com/download.php?4h0gez904tk3671
By the way, I can not see any documentation with the above excutable. Do you please have a link for the documentation on how to use the patch?
All the best
February 28th, 2013, 16:16
Originally Posted by SpoonFULL
Many thanks for the unique patch and for putting the download link, as you said these files are hard to find after closing the forum.
By the way, I can not see any documentation with the above excutable. Do you please have a link for the documentation on how to use the patch?
All the best
Here's a link to Dropbox that has a lot of info on the mod- https://www.dropbox.com/sh/fmftcephs…malur_mod.docx
Sentinel
February 28th, 2013, 16:42
Many thanks for conserving these description texts, warmark! They should make it a lot easier to get into the mod and to customize it.
Traveler
March 1st, 2013, 01:35
Originally Posted by youngneil1My pleasure to post this youngneil as this is an excellent mod and should be used by anyone playing this game if just for the reduced experience gain option alone.
Many thanks for conserving these description texts, warmark! They should make it a lot easier to get into the mod and to customize it.
Sentinel
March 1st, 2013, 01:53
Wow. A reduced experience gain is a godsend for this game. That was one of my gripes with the game originally. I completed 65% of the map + the Legend of Dead Kel DLC and I hit max level. If I play again I will definitely consider using that mod.
Keeper of the Watch
RPGWatch Team
March 1st, 2013, 21:28
Originally Posted by youngneil1I want to say thanks for this great mod. It really made KoA playable for me.
Hi fellows,
Nice to read some good feedback on KoA: Reckoning here. Way back then I made that little HeartCore Mod (or actually the YSA mod, a little updated version). I had written down excessive and structured documentation for it, but it all did vanish with them just switching off their forum. I am still too deeply p**ed to retackle the project again, but indeed despite of the already described glitches here it should work out really well. It is/was also highly customizable. Doing it was quite an adventure as mots it is written in assembler code, injected via the CheatEngine program.
Let me see if I can find you an old backuplink for the YSA version…
I also want to ask you a question. I'm using HeartCore mod, what is the differences between this and YSA 1.1?
—
"Rincewind could scream for mercy in nighteen languages, and just scream in another forty-four."
Terry Pratchett, Interesting Times
"Rincewind could scream for mercy in nighteen languages, and just scream in another forty-four."
Terry Pratchett, Interesting Times
Last edited by Gokyabgu; March 1st, 2013 at 21:42.
March 3rd, 2013, 12:41
@all: Many thanks for the kind words and great to hear that still some people are gonna use this mod despite the whole mess around KoA:R.
@Gokyabgu: That's a good question and actually one hard to answer for me after all this time. It was just some added features and improved stability of others, but I don't remember the exact order of when I discovered what. I think the changes to "attack weight" came rather late e.g. But, all in all, there's no harm in just using YSA 1.1. You can do so even if you used HardCore beforheand, no problem, as all changes are only done in runtime memory.
@Gokyabgu: That's a good question and actually one hard to answer for me after all this time. It was just some added features and improved stability of others, but I don't remember the exact order of when I discovered what. I think the changes to "attack weight" came rather late e.g. But, all in all, there's no harm in just using YSA 1.1. You can do so even if you used HardCore beforheand, no problem, as all changes are only done in runtime memory.
Traveler
March 4th, 2013, 02:48
Hmmm aweome gonna try this out.
—
If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
Keeper of the Watch
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