|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » General RPG » Let's play LMK in Wiz8, et al.

Default Let's play LMK in Wiz8, et al.

January 8th, 2013, 17:54
Realms of Arkania should work great… any female Elf (probably Ice-Elf), a Warrior and a Mage are the perfekt fit and the AI is really stupid so it should work with a party of 3
Level-Limit is 21.

NWN 2 SOZ is perfekt with Kaedrins AddOn:

Female Wood Elf Scout/Ranger with Swift Ambusher, Swift Hunter and Able Learner Feats
Male Human Wizard/Arcane Scholar
Male Human Paladin (maybe Paladin/Fighter/NWN9/Weaponmaster ? my favourite Knight)

Edit for more Powergaming:
Necromancer/Arcane Scholar/Red Wizard for the mage, Cleric/Hospitaler/Warpriest for the Knight or Wizard/Cleric/Mystic Theurge for the Mage, but then you have to mod the Mystic Theurge back in (it's easy if you don't mind that there is no Class-Description at the MT-Class.)

OC and MotB could be played with the SoZ-Edition Mods from Kaldor Siverwand.

And another Edit for NWN1:

The elven Cleric NPC could take the Role of the Lady in the OC and the early Part of HotU and then there is this Mod for a costum Party:

http://nwvault.ign.com/View.php?view…detail&id=2568

The Drow-Assassin could be the Lady 2.0 in HotU in the later Part of the Game

The Germans are a cruel race. Their operas last for six hours and they have no word for "fluffy".

Captain Blackadder
Last edited by Fenris; January 8th, 2013 at 18:16.
Fenris is offline

Fenris

Fenris's Avatar
germanic depressive

#81

Join Date: Oct 2006
Location: Franconia
Posts: 417

Default 

January 8th, 2013, 18:31
Originally Posted by Arhu View Post
dte: Thanks. Once I figure out what I did before I was in no-man's land, I'll get back to you.
My best guesses:
(In case it's been long enough that you don't remember the whole game and don't want it laid out, I'll spoiler it)
Spoiler

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
dteowner is offline

dteowner

dteowner's Avatar
Shoegazer

#82

Join Date: Oct 2006
Location: Indiana, USA
Posts: 11,198

Default 

March 4th, 2013, 19:36
Originally Posted by dteowner View Post
My best guesses:
(In case it's been long enough that you don't remember the whole game and don't want it laid out, I'll spoiler it)
Spoiler
I rifled through my previous savegames and read some walkthroughs and it turns out it was 1). I had just been to the Rapax Away Camp but wasn't welcome, so I turned around. I hadn't visited one of the wildernesses yet (the one with the Rift entrance?), so that's what I'm currently exploring. Thanks for the pointers.

"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Arhu is offline

Arhu

Arhu's Avatar
Feline Wizard
RPGWatch Team

#83

Join Date: Aug 2006
Location: Germany
Posts: 2,279

Default 

March 12th, 2013, 13:36
Managed to get some gaming time in and explored most of the Mountain Wilderness, including the retro dungeon there. I finally remembered how everything works, which makes me happy. I don't like those flying, poison spitting snakes.

A times I think I'm missing a holy healer, since I often find items or spell books that are exclusive to Priests / Bishops. But then again, a case could be made for other classes as well, and where would it end? Still, it might be worthwhile to do LMKP theme parties in games, i.e. Lady, Mage, Knight and Priestess (-ess for some gender equality), as has been mentioned earlier in this thread for a good minimum party that covers most areas.

"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Arhu is offline

Arhu

Arhu's Avatar
Feline Wizard
RPGWatch Team

#84

Join Date: Aug 2006
Location: Germany
Posts: 2,279

Default 

March 24th, 2013, 01:59
Finished the last retro dungeon. Realized that I must have missed the Sea Caves! Help!

What's the quickest route to the Sea Caves? I'm utterly lost. I have done Bayjin, Water Caves etc. I have quick access to the teleporters (Arnika, Lower Marten's Bluff, Northern Wilderness). Can anyone give me directions, please?

"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Arhu is offline

Arhu

Arhu's Avatar
Feline Wizard
RPGWatch Team

#85

Join Date: Aug 2006
Location: Germany
Posts: 2,279

Default 

March 24th, 2013, 04:57
Originally Posted by Arhu View Post
What's the quickest route to the Sea Caves? I'm utterly lost. I have done Bayjin, Water Caves etc. I have quick access to the teleporters (Arnika, Lower Marten's Bluff, Northern Wilderness). Can anyone give me directions, please?
IIRC, the only way to get there is via Nessies lair - there are three passages that connect to it - one that leads to Mt. Gigas, one that leads to Bayjin and one that leads to Sea Caves, which means that from Bluff teleporter you can get there either via Swamp -> Bayjin, or via Umpani camp -> Mt. Gigas. Im not quite sure, but Id say the Mt. Gigas route should be faster. Neither is particularly quick .

What you think about most, is what you become.
DeepO is offline

DeepO

DeepO's Avatar
deep outside

#86

Join Date: Apr 2008
Location: Prague
Posts: 2,279

Default 

March 24th, 2013, 21:25
DeepO has a good memory. Speed will depend on what maps you've already cleared. Mt. Gigas is a longer route, but easier. Swamp to Bayjin to Bayjin Shallows is a shorter trip, but the critters are much tougher if you haven't already cleared those maps.

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
dteowner is offline

dteowner

dteowner's Avatar
Shoegazer

#87

Join Date: Oct 2006
Location: Indiana, USA
Posts: 11,198

Default 

March 24th, 2013, 22:04
Thanks, guys, that helps a lot. I have cleared everything, just stumbled past the Sea Caves without having a look. "Cleared" is a relative term in Wiz8, though, what with all the re-spawning going on. I'm leaning towards taking the long route, since Bayjin was hell for my party.

Speaking of being lost — is there a way to find out which quests I have already done and which are still open? The journal isn't of much help.

"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Arhu is offline

Arhu

Arhu's Avatar
Feline Wizard
RPGWatch Team

#88

Join Date: Aug 2006
Location: Germany
Posts: 2,279

Default 

March 25th, 2013, 15:44
The journal is your only real hope. It will be a mess since it adds things as you pick them up with no real organization. Keep in mind that active quests will be in white lettering while completed quests and "flavor" will be in grey.

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
dteowner is offline

dteowner

dteowner's Avatar
Shoegazer

#89

Join Date: Oct 2006
Location: Indiana, USA
Posts: 11,198

Default 

April 22nd, 2013, 00:14
going back to first post.
2 chars is all i ever pay with. A Fighter and a Bishop lol, and the vanilla is a walk in the park with these 2, which was what got me into modding.
I can't beet my mod with these 2 because i have a self imposed rule that if my party dies then it's over.
I am currently working on a mod where full stealth and reflection will not make you practically invincible.
DoddTheSlayer is offline

DoddTheSlayer

DoddTheSlayer's Avatar
Watchdog

#90

Join Date: Mar 2008
Location: Telford UK
Posts: 126
Send a message via Yahoo to DoddTheSlayer
RPGWatch Forums » Games » General RPG » Let's play LMK in Wiz8, et al.
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 06:12.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch