|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » General MMORPG » Wizardry Online

Default Wizardry Online

May 3rd, 2013, 00:18
Anyone playing? This game sounds very interesting to me. Chance of perma-death, PvP at all times, dangerous traps in dungeons, some JRPG style, etc. This may be the MMO I try next. Still deciding.

Anyone heard anything about this game? It's free to play.
Fluent is offline

Fluent

Fluent's Avatar
RPG Fiend
RPGWatch Team

#1

Join Date: Jul 2011
Posts: 2,221

Default 

May 3rd, 2013, 13:35
I played beta and, don't remember why, but it wasn't my style.
wolfing is offline

wolfing

wolfing's Avatar
Wonders what SasqWatch is

#2

Join Date: Sep 2008
Posts: 3,243

Default 

May 3rd, 2013, 18:28
I played this game a bit last night and I have some impressions. For anyone interested, keep reading .

First, the game DOES look similar to a JRPG, so if that's not your thing, you may want to skip it. I personally love me some JRPGs, so the style is right up my alley. This influence is seen mostly in the character models, the music and the cutscenes, which all look and sound as though they came right out of a JRPG.

The game has a lot of cutscenes. If you just want to skip through and get to combat, you're going to be waiting awhile. The cutscenes as I mentioned, are very much like JRPG cutscenes. They have similar writing style and presentation. I enjoyed them and didn't skip any of them.

The gameplay. The controls take a bit of getting used to, and I still don't have the best grasp of them, so combat at first is a little awkward. You can lock onto targets which is nice. You can dodge and evade attacks and have free motion when battling. Spacebar acts as a quick dodge backwards and comes in handy for avoiding damage. And you will want to avoid damage. There is no auto-heal, so you need either potions (which apparently are rare) or sleeping at an inn.

The way they handle the perma-death is pretty cool if you ask me. When you die, you become a soul. You have to visit a shrine to be resurrected, but watch out for the Walker demons, if they touch you it will lower your chances of being successfully revived. If you aren't successfully revived, it's game over, you lose that character. I'm not 100% clear on how this all works, but so far it seems like an interesting mechanic.

I'll admit, the game is pretty slow starting out as it's mostly cutscenes. It's going to be awhile before you get into action and once that somewhat short tutorial dungeon is over, it's back to town for more cutscenes .

Going back to play a little more today, and I'll post more impressions as I do. Right now I could say for sure this is not a game for those with little patience who just want to jump into epic combat right away. It's much slower paced at first. But yeah, more impressions coming later.
Fluent is offline

Fluent

Fluent's Avatar
RPG Fiend
RPGWatch Team

#3

Join Date: Jul 2011
Posts: 2,221

Default 

May 3rd, 2013, 20:19
The game has a kind of Dark Souls thing going for it, in that it's very easy to die. I died a few times in the first adventure dungeon from both traps and enemies.

Big problem with the game is the warping/lag, though. It's near unplayable for me. You run across the room only to be warped back to the beginning numerous times. It gets worse in combat when attacks and dodges are not registered, and in a game where staying alive is already difficult, this makes the game nearly unplayable. You will take way more damage than you should because your dodge did not work correctly. At least, this happens in my experience, and apparently some people on Steam reported the same issues with their server.

Because of this issue I'm not sure how much longer I'm going to play. I will give it a little more of a shot but if it continues I'm going to stop playing.

Edit - I uninstalled it. The warp was just too much. Maybe when they fix that the game will be playable.
Last edited by Fluent; May 3rd, 2013 at 20:41.
Fluent is offline

Fluent

Fluent's Avatar
RPG Fiend
RPGWatch Team

#4

Join Date: Jul 2011
Posts: 2,221

Default 

May 5th, 2013, 02:43
Are you sure it wasn't your own internet connection, Fluent?
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#5

Join Date: Aug 2008
Location: Kansas City
Posts: 2,742

Default 

May 5th, 2013, 03:57
It could be my connection, but I don't have any issues at all in LOTRO or Everquest 2. I only got the warping effect in Wizardry.

