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Default Might & Magic X - Previews

March 26th, 2013, 14:00
Here are two previews for Might & Magic X.
Polygon
Of course, you're not alone: You control a four-member party chosen from 12 typical fantasy classes like elves, dwarves, orcs and mages, and you can switch between them on the fly — even within a turn — to attack foes in multiple ways. The first time Le Breton came across a group of enemies in the world, he started off by hurling a few fireballs from his mage. Then he crept closer to the group so his dwarf, a melee-focused character, could hit them directly. Then he finished them off with a lightning bolt from the mage. Combat offers experience so you can level up, which unlocks skill points that can be spent on class upgrades.
Strategy Informer
Each character has different levels of multiple skills, from a range of 0 to 25. When characters level, the player is given a few skill points to distribute amongst the skills. Levels range from unskilled to grandmaster. Do you add some points to the Block skill for your heavy melee guy, or do you invest more in his blunt weapon skills? The characters also have a very basic paper doll system for equipping items, as well as a shared inventory.

Finally, the graphics in the build were functional, and while it may be that the game's visuals will get more polish (one of the death animations is a little over the top and comical), it's unlikely to be on the level of The Elder Scrolls - nor is it aiming to be.
More information.
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March 26th, 2013, 14:00
Finally, the graphics in the build were functional, and while it may be that the game's visuals will get more polish (one of the death animations is a little over the top and comical), it's unlikely to be on the level of The Elder Scrolls - nor is it aiming to be.
Everybody who have ever played a HM&M game knows they are reputed for an art direction that surpasses everything ugly ever designed. That's a trademark for Van Caneghem products
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March 26th, 2013, 14:41
Originally Posted by Gloo View Post
Everybody who have ever played a HM&M game knows they are reputed for an art direction that surpasses everything ugly ever designed. That's a trademark for Van Caneghem products
It's why I really couldn't get into Might & Magic IX. I never played the series and modern games have forever spoiled me to the point where I need a minimum level of graphical polish. The screenshots for this look just fine, though.
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March 26th, 2013, 14:51
It's considered rude to mention that game around here, Thaurin. We've all agreed to engage in some creative history and declare that the last game in the series was MM8.

Sorry. No pearls of wisdom in this oyster.
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March 26th, 2013, 15:22
Reading "two previews" got me thinking they already got their hands on the game
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March 26th, 2013, 15:37
Sounds pretty awesome, if they can stay broadly faithful to the strengths of the classic games that'd be an incredible result.
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March 26th, 2013, 16:37
some gameplay footage:
http://n4g.com/news/1217302/might-an…screen-footage
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March 26th, 2013, 16:43
Originally Posted by Thaurin View Post
It's why I really couldn't get into Might & Magic IX. I never played the series and modern games have forever spoiled me to the point where I need a minimum level of graphical polish. The screenshots for this look just fine, though.
I think that Might and Magic is one of the few games where the graphics became worse in some way over time. There was a little improvement from MM4 to MM3 and then there was the tansition to 3D. And from MM6 to MM7 there was also a small improvement. But in the same moment it became less detailed.

While in the earlier games you had a pretty clear picture of where you are and what you are doing there in the latest games it was more like "imagine that all these brickwalls around you are actually a canalization system" or "imagine that all these brickwalls are a dragon lair" like if they couldn't effort someone doing some additional textures. Sure, you had this stuff in older games. But especially in this 3D environment the World got more and more generic and dead and it felt like random stuff was thrown together to get enough content to release another game. I think I left the series before or with the 8th part and never checked out the 9th. But I am looking forward to MM10 now.
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March 26th, 2013, 16:44
Wow, that footage looks pretty sweet! I'm not a huge fan of step-based style, but I can get used to it I guess.

Looking good so far, though.
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March 26th, 2013, 17:36
Originally Posted by dteowner View Post
It's considered rude to mention that game around here, Thaurin. We've all agreed to engage in some creative history and declare that the last game in the series was MM8.
Haven't personaly participated but would have agreed to the same. For me, the series got it very wrong visually from the sixth iteration and the 3D engine (can't remember what it was called). That's also the last episode I completed (never been able to finish 7 and 8 but will return to it one day).
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March 26th, 2013, 17:41
I'm not a huge fan of step-based style, but I can get used to it I guess.
Neither am I. Why should there be turns in your movement outside of combat? This seems more like a Heroes game rather than like any of the Might and Magic games. I don't like it for that fact alone. I can't stand what seems to be stutters as you are trying to move. Until they pull that feature and make like all the other MM games, I am not interested.
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March 26th, 2013, 19:01
The footage looks great so far!

Originally Posted by redman5427 View Post
Neither am I. Why should there be turns in your movement outside of combat? This seems more like a Heroes game rather than like any of the Might and Magic games. I don't like it for that fact alone. I can't stand what seems to be stutters as you are trying to move. Until they pull that feature and make like all the other MM games, I am not interested.
Did you ever play Might & Magic 1-5? That is exactly how movement worked in those.
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March 26th, 2013, 19:02
Originally Posted by redman5427 View Post
Why should there be turns in your movement outside of combat? This seems more like a Heroes game rather than like any of the Might and Magic games… Until they pull that feature and make like all the other MM games, I am not interested.
Um, what? There were 9 prior Might & Magic games (or 8 if we ignore the last one, which everyone agrees belongs under the bus with Highlander 2). Of those, 1-5 had step motion, 6-9 did not. Last time I checked 5/9 is a majority. The free-motion M&M games are actually the exception.
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March 26th, 2013, 19:12
Hey, now. There's no need to bring Highlander 2 into this; you just erased years of therapy. I actually remember skipping school to go see that POS.
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March 26th, 2013, 19:13
Originally Posted by dyze View Post
some gameplay footage:
http://n4g.com/news/1217302/might-an…screen-footage
Not bad. Cautiously more optimistic. I'm more interested in gameplay rather than attempts at simulating a more realistic 3D experience (e.g. free movement). The step based movement of World of Xeen was very fun. It forced you to actually use some movement tactics, rather than spastic jumping around to confuse dumb AI in a modern free movement 3D game.
Last edited by Thrasher; March 26th, 2013 at 19:24.
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March 26th, 2013, 19:22
Originally Posted by Myrkrel View Post
Did you ever play Might & Magic 1-5? That is exactly how movement worked in those.
That's one of the primary reasons I prefer M&M VI+.

Gameplay vid does look pretty good though. Although I don't care for some of the exaggerated death animations like enemies doing a backflip when they die.
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March 26th, 2013, 20:07
The gameplay footage looks good. I'm cautiously optimistic!

If I'm right but there is no wife around to acknowledge it, am I still right?
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March 26th, 2013, 20:18
Originally Posted by dteowner View Post
It's considered rude to mention that game around here, Thaurin. We've all agreed to engage in some creative history and declare that the last game in the series was MM8.
Hear, hear!!!

Although I tend to refer to that unmentionable game as "that unmentionable game".

pibbur who is ashamed because he actually finished that unmentionable game.

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March 26th, 2013, 20:26
Originally Posted by JDR13 View Post
That's one of the primary reasons I prefer M&M VI+.
I enjoyed both types of M&M games, in different ways. But I'm not going to write off an instalment that is explicitly trying to get back to the franchise roots because it uses a gameplay model that, well, goes back to the franchise roots.

It does sound like the scale is a bit smaller, though — 25 hours? Then again, I'm a lot older now and I have a job, so I don't really have time to map out every world map square by hand the way I did for MMI.
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March 26th, 2013, 20:32
Originally Posted by TheMadGamer View Post
The gameplay footage looks good. I'm cautiously optimistic!
Good?? … It looks awesome! I'm incautiously optimistic.
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