|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Torment: Tides of Numenera - Update 3

Default Torment: Tides of Numenera - Update 3

March 8th, 2013, 06:57
More details on stretch goals and the game itself.
Also, as a surprise addition to all (including our dear colleague Colin who is learning about this commitment right now as you are) after the Kickstarter ends, Colin’s going to be doing a play through of Planescape: Torment for you all, providing his developer commentary as he goes. Which areas and characters did he write? And what was he thinking when he wrote them? How fast of a reader is he? Does he have anything good to say about the combat? What is his answer to the question: “What can change the nature of a man?” Learn all of this and more!
More information.
woges is offline

woges

woges's Avatar
SasqWatch
RPGWatch Team

#1

Join Date: Oct 2006
Location: UK
Posts: 2,110

Default 

March 8th, 2013, 06:57
I'm glad a developer finally will be implementing the Limbo mechanic in a game. I have been wanting it for a very long time and the only game that ever attempted to implement it was the (defunct) MMORPG I was involved with Archaen. I think having somewhere you go after you die and having to find your way out of a maze or do quests to get back is much better then either just respawning or reloading your game and makes death fun. (especially if it changes each time you die)
guenthar is offline

guenthar

SasqWatch

#2

Join Date: Oct 2006
Posts: 1,554
Send a message via Skype™ to guenthar

Default 

March 8th, 2013, 08:25
2 million stretch goal reached.
GhanBuriGhan is offline

GhanBuriGhan

GhanBuriGhan's Avatar
Wose extraordinaire

#3

Join Date: Oct 2006
Posts: 3,475

Default 

March 8th, 2013, 09:33
Originally Posted by guenthar View Post
I think having somewhere you go after you die and having to find your way out of a maze or do quests to get back is much better then either just respawning or reloading your game and makes death fun. (especially if it changes each time you die)
I think that if a game has the ability to easily save your progress, then death mechanics are pointless, since people are just going to go back to a save game. A lot of games are balanced around this and have RNG mechanics that sometimes make a loss inevitable. I guess making interesting death mechanics work is a lot harder than it seems, since without a really tight balance it would likely just cause frustration.
Roq is offline

Roq

Seeker
RPGWatch Donor

#4

Join Date: May 2012
Location: Somerset/London UK
Posts: 977

Default 

March 8th, 2013, 10:30
It looks like the amount they get might actually be limited by the the fact that most of the higher tiers are already sold out. They will have to come up with new tiers soon to get more backers.

I bet they didn't consider that to be a possible problem when launching the campaign.
Maylander is offline

Maylander

SasqWatch

#5

Join Date: Oct 2006
Location: Bergen
Posts: 5,400
Send a message via MSN to Maylander

Default 

March 8th, 2013, 11:43
Originally Posted by Maylander View Post
It looks like the amount they get might actually be limited by the the fact that most of the higher tiers are already sold out. They will have to come up with new tiers soon to get more backers.

I bet they didn't consider that to be a possible problem when launching the campaign.
If there is sufficient demand (and complaints ), they will simply increase the limit. As I had already anticipated, they have increased the limit on the collector's edition box and in fact it is now unlimited at a somewhat higher tier.

I do think that they have thought this through.
Last edited by Asdraguuhl; March 8th, 2013 at 12:19.
Asdraguuhl is offline

Asdraguuhl

Asdraguuhl's Avatar
Sentinel

#6

Join Date: Jun 2011
Location: Madrid, Spain
Posts: 397

Default 

March 8th, 2013, 11:48
Originally Posted by Asdraguuhl View Post
If there is sufficient demand (and complaints ), they will simply increase the limit. As I had already anticipated, they have increased the limit on the collector's edition box and in fact it is now unlimited at a somewhat higher tier.

I do think that they have though this through.
True, but they can't add an unlimited amount of items or NPCs, which is involved in several of the higher tiers.
Maylander is offline

Maylander

SasqWatch

#7

Join Date: Oct 2006
Location: Bergen
Posts: 5,400
Send a message via MSN to Maylander

Default 

March 8th, 2013, 12:00
Originally Posted by Maylander View Post
True, but they can't add an unlimited amount of items or NPCs, which is involved in several of the higher tiers.
Yes, but these high-level tiers are not the main financial contributors, it is the mid-level tiers that they should focus on.
Asdraguuhl is offline

Asdraguuhl

Asdraguuhl's Avatar
Sentinel

#8

Join Date: Jun 2011
Location: Madrid, Spain
Posts: 397

Default 

March 8th, 2013, 12:12
Come on people, read through your backer comments for better stretch goals. I don't want to see a 3mil stretch goal, "20 more novellas! WITH pictures!"
Sacred_Path is offline

Sacred_Path

Sacred_Path's Avatar
Basement Horror

#9

Join Date: Nov 2012
Location: Germany
Posts: 892

Default 

March 8th, 2013, 12:34
I think I'll be upping my pledge to the $28 tier, when it opens up. And contemplating throwing in $15 for the novella compilation…

Exitus acta probat.
wiretripped is offline

wiretripped

wiretripped's Avatar
Machiavellian

#10

Join Date: Oct 2006
Location: Leuven, BE
Posts: 637

Default 

March 8th, 2013, 13:48
Sacred, if those 20 more novellas are integrated within the game like the old Torment had, I want to see a 3 mil stretch goal with it.

Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#11

Join Date: Apr 2009
Posts: 6,068

Default 

March 8th, 2013, 14:12
Originally Posted by Sacred_Path View Post
Come on people, read through your backer comments for better stretch goals. I don't want to see a 3mil stretch goal, "20 more novellas! WITH pictures!"
To be fair Sacred Path - the comments section there is a giant mess. Its been taken over by retards en large. I'd suggest messaging them or putting it up on the torment user site rather then hoping they find an idea amongst that mess.
coboney is offline

coboney

Traveler

#12

Join Date: Jun 2011
Posts: 6

Default 

March 8th, 2013, 15:03
I'm not too fussed about the explicit stretch goals. They've made it clear that all the money goes into the development of the game, and it seems they have a good idea of what they want to do.

Actually, I wouldn't be fussed if they just said they're going to spend anything over $3m on a giant party to celebrate how well things are going. My $20 is still just $20 however much others contribute. I backed on the basis that I reckon I'll get my money's worth even if the game's budget is only about a million dollars. Any more at this point is just gravy - more for nothing.
Badesumofu is offline

Badesumofu

Badesumofu's Avatar
SasqWatch

#13

Join Date: Jul 2007
Location: Australia
Posts: 453

Default 

March 8th, 2013, 15:18
Interesting article about "big backers":
http://www.wired.com/gamelife/2013/0…s-of-numenera/

Backer Steven Dengler says he will pledge $100,000 (if the Kickstarter reaches the $3 million mark) for a chance to play the followup to the game he calls a “landmark” in his life.

“[Planescape] is the most rewarding game I’ve ever played,” he told Wired in a phone interview.

Dengler, CEO of the currency conversion services site XE.com, is a prolific Kickstarter backer. As an angel investor with a passion for classic PC games, he’s bankrolled Psychonauts publisher Double Fine in excess of $1 million to get new games out the door.

“The appeal of a Kickstarter is as much about rewarding people for what they’ve done in the past as it is helping them to create new [projects],” Dengler says.

Dengler isn’t the only gamer with cash willing to throw down big for a successor to Planescape. Min-Liang Tan, CEO of gaming accessory-maker Razer, announced on Twitter that he’d donated $10,000 to Torment‘s campaign, saying that if the new game is “half as good as Planescape, I will die happy.”

Also kicking in 10 large is Markus “Notch” Persson, creator of Minecraft, Polygon reported.
GhanBuriGhan is offline

GhanBuriGhan

GhanBuriGhan's Avatar
Wose extraordinaire

#14

Join Date: Oct 2006
Posts: 3,475

Default 

March 8th, 2013, 15:59
Originally Posted by GhanBuriGhan View Post
Interesting article about "big backers":
http://www.wired.com/gamelife/2013/0…s-of-numenera/
Steven Dengler,IIRC he financed porting Double Fine's Costume quest to PC(initially
PS3,Xbox 360 only) and gave 10k to to each season crowdfunding(first was Indiegogo,second kickstarter) of Fallout: Nuka break.Nice guy I wish there where more millionaires like him and Notch.
Nameless one is offline

Nameless one

Nameless one's Avatar
Keeper of the Watch

#15

Join Date: May 2012
Location: Europe
Posts: 1,115

Default 

March 8th, 2013, 17:25
Originally Posted by Badesumofu View Post
Actually, I wouldn't be fussed if they just said they're going to spend anything over $3m on a giant party to celebrate how well things are going. My $20 is still just $20 however much others contribute. I backed on the basis that I reckon I'll get my money's worth even if the game's budget is only about a million dollars. Any more at this point is just gravy - more for nothing.
Then you badly need to re-examine your logic because asking them to spend $2M on a game when they have $3M in the bank means you're only getting 67% of your money's worth.
rjshae is offline

rjshae

Bob
RPGWatch Donor

#16

Join Date: Mar 2012
Posts: 1,370

Default 

March 8th, 2013, 18:52
Originally Posted by rjshae View Post
Then you badly need to re-examine your logic because asking them to spend $2M on a game when they have $3M in the bank means you're only getting 67% of your money's worth.
Not so. He's paying $20 and getting something in exchange for it. If the game he gets is worth more than $20 to him, then he's gotten his money's worth, and it doesn't matter how much the developer spent on making it. If it did, then you'd be getting more of your money's worth buying a $100 million game like Modern Warfare than you could possibly get buying a Kickstarted game with a twentieth of the budget.
khaight is offline

khaight

Watchdog

#17

Join Date: Nov 2009
Posts: 191

Default 

March 8th, 2013, 23:35
Originally Posted by Roq View Post
I think that if a game has the ability to easily save your progress, then death mechanics are pointless, since people are just going to go back to a save game. A lot of games are balanced around this and have RNG mechanics that sometimes make a loss inevitable. I guess making interesting death mechanics work is a lot harder than it seems, since without a really tight balance it would likely just cause frustration.
I think if they make it fun and potentially rewarding then even with save and load it would be useful. They could make it so you can get some kind of reward or consequence for dieing based on the amount of time since your last death and they could integrate it with the story where new elements only come from dieing and if you just reload you will lose out on a part of the game.

They could do it so that like in the explaination in the kickstarter you take on the suffering of other people when you die and in small amounts maybe that could enhance your character but in larger amounts that will start giving you penalties and in the long run their suffering could drive you crazy and that would be game over. If you are dieing over and over I agree that you should reload but you should balance reloading with the part of the game that only comes from you dieing.
guenthar is offline

guenthar

SasqWatch

#18

Join Date: Oct 2006
Posts: 1,554
Send a message via Skype™ to guenthar
RPGWatch Forums » Comments » News Comments » Torment: Tides of Numenera - Update 3
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 19:09.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch