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RPGWatch Forums » Comments » News Comments » TUG - A Sandbox RPG Going Social

Default TUG - A Sandbox RPG Going Social

May 13th, 2013, 16:22
According to themselves TUG is a multiplayer open-world sandbox-RPG using new technology and social sciences to directly involve players in the game’s design. They are currently trying to get $215K at Kickstarter and are currently at 98K with 18 days to go.
TUG sits at the crossroads where survival sandbox and multiplayer RPG’s meet, offering both elegant simplicity and a world of complex secrets for those who desire to seek them out. From freezing snow capped mountains to dark dreary caves, TUG offers a massive procedurally-generated world to explore, full of mystery and danger — but what makes TUG truly unique is its ability to help us learn what you as players enjoy about the game, and to use your interactions to make an amazing world even better.
The project draws inspiration from fun, accessible games we love such as Minecraft, Fable, Animal Crossing, and Zelda, as well as games that feature deeply complex worlds, including Eve Online, Monster Hunter, and Dwarf Fortress.
What do we think you’ll like about TUG? Some of the things we’re most excited about include:
  • Integrated modding support: we won’t just have support for modding tools hooked in from the beginning — we’ll be sharing our tools with modders.
  • Pets and Companions will join you in your travels and help along the way.
  • Entire Civilizations lie hidden for you to uncover… or create new ones to conquer the world!
  • Day, Night, and Seasonal Cycles with perils and opportunities unique to each.
  • Exotic Wild Beasts to tame, hunt, breed, or ride!
  • Logic Engineering, from simple trap triggers to reprogramming your golem!
  • Dark Mysteries to unearth, and ancient powers to unleash!
  • DRM-Free. That includes the servers, which we’ll also be sharing with you.

More information.
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May 13th, 2013, 16:22
Well, I took a look at their Project and I have to admit that I'm intrigued. Although these guys look like some ragtag bunch of postdoc students along with their faculty, the project's idea is sound:

Free-roaming exploration plus RPG minus statistical numbers garbage of traditional RPGs to get you immersed into the world.
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May 13th, 2013, 20:55
Sounds intriguing, I think I'll probably back this. Maybe a bunch of scientists making a game is just what we need to get something fresh and new these days.

Only downsides I see are:
- the name "TUG" is completely not inspiring or evocative.
- The character art style is a bit too hipster-ish for my tastes.

But those are not deal-breakers - I'd still play if the gameplay is truly interesting and fun.
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May 13th, 2013, 21:10
Man, can't shake the feeling that this is the most cleverly designed physiological data mining project ever. Even if it's not, it's just a matter of time (in general).
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May 13th, 2013, 22:30
The guys (and gal) making this are quite the nerd parade Nerd kingdom indeed!
Intriguing project though, watchlisted for now.
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May 13th, 2013, 22:41
Originally Posted by GhanBuriGhan View Post
The guys (and gal) making this are quite the nerd parade Nerd kingdom indeed!
haha!

So is this an MMO?
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May 14th, 2013, 00:13
Di you see those freakin eyebrows?!?

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May 14th, 2013, 02:10
Originally Posted by Drithius View Post
Well, I took a look at their Project and I have to admit that I'm intrigued. Although these guys look like some ragtag bunch of postdoc students along with their faculty, the project's idea is sound:

Free-roaming exploration plus RPG minus statistical numbers garbage of traditional RPGs to get you immersed into the world.
eeew. To me RPG means 'statistical numbers garbage', without it, it's basically an adventure game.
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May 14th, 2013, 05:07
Originally Posted by ToddMcF2002 View Post
Di you see those freakin eyebrows?!?
I was mesmerized by the facial tics and black eye the lady was sporting to notice any eyebrows.

Hmmm, this project seems very ambiguous. The framework seems to be more concrete than the actual content but then again it is in a very early stage of development.
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May 14th, 2013, 05:29
Also this project will not be out for quite some time, folks.
Release Schedule
We will make the first Alpha available to backers in that tier in July of 2013. With time to play, share, and interact, we will add more features and reset priority lists based on feedback. Beginning in January of 2014, we will have the Beta phase of the project available to backers in that tier. And by January 2015, we will prepare for an official launch of TUG to the public, and continue to update and refine for as long as the community is enjoying it. All other tier rewards will be sent out as they become available over the course of development (and as soon as possible), but do forgive us if we fall a bit behind.
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May 14th, 2013, 06:57
That is how all kickstarters should be for release schedules since it is much more realistic then what they usually use.
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May 14th, 2013, 09:48
I am curious of seeing what allowing players from the alpha stage delivers. Especially for projects that lean to originality. The constant pressure of players wishing for the same is going to be hard to sustain.
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May 14th, 2013, 10:50
I don't get what they're saying. Is the game dynamic and somehow you influence it why you're playing? Are they going to ask modders and scientists what to put into the game while developing it? Everything sounds very vague, but maybe it's my grasp on English language that is failing me.
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May 14th, 2013, 19:05
Interesting project pushing some boundaries and I wish them luck. I'm too anti-social to back anything MMO however.
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May 14th, 2013, 19:49
As someone who is currently obsessed with minecraft, I'm totally open to something along those lines but much much more, which this appears to be heading.

Awful name tho, they really should reconsider that. I'll pledge to this project without hesitation, this could really be something legendary
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May 14th, 2013, 20:41
Originally Posted by teije View Post
Interesting project pushing some boundaries and I wish them luck. I'm too anti-social to back anything MMO however.
note that in the FAQ they state:

Will the game have a single-player mode?


Yes, absolutely! All of the content available in multiplayer will also be available in singleplayer. This includes crafting, lore, exploration, companions, building, survival, NPCs, etc. There won't be any kind of "campaign" with a definite ending, but there will definitely be tons of incentives to explore and progress!
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May 14th, 2013, 22:27
Originally Posted by xSamhainx View Post
Awful name tho, they really should reconsider that.
Agreed - though after further reading I found out that it stands for "The Untitled Game". In an interview they were saying they ultimately want the players to decide the name. I still think they should come up with something more interesting or descriptive though.
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May 14th, 2013, 22:39
Originally Posted by Myrkrel View Post
Agreed - though after further reading I found out that it stands for "The Untitled Game". In an interview they were saying they ultimately want the players to decide the name. I still think they should come up with something more interesting or descriptive though.
Queue RPGCodex…
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May 30th, 2013, 16:07
Last day of Kickstarter. It's been funded and is now looking at stretch goals.

http://www.kickstarter.com/projects/nerdkingdom/tug-1
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May 30th, 2013, 16:17
This one I found interesting and backed.

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