Originally Posted by Drithius
Sounds overly simplistic, but I'm still cautiously optimistic about the game. Nevertheless, you tend to get the feeling that they could have done so much more and created much more depth in the game with the 1.4 million dollars generated over the Kickstarter project's initial goal. C'est la vie.
After KS fees / licensing fees HBS had a budget of like $1.5 million. That may sound like a lot but it's peanuts relative to blockbuster games. AAA games typically cost $20 to $30 million to make.