I also researched the issue and a few other people reported warping on the European server as well. So who knows.

I will do this, though. Once I move to my new place which has a 50 Mb/s connection, I will re-download Wizardry Online and try it again. I'll report back when that happens.
Fluent is offline

Fluent

Fluent's Avatar
RPG Fiend
RPGWatch Team

#6

Join Date: Jul 2011
Posts: 2,221

Default 

May 5th, 2013, 06:15
Open Run command interface in Windows.
ping -t google.com

If you're not steady, it's your connection, not the game/server/client.
Drithius is offline

Drithius

Drithius's Avatar
Misbegotten Alien

#7

Join Date: Nov 2008
Location: Florida, USA
Posts: 2,450

Default 

May 5th, 2013, 07:54
Any game with perma-death and PvP is definitely NOT of ANY interest to me!! Time is way too precious to waste and losing a character I've put time into developing is a waste, especially if I have to re-watch cut scenes!! YUK!!!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#8

Join Date: Aug 2006
Location: Australia
Posts: 10,475
Send a message via Skype™ to Corwin

Default 

May 5th, 2013, 14:00
Agreed Corwin. Too bad because Wizardry Proving Grounds of the Madoverlord is the first computer game I ever played.

"From knowledge springs Power, just as weakness stems from Ignorance."
Hastar is offline

Hastar

Hastar's Avatar
Unspeakable

#9

Join Date: Aug 2010
Location: Ohio
Posts: 341

Default 

May 7th, 2013, 01:50
I wasn't crazy about constant PvP or perma-death, but the more I thought about it as a different experience than the norm, I thought it would definitely be cool to try. There's definitely an interesting aspect there when anyone in the world could be hostile at any moment. You're not even safe in town. Sounds a little nerve-racking really, but I think it's cool. All the more reason to team yourself up with some powerful friends.

Also, you could put bounties on the player-killer characters if they messed with you. So if they killed you, you could then issue a reward on that player's head for anyone willing to claim it. So really, players are taking their own lives in their hands when they commit a crime against you or someone in your guild. It's a tricky situation that I think can add a lot of depth to a game like that, but it's definitely not for everybody.

The perma-death wasn't guaranteed, either. I died a few times and had a 100% revival rate and was able to come back. I'm not sure exactly how it worked, but sometimes you would have a lower chance of reviving based on different factors. However, you could offer your items to the gods for a higher chance of revival if your chances weren't too good. You could potentially tip the scales in your favor if you had enough precious items to offer. It was executed in a cool way I thought.

Also, players could loot your body when you died and went into soul form before you resurrect. They would be labeled criminals if they did that, but they could do it. So if you were carrying some precious item, there was a good chance some bandit might come along and loot your body while you were busy finding a statue to revive at. Interesting mechanic for a game like that, but again, not for everybody.

I just wish the game worked properly for me so I could give it a real shot. It has some elements in it that could definitely be a change of pace from the games I'm used to.
Fluent is offline

Fluent

Fluent's Avatar
RPG Fiend
RPGWatch Team

#10

Join Date: Jul 2011
Posts: 2,221

Default 

May 8th, 2013, 04:26
By the way, I did the ping test, and there were a few hiccups. Also, I'm experiencing a bit of warp in LOTRO, too, though not as bad as it was in Wizardry, so I'm guessing my connection is to blame here. I will download Wizardry again and give it another shot when I get to my new residence (with a sweet 50 Mb/s connection )
Fluent is offline

Fluent

Fluent's Avatar
RPG Fiend
RPGWatch Team

#11

Join Date: Jul 2011
Posts: 2,221

Default 

May 8th, 2013, 11:03
My question is whatever it has anything at all to do with Wizardry ( Read as wiz 1-8 ) ?
GothicGothicness is offline

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#12

Join Date: Oct 2006
Posts: 4,220
RPGWatch Forums » Games » General MMORPG » Wizardry Online
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 20:14.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch