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RPGWatch Forums » Comments » News Comments » Torchlight II - GUTS Editor Available

Default Torchlight II - GUTS Editor Available

April 2nd, 2013, 09:34
The new mod tool for Torchlight II, named GUTS is now available.
GUTS is our in-house development tool. It lets you modify almost everything about Torchlight II, from item and skill balance, to level layouts, animations, quests, and much more. GUTS mods can be shared with your friends, and multiplayer games using mods can be found in the modded games lobby. In addition, A new launcher lets you customize which mods are currently active.
When playing modded games, you can view your mod history, any previously played mods, and the impact disabling mods may have on your character.
We've also added a special tool to GUTS designed to convert pre-GUTS mods into the official mod format, with an eye toward making the transition much easier for our ambitious early modders.
We've tried to make the process as seamless as possible, with a focus on allowing modded multiplayer games with a minimum of fuss.
They also have a Q&A with their tools engineer Greg Brown, art director Jason Beck and lead level designer Patrick Blank.
Tell us about GUTS! Does it stand for anything? How did that name come about? GUTS is the new version of our content editor we used to create all the content for Torchlight II. We use it to make most things in the game - Levels, skills, classes, monsters, items, spawn classes, balance curves, UI, etc. Pretty much the only things we don't use it for are model, animation, 2D art/texture, and music/sound creation. We use 3D Studio Max, Photoshop, and whatever Matt uses down in California for those. We started this project with "TorchED" which was used for Torchlight, but we've made a large number of improvements and additions for GUTS.
GUTS doesn't really stand for anything. The dry and boring story is that we compile the game source as a DLL for the editor which was originally called "core.dll" but that was confusing because we had another class called "core" so I changed the name to "editorguts.dll" at some point. Although later I think I was playing Shao-Lin's Road on the cocktail cabinet in the office and was amused by the protagonist saying "GUTS!" at the end of each level while flexing. I also enjoyed the Nickelodeon show and dream of owning a piece of the Aggro Crag. I mostly wanted to differentiate the new version from the last and I like the mental image of being elbows-deep in the guts of the game when you use the editor. Also, my Mom tells me Grandma wouldn't let her say "guts" as a kid, which I've always found amusing.
Tell us about the NetherRealm tileset - what's the inspiration? Well, we had a very small taste of it in Torchlight II, and certainly hints of what that realm might look like, but we never crossed over, so to speak. So, the main idea was to go "into the portal" and visit the NetherRealm. We wanted it to feel as organic as possible and as dissimilar as we could make it to the other tilesets. Everything is built on a grid, and in some tilesets it's very apparent (as much as we tried to disguise it). This tileset had to look chaotic, organic, and make you forget about the grid. Along with that, we really wanted it to look barren, harsh, and completely alien.
More information.

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April 2nd, 2013, 09:34
It's already added to Steam Workshop.

If it's powerful enough, and with raising popularity of MOBA genre, we'll soon see a tvt (team vs team) map derivation like with Warcraft3->DotA.

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April 2nd, 2013, 09:40
Great news for fans… I thought the game was too superficial (yes, even for the genre) and lacked a reason to keep playing.
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April 2nd, 2013, 12:51
Originally Posted by DArtagnan View Post
Great news for fans… I thought the game was too superficial (yes, even for the genre) and lacked a reason to keep playing.
Ditto… I find that a first prerequisite is that I can create a character/party that I care about and can imagine somehow existing in the game world. But TL is so stylized and linear that I find it impossible to believe in the world it portrays on any level.
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April 2nd, 2013, 16:29
uh, its still leaps and bounds more satisfying than diablo 3. i dont take cynicism to stupid levels, but enjoy living in a world of darkness with dayman.
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April 2nd, 2013, 18:07
if you like arpgs, tl2 was really good, ways better than d3. great news for the editor, feels a bit late tho. would have had a larger impact if they released it closer to the games release, most has probably moved on to other games..
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April 2nd, 2013, 18:30
No, I think D3 was actually better. Mostly because it created a world that was interesting - and though the story could have been better - it was certainly much better than the utter dreck of TL2. Beyond that, I found D3 skills much better designed and made the combat system more compelling.

Also, TL2 had boring characters that did nothing for me.

But, ultimately, it comes down to taste. I'm not really into 100% looting and killing. I need some kind of interesting backdrop and a compelling atmosphere.
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April 2nd, 2013, 20:38
Originally Posted by DArtagnan View Post
No, I think D3 was actually better. Mostly because it created a world that was interesting - and though the story could have been better - it was certainly much better than the utter dreck of TL2. Beyond that, I found D3 skills much better designed and made the combat system more compelling.

Also, TL2 had boring characters that did nothing for me.

But, ultimately, it comes down to taste. I'm not really into 100% looting and killing. I need some kind of interesting backdrop and a compelling atmosphere.

not into looting and killing? why did you even play any of those games
agreed, d3 had better skills, thats about it tho. most diablo fans agree that tl2 is the better game here. there was so much wrong with d3 i dont even want to start, awful itemization, ah and poor randomization did it for me tho.
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April 2nd, 2013, 21:05
Originally Posted by dyze View Post
not into looting and killing? why did you even play any of those games
agreed, d3 had better skills, thats about it tho. most diablo fans agree that tl2 is the better game here. there was so much wrong with d3 i dont even want to start, awful itemization, ah and poor randomization did it for me tho.
Lots of things wrong with Diablo 3, agreed. Even more things wrong with TL2
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April 3rd, 2013, 08:50
I actually far more liked T1, because at least it was true to the form. I am struggling to play T2 at all, nothing about it grabs me.

On the other hand D3 might be total disaster with RMAH , badly implemented item system , retarded story and not much randomization. But on the game-play level it is simply beyond match.
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