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RPGWatch Forums » Games » Kickstarters » Planet Explorers

Default Planet Explorers

March 27th, 2013, 15:21
Just caught my eye:
http://www.kickstarter.com/projects/…anet-explorers

Planet Explorers is an open world voxel based sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL system based on the Unity 3D engine to allow players to change the terrain in anyway, create new objects in any form, and do it anywhere.
This is an RPG, so it will feature a full story arc complete with missions and side quests. The game will feature a single player story line as well as random single and multiplayer adventure maps. Multiplayer, both through LAN and online, will be featured prominently in Planet Explorers, including but not limited to build mode, adventure mode, cooperation mode, and versus mode.
Planet Explorers will be for PC and MAC for sure. Linux will be very likely (we're using the Unity engine, so it's a given, but we're testing this next week to be sure). No mobile versions are planned at this time.
This game will have a binding key that will link to your online multiplayer username. So it's no more or no less than Minecraft's DRM. You don't need to be logged in to play single player.
Alpha build is available to try it.
And I'm definetly backing it.

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March 27th, 2013, 15:54
Great find! It's too bad this is getting the coverage it deserves. Hopefully they will get the word out as the KS goes along. I will back it.
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March 30th, 2013, 21:32
Wow this looks amazing! I'm going to try out the alpha later on today, but I have a feeling I'll be backing this. Thanks for the heads-up!
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March 31st, 2013, 11:35
I actually tried the alpha a few months ago and then bookmarked their website. This game has a ton of potential.
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March 31st, 2013, 18:09
Game looks like something that should have 100 people and 50 million dollars behind it.

The way it's being done now - it might be very impressive considering the budget, but it'll look and feel half-assed.

Anyway, that's my impression.
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March 31st, 2013, 18:50
I'd looked at this project before after hearing about it from a friend, but hadn't read the entire thing tbh. Now I have, and I'm in, getting multiple copies with a small investment is a nice bonus. I just hope they hit their goal, but they still have a lot of time left, so it should happen.


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April 12th, 2013, 12:54
Went to see what's new and I see 9 days left, only $15K more needed.
The project will most probably succeed in the end but am not sure if any of stretch goals will be reached which is a shame - I would definetly love to be able to design my own AI robot.

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April 12th, 2013, 16:57
Some of the shots that I've seen for this game are simply incredible. And ya, Joxer, I'd like to be able to design our own AI robots, that would totally be extra cool!!



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April 15th, 2013, 13:02
6 days left and the goal almost reached, they need only $2K more.

There are good news however. One of devs said this:
what is up with stretch goals? We're doing them only because everyone else seems to be doing it and people expect this. But I don't believe in stretch goals, I believe in you do it or you don't, there is no try. Everything listed on our "stretch" goals, with the exception of the last 2 maybe, we plan to do anyway once we have the capacity, doesn't matter if we make the goals or not.

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April 15th, 2013, 16:28
I would be good with them just finishing the game with the multiplayer version included with the single. Especially a big multiplayer map with build options rather the team deathmatch
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April 15th, 2013, 19:25
Looks interesting. They passed the goal so that part is good to hear. One I will keep and eye on.

Bart and Corwin should just admit that when it gets down to it, I will have the final say.
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April 19th, 2013, 19:53
This is why I think that stretch goals can be a double edged sword. If I had never seen them, on this game, I would have thought, neat game, can't wait to try it. Now that I have seen them, I think, if this doesn't make the New Game + goal, I'll pass. Fortuitously, it looks like they might just make it. Still, I'm getting to the point where I don't even want to look at the stretch goals, anymore. That's got to be listed in the DSM somewhere.
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April 22nd, 2013, 14:11
Goal reached, finished with almost 138K which means AI design definetly included…
Goody.

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April 22nd, 2013, 21:18
They had some really cool stretch goals in this campaign, but they set them much too high.

At 200k they were going to include an explorable underwater city. I would really liked to have seen that.
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