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Default CD Projekt RED Roadmap

March 24th, 2013, 22:38
I'm surprised no one reported this yet. CD Projekt released there future plans, and I have to say there very ambitious. I wonder were the money to invest in all this came from?

Here is the document in pdf format. You will need Adobe Acrobat to read it. Warning it's in polish.

Link-http://www.cdprojektred.com/resource…_zalacznik.pdf

Here is an outline.

1. open REDkit beta and further support of the modding community

2. Premiere of the first non-computer game set in the Witcher world

3. Launch of a local branch of CD Projekt RED in the United States, focused on marketing and PR for both Americas, especially the US.

4. Launch of The Witcher 3 for at least three strong platforms including PC and PS4

5. Launch of Cyberpunk 2077

6. Two smaller (about 20 hours of gameplay) but top-quality games supporting one of the product lines

7. A cross-platform mobile game based on one of CDPR's brands

8. Start of license sales for REDengine

9. Long-term Witcher 3 support involving completely new mechanisms

10. Launch of the full version of the REDkit and further modding community support

11. Launch of further local CDPR branches in key territories

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Last edited by Couchpotato; March 26th, 2013 at 09:49.
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March 24th, 2013, 22:49
I will never forgive them point 6.
Unless that's to reinvest the cash into real RPGs.

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March 25th, 2013, 04:34
Point 9 is… confusing. Completely new mechanisms?
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March 25th, 2013, 04:43
Originally Posted by Zloth View Post
Point 9 is… confusing. Completely new mechanisms?
It's a rough translation from Polish to English. Most translated articles don't sound to good in English. Especially machine translation from google.

Originally Posted by joxer View Post
I will never forgive them point 6.
Unless that's to reinvest the cash into real RPGs.
They need money to finance there ambitions. I see no problem with it as long as they don't become to ambitious, and end up as the new Bioware in five years.

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Last edited by Couchpotato; March 25th, 2013 at 05:22.
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March 25th, 2013, 05:19
They're certainly investing quite a bit in their technology with at least 4 games built with the new engine + a separate bullet point regarding its licencing. I'm also not sure about #9, maybe a multiplayer mode depending on the success of TW3?

I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
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March 25th, 2013, 17:43
Originally Posted by Couchpotato View Post
It's a rough translation from Polish to English. Most translated articles don't sound to good in English. Especially machine translation from google.
You got the gist of it CP althrough I would use "utilizing" rather than "involving". There is no hint at what those "mechanisms" could possibly be.

@Kostaz - multiplayer mode isn't exactly "completely new" is it?
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March 26th, 2013, 09:34
Originally Posted by Couchpotato View Post
I wonder were the money to invest in all this came from?

From the prospect of growth.

At release, TW2 was butchered by NA reviewing and depicted as a buggy game, confusing game design decisions with bugs. In the same time, DA2, that was a buggy game on release, was given a free pass by the same NA reviewing which omitted to mention how buggy DA2 was.

The PR bureau in NA should better that situation.

TW2 was also released as a PC game in the first place, later ported to consoles.
This time, their future games are going to be cross platform released.

They can expect a couple millions copies sales more from those two points only.
